PROFILE
Little_Mexican
TROPHY ROAD
III
Highest: 29,185
WINS
RANKED
SILVER III
CURRENT
1,419
DIAMOND II
HIGHEST
5,381
CHAMPIONSHIP CHALLENGE
✕ Not qualified
GLOBAL FAME I
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 196 h
3v3: 2,108 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 881 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 726 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,423,055 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,423,055 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 875,952 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.5 % | 546,971 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,319,747 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 149 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 15 Best: DIAMOND II
- Trophy pushing 13 Average of their best 20: 581 trophies · 29,185 total trophies · 0 of 7 classes mastered
-
1,419
Season 50 · in progress
Silver III
Little_Mexican’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked12 / 80
- Trophy pushing3 / 20
Ranked
15 × 80 % = 12.0 pointsBest: DIAMOND II
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 16% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
13 × 20 % = 2.6 pointsAverage of their best 20: 581 trophies · 29,185 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 896,287 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 59% |
| Ranked | Top 58% |
| Best ranked rank | Top 56% |
| Prestige | Top 84% |
| Fame | Top 71% |
| Experience | Top 47% |
| 3v3 victories | Top 54% |
| Showdown victories | Top 37% |
| Brawlers at power 11 | Top 44% |
| Collection | Top 53% |
| Best streak | Top 77% |
BRAWLERS
101 / 108 Collected
1 SHELLY
494
11
POCO
684
11
1 EL PRIMO
614
9
COLT
576
11
1 BROCK
387
9
3 BULL
337
9
1 NITA
294
9
BARLEY
155
4
ROSA
130
4
RICO
1,005
11
JESSIE
542
11
DYNAMIKE
512
9
4 GUS
405
8
DARRYL
396
9
8-BIT
337
7
1 PENNY
252
9
1 CARL
251
4
1 TICK
202
10
1 JACKY
128
6
1 EDGAR
473
11
1 COLETTE
436
11
MANDY
412
11
GALE
411
9
STU
409
7
FRANK
392
9
GRIFF
368
6
BO
321
7
SHADE
297
9
1 EMZ
296
9
BIBI
280
10
1 BERRY
270
3
HANK
267
11
1 ANGELO
261
8
1 SAM
255
8
NANI
252
5
BONNIE
248
7
LOLA
231
4
1 MAISIE
216
5
BELLE
211
7
PEARL
207
1
LARRY & LAWRIE
190
6
1 PAM
163
4
1 ASH
160
4
9 TRUNK
141
1
BEA
122
6
GROM
92
4
MEEPLE
84
10
1 PIPER
16
1
BOLT
6
1
1 BUZZ
1,101
11
1 MORTIS
668
11
1 MOE
520
10
1 BYRON
404
7
LILY
404
8
GRAY
394
9
MAX
348
7
1 SQUEAK
290
9
1 FINX
290
10
TARA
287
10
1 GIGI
286
9
1 FANG
282
11
DOUG
255
10
1 WENDY
241
10
LOU
231
9
1 JANET
219
4
OTIS
190
10
R-T
174
3
1 MICO
153
8
1 COSMO
142
10
LUMI
141
1
1 WILLOW
118
1
5 CHARLIE
118
1
4 EVE
117
1
3 GLOWY
110
10
1 MINA
106
1
1 STARR NOVA
106
5
3 JUJU
104
4
7 DAMIAN
104
1
5 CHUCK
101
1
4 ALLI
75
11
2 ZIGGY
58
7
1 CLANCY
52
8
1 RUFFS
42
4
3 SPROUT
29
1
2 MR. P
19
1
SURGE
679
11
1 CORDELIUS
524
11
CROW
514
11
CHESTER
493
11
1 SPIKE
455
9
KENJI
455
11
KIT
366
11
DRACO
295
11
NORI
275
11
SANDY
246
7
AMBER
242
10
1 LEON
237
9
1 PIERCE
217
11
MEG
215
11
2 KAZE
285
11
SIRIUS
220
11
Account value
What everything they own would cost in gems
≈ 134,779
GEMS
Invested in brawlers:
How recommendations work
-
BRAWLERS101 owned
8103036142
30,440
-
Power levels157,790 power points · 331,095 coins
48,889
-
GADGETS110 owned
11,000
-
STAR POWERS61 owned
12,200
-
Hypercharges55 owned
27,500
-
GEARS20 owned
2,050
-
Buffies9 owned
2,700
Brawlers at the gem price of their rarity; everything else at the game’s exchange rate (10 coins or 10 power points per gem). Skins do not count: the API only shows the one each brawler is wearing.
To max everything out
Only counts the brawlers they already have.
Includes the brawlers they don’t have yet, from level 1 (unlocking them is not counted).
-
Brawlers to level 1176 missing
219,950
453,170
-
GADGETS92 missing
92,000
-
STAR POWERS141 missing
282,000
-
Hypercharges46 missing
230,000
-
GEARS602 missing
611,500
-
Buffies90 missing
180,000
90,000
-
Total
399,950
1,758,670
≈ 215,862
-
Brawlers to level 1183 missing
246,130
507,525
-
GADGETS106 missing
106,000
-
STAR POWERS155 missing
310,000
-
Hypercharges53 missing
265,000
-
GEARS645 missing
655,500
-
Buffies90 missing
180,000
90,000
-
Total
426,130
1,934,025
≈ 236,016
What money can’t buy
Progress
ExampleStatistics
ExampleBATTLE LOG
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