PROFILE
akaFexxe
TROPHY ROAD
IV
Highest: 103,744
WINS
RANKED
MYTHIC I
CURRENT
4,528
MYTHIC II
HIGHEST
5,436
CHAMPIONSHIP CHALLENGE
✕ Not qualified
METEORIC FAME I
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 606 h
3v3: 5,903 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 999 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 5,098 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,532,518 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,532,518 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 906,471 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.6 % | 565,724 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,365,668 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 457 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 30 Best: MYTHIC II
- Trophy pushing 29 Average of their best 20: 1,101 trophies · 103,744 total trophies · 0 of 7 classes mastered
Current formIn form88% wins in 25 battles
-
4,612
Season 50 · in progress
Mythic I
akaFexxe’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked24 / 80
- Trophy pushing6 / 20
Ranked
30 × 80 % = 24.0 pointsBest: MYTHIC II
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 17% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
29 × 20 % = 5.8 pointsAverage of their best 20: 1,101 trophies · 103,744 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 929,145 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 3.0% |
| Ranked | Top 8.0% |
| Best ranked rank | Top 22% |
| Prestige | Top 4.0% |
| Fame | Top 7.4% |
| Experience | Top 8.2% |
| 3v3 victories | Top 23% |
| Showdown victories | Top 1.8% |
| Brawlers at power 11 | Top 7.5% |
| Collection | Top 14% |
| Best streak | Top 13% |
BRAWLERS
108 / 108 Collected
2 SHELLY
1,024
11
1 BROCK
1,190
11
2 ROSA
1,058
11
8 COLT
1,054
11
2 NITA
1,052
11
7 BULL
1,033
11
6 POCO
1,010
11
9 EL PRIMO
1,008
11
2 BARLEY
1,002
11
6 DYNAMIKE
1,079
11
1 TICK
1,055
11
2 DARRYL
1,020
11
JESSIE
1,014
11
6 CARL
1,012
9
1 RICO
1,011
11
1 PENNY
1,008
11
3 GUS
1,006
11
3 JACKY
1,001
11
1 8-BIT
1,000
11
10 BERRY
1,093
11
5 FRANK
1,059
11
1 EDGAR
1,058
11
2 LARRY & LAWRIE
1,053
10
2 PAM
1,023
11
4 BELLE
1,022
11
3 GRIFF
1,021
11
1 BEA
1,015
11
1 GROM
1,015
11
6 PIPER
1,012
11
6 BO
1,010
11
1 GALE
1,009
11
6 BIBI
1,008
11
11 PEARL
1,008
10
10 COLETTE
1,007
10
2 MANDY
1,007
10
9 STU
1,005
11
2 HANK
1,004
9
5 BONNIE
1,003
11
2 SHADE
1,003
11
3 EMZ
1,000
11
3 ANGELO
1,000
11
2 MEEPLE
1,000
11
4 LOLA
862
9
2 MAISIE
860
11
2 NANI
855
10
1 ASH
850
11
6 TRUNK
830
9
1 BOLT
792
10
3 SAM
775
10
1 DOUG
1,144
11
1 CHARLIE
1,044
10
1 MORTIS
1,042
11
2 BYRON
1,040
11
13 JAE-YONG
1,017
11
7 CLANCY
1,016
11
10 GRAY
1,015
11
10 MICO
1,013
11
9 MAX
1,012
10
2 GENE
1,011
9
1 RUFFS
1,009
11
6 JANET
1,008
8
2 R-T
1,008
10
2 STARR NOVA
1,007
11
6 DAMIAN
1,005
11
3 EVE
1,002
10
2 CHUCK
1,001
11
2 JUJU
1,001
10
2 TARA
1,000
11
2 SQUEAK
1,000
11
3 BUZZ
1,000
11
6 LILY
1,000
11
2 BUSTER
862
10
9 NAJIA
858
11
1 LOU
854
8
25 GIGI
853
10
10 MELODIE
852
10
2 SPROUT
848
11
2 OTIS
848
9
3 FANG
845
10
2 MR. P
840
10
15 FINX
838
9
1 WENDY
819
11
6 OLLIE
817
10
9 WILLOW
805
8
3 ALLI
799
10
1 LUMI
787
9
3 GLOWY
769
9
7 COSMO
764
11
2 MOE
762
11
2 VINCE
758
11
3 MINA
757
10
8 ZIGGY
755
9
4 CROW
1,217
11
4 KENJI
1,126
11
2 AMBER
1,031
10
12 SURGE
1,014
10
4 CORDELIUS
1,005
11
3 SANDY
1,002
11
2 SPIKE
1,000
11
LEON
1,000
11
3 KIT
1,000
10
1 DRACO
1,000
10
5 MEG
844
11
9 NORI
841
11
3 CHESTER
816
10
1 PIERCE
801
11
4 KAZE
848
9
3 SIRIUS
818
11
Account value
What everything they own would cost in gems
≈ 242,940
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS108 owned
8103043142
32,883
-
Power levels333,650 power points · 699,420 coins
103,307
-
GADGETS185 owned
18,500
-
STAR POWERS144 owned
28,800
-
Hypercharges85 owned
42,500
-
GEARS65 owned
7,050
-
Buffies33 owned
9,900
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
-
Brawlers to level 1139 missing
70,270
139,200
-
GADGETS31 missing
31,000
-
STAR POWERS72 missing
144,000
-
Hypercharges23 missing
115,000
-
GEARS600 missing
605,500
-
Buffies66 missing
132,000
66,000
-
Total
202,270
1,100,700
≈ 130,297
What money can’t buy
Progress
ExampleStatistics
Last 25 battles (friendly games not included)
| Battles | Win rate | STAR PLAYER | |
|---|---|---|---|
| 17 | 94% | — | |
| 8 | 75% | — |
BATTLE LOG
- All brawlers
Sandy 14
Griff 8
Damian 3
- All match types
Trophies 17
Challenges 8
- All modes
Trio Showdown 17
Mega Duo Showdown 8
- All results
- Victory
- Defeat
- Draw
-
SPECIAL CHALLENGE
502
LVL11
akaFexxe
502
LVL11
kocgoz 1
-
SPECIAL CHALLENGE
403
LVL11
Rodrigo Amaral
402
LVL11
akaFexxe
-
SPECIAL CHALLENGE
303
LVL11
Lucaaaaaaaa
302
LVL11
akaFexxe
-
SPECIAL CHALLENGE
303
LVL11
SERİ CHESTER
301
LVL11
akaFexxe
-
SPECIAL CHALLENGE
200
LVL11
gazovay epileps
201
LVL11
akaFexxe
-
SPECIAL CHALLENGE
201
LVL11
HMB|cute :3
200
LVL11
akaFexxe
-
SPECIAL CHALLENGE
102
LVL11
Бабай UA
100
LVL11
akaFexxe
-
SPECIAL CHALLENGE
0
LVL11
Андрій
0
LVL11
akaFexxe