PROFILE
NAVI/mma
TROPHY ROAD
III
Highest: 46,989
WINS
RANKED
SILVER I
CURRENT
970
MYTHIC I
HIGHEST
5,532
CHAMPIONSHIP CHALLENGE
✕ Not qualified
SATURNIAN FAME III
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 409 h
3v3: 6,102 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 1,418 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 285 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 3,096,075 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 3,096,075 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.9 % | 1,070,204 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.6 % | 669,843 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,615,883 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 315 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 21 Best: MYTHIC I
- Trophy pushing 21 Average of their best 20: 980 trophies · 46,989 total trophies · 0 of 7 classes mastered
Current formNormal55% wins in 11 battles
-
970
Season 50 · in progress
Silver I
NAVI/mma’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked17 / 80
- Trophy pushing4 / 20
Ranked
21 × 80 % = 16.8 pointsBest: MYTHIC I
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 18% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
21 × 20 % = 4.2 pointsAverage of their best 20: 980 trophies · 46,989 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 913,116 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 32% |
| Ranked | Top 68% |
| Best ranked rank | Top 33% |
| Prestige | Top 43% |
| Fame | Top 17% |
| Experience | Top 27% |
| 3v3 victories | Top 21% |
| Showdown victories | Top 33% |
| Brawlers at power 11 | Top 20% |
| Collection | Top 17% |
| Best streak | Top 62% |
BRAWLERS
108 / 108 Collected
2 SHELLY
365
7
3 COLT
1,076
11
BROCK
745
11
POCO
667
11
BULL
584
11
EL PRIMO
442
9
1 BARLEY
265
6
2 ROSA
250
6
2 NITA
203
5
RICO
1,004
11
CARL
1,000
11
1 DARRYL
852
11
3 PENNY
826
11
7 JESSIE
772
11
DYNAMIKE
615
11
1 8-BIT
489
11
1 TICK
439
7
1 GUS
436
11
3 JACKY
226
7
BIBI
1,132
11
1 EDGAR
1,008
11
STU
1,004
11
1 BELLE
767
11
EMZ
725
11
3 MANDY
674
11
1 SAM
648
11
1 ANGELO
617
11
1 MAISIE
613
9
1 NANI
573
9
BEA
566
7
1 BERRY
535
9
1 HANK
526
8
LARRY & LAWRIE
455
9
COLETTE
453
11
1 GALE
383
11
SHADE
370
9
1 PIPER
369
11
1 GROM
360
7
1 BO
317
5
1 LOLA
286
8
6 GRIFF
271
11
1 BOLT
253
7
ASH
214
5
1 PAM
211
8
1 FRANK
201
5
2 TRUNK
175
7
9 MEEPLE
129
5
1 PEARL
115
1
6 BONNIE
38
1
1 MORTIS
1,089
11
1 LILY
1,019
11
1 CLANCY
1,015
11
FANG
1,007
11
BUZZ
1,000
11
CHUCK
834
11
1 NAJIA
718
11
1 MICO
693
9
1 DAMIAN
689
9
JANET
612
11
R-T
608
11
2 MOE
534
9
MAX
425
7
1 BUSTER
363
7
GIGI
359
11
ALLI
326
9
1 JUJU
318
9
TARA
262
9
4 VINCE
222
11
1 ZIGGY
218
9
6 FINX
209
10
BYRON
179
11
12 LUMI
179
1
1 MELODIE
155
3
2 EVE
144
4
STARR NOVA
137
9
3 WILLOW
125
6
1 MINA
122
7
3 GENE
108
3
5 LOU
92
8
5 MR. P
91
5
1 CHARLIE
60
1
5 SQUEAK
58
1
2 JAE-YONG
58
7
2 SPROUT
43
1
3 DOUG
29
3
1 GLOWY
29
1
1 OTIS
26
1
2 GRAY
21
1
1 WENDY
19
7
2 RUFFS
17
1
OLLIE
8
1
COSMO
0
6
1 KIT
1,030
11
SURGE
1,017
11
CORDELIUS
1,007
11
KENJI
1,007
11
SPIKE
794
11
1 CHESTER
502
7
CROW
413
11
1 DRACO
331
11
2 MEG
199
7
3 NORI
106
9
4 LEON
65
1
3 PIERCE
31
9
2 SANDY
19
1
2 AMBER
19
1
2 SIRIUS
704
11
KAZE
281
9
Account value
What everything they own would cost in gems
≈ 204,468
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS108 owned
8103043142
32,883
-
Power levels204,120 power points · 425,230 coins
62,935
-
GADGETS154 owned
15,400
-
STAR POWERS124 owned
24,800
-
Hypercharges96 owned
48,000
-
GEARS42 owned
4,250
-
Buffies54 owned
16,200
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
-
Brawlers to level 1164 missing
199,800
413,390
-
GADGETS62 missing
62,000
-
STAR POWERS92 missing
184,000
-
Hypercharges12 missing
60,000
-
GEARS623 missing
633,500
-
Buffies45 missing
90,000
45,000
-
Total
289,800
1,397,890
≈ 168,769
What money can’t buy
Progress
ExampleStatistics
Last 11 battles (friendly games not included)
| Battles | Win rate | STAR PLAYER | |
|---|---|---|---|
| 2 | 100% | — | |
| 9 | 44% | — |
BATTLE LOG
- All brawlers
Colt 3
Byron 3
Vince 2
Edgar 1
8-bit 1
Rico 1
- All match types
Challenges 9
Trophies 2
- All modes
Mega Duo Showdown 10
Mega Showdown 1
- All results
- Victory
- Defeat
- Draw
-
SPECIAL CHALLENGE
202
LVL11
NAVI/mma
202
LVL11
nikitos
-
SPECIAL CHALLENGE
202
LVL11
♧G.O.A.T☬༺Yคzคñ
203
LVL11
NAVI/mma
-
SPECIAL CHALLENGE
202
LVL11
NAVI/mma
201
LVL11
ariva ariva
-
SPECIAL CHALLENGE
202
LVL11
Russell
203
LVL11
NAVI/mma
-
SPECIAL CHALLENGE
103
LVL11
NAVI/mma
102
LVL11
VALHALLA
-
SPECIAL CHALLENGE
3
LVL11
PremiumSalad
3
LVL11
NAVI/mma
-
SPECIAL CHALLENGE
2
LVL11
NAVI/mma
2
LVL11
Jugger
-
SPECIAL CHALLENGE
1
LVL11
NAVI/mma
1
LVL11
⠀⠀⠀⠀⠀⠀
-
SPECIAL CHALLENGE
0
LVL11
я тут мать
0
LVL11
NAVI/mma
-
205
LVL11
NAVI/mma
201
LVL11
BENJAMIN0808
212
LVL11
Brawler
213
LVL10
Brawler
196
LVL11
Brawler
191
LVL11
Brawler
206
LVL11
Brawler
195
LVL11
Brawler
209
LVL11
Brawler
220
LVL11
Brawler
202
LVL11
Brawler
215
LVL10
Brawler
196
LVL11
Brawler
204
LVL10
Brawler
205
LVL11
Brawler
196
LVL11
Brawler
200
LVL11
Brawler
192
LVL10
Brawler
208
LVL11
Brawler
210
LVL11
Brawler
-
1060
LVL11
NAVI/mma
1016
LVL11
buchi