PROFILE
mandon_
TROPHY ROAD
III
Highest: 28,638
WINS
RANKED
BRONZE I
CURRENT
0
DIAMOND I
HIGHEST
4,840
CHAMPIONSHIP CHALLENGE
✕ Not qualified
GLOBAL FAME I
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 505 h
3v3: 6,063 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 549 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 3,433 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 3,096,075 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 3,096,075 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.9 % | 1,070,204 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.6 % | 669,843 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,615,883 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 384 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 14 Best: DIAMOND I
- Trophy pushing 15 Average of their best 20: 742 trophies · 28,636 total trophies · 0 of 7 classes mastered
Current formNormal52% wins in 25 battles
mandon_’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked11 / 80
- Trophy pushing3 / 20
Ranked
14 × 80 % = 11.2 pointsBest: DIAMOND I
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. They have not played Ranked this season, so only their all-time best counts.
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
15 × 20 % = 3.0 pointsAverage of their best 20: 742 trophies · 28,636 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 919,463 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 58% |
| Ranked | Top 99% |
| Best ranked rank | Top 65% |
| Prestige | Top 82% |
| Fame | Top 70% |
| Experience | Top 11% |
| 3v3 victories | Top 21% |
| Showdown victories | Top 5.8% |
| Brawlers at power 11 | Top 89% |
| Collection | Top 72% |
| Best streak | Top 76% |
BRAWLERS
68 / 108 Collected
1 SHELLY
702
9
4 BROCK
651
9
COLT
524
9
BARLEY
500
9
NITA
500
9
EL PRIMO
500
9
POCO
500
9
ROSA
500
9
BULL
494
11
DYNAMIKE
1,000
11
RICO
500
9
JESSIE
500
9
DARRYL
500
10
PENNY
500
10
TICK
500
9
CARL
500
10
8-BIT
500
9
JACKY
500
9
GUS
177
7
BO
500
9
PIPER
500
9
PAM
500
8
EMZ
500
9
GALE
500
9
NANI
500
7
STU
500
9
BELLE
500
7
ASH
500
8
MANDY
500
11
GRIFF
499
8
FRANK
495
8
BIBI
494
9
EDGAR
489
8
BEA
472
10
HANK
434
9
COLETTE
336
8
LOLA
280
8
BONNIE
226
7
GROM
188
5
SAM
0
1
LARRY & LAWRIE
0
1
ANGELO
0
1
MR. P
500
9
SPROUT
500
8
MORTIS
482
9
GENE
480
10
WILLOW
459
10
SQUEAK
446
7
TARA
440
7
BUZZ
397
7
LOU
347
9
RUFFS
328
8
EVE
317
7
MAX
265
6
BYRON
179
5
MICO
178
6
LILY
70
7
GRAY
57
5
1 CROW
1,414
9
2 SPIKE
537
11
LEON
500
10
SANDY
500
8
SURGE
500
8
MEG
424
8
CHESTER
233
7
CORDELIUS
114
6
AMBER
8
4
KENJI
0
7
Account value
What everything they own would cost in gems
≈ 66,646
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS68 owned
810231610
17,483
-
Power levels82,510 power points · 176,115 coins
25,863
-
GADGETS92 owned
9,200
-
STAR POWERS49 owned
9,800
-
Hypercharges6 owned
3,000
-
GEARS12 owned
1,300
-
Buffies0 owned
0
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
Includes the brawlers they don’t have yet, from level 1 (unlocking them is not counted).
-
Brawlers to level 1164 missing
171,810
351,905
-
GADGETS44 missing
44,000
-
STAR POWERS87 missing
174,000
-
Hypercharges62 missing
310,000
-
GEARS412 missing
421,500
-
Buffies90 missing
180,000
90,000
-
Total
351,810
1,391,405
≈ 174,322
-
Brawlers to level 11104 missing
321,410
662,505
-
GADGETS124 missing
124,000
-
STAR POWERS167 missing
334,000
-
Hypercharges102 missing
510,000
-
GEARS653 missing
663,000
-
Buffies99 missing
198,000
99,000
-
Total
519,410
2,392,505
≈ 291,192
What money can’t buy
Progress
ExampleStatistics
Last 25 battles (friendly games not included)
Teammates
Who they play with most: 25 battles in this period
-
TETE
#2LQCG8GY8Y
Battles together6Wins together50%Their most played brawler
ShadeLast together2h 37m ago -
ARG|Rami0704
#LP2Q2CPU0
Battles together2Wins together50%Their most played brawler
GusLast together2h 21m ago -
Isaque
#2YUP8RQCYL
Battles together2Wins together50%Their most played brawler
FrankLast together2h 33m ago
Who they play with most: 25 battles in this period
-
TETE
#2LQCG8GY8Y
Battles together6Wins together50%Their most played brawler
ShadeLast together2h 37m ago -
ARG|Rami0704
#LP2Q2CPU0
Battles together2Wins together50%Their most played brawler
GusLast together2h 21m ago -
Isaque
#2YUP8RQCYL
Battles together2Wins together50%Their most played brawler
FrankLast together2h 33m ago
Who they play with most: 25 battles in this period
-
TETE
#2LQCG8GY8Y
Battles together6Wins together50%Their most played brawler
ShadeLast together2h 37m ago -
ARG|Rami0704
#LP2Q2CPU0
Battles together2Wins together50%Their most played brawler
GusLast together2h 21m ago -
Isaque
#2YUP8RQCYL
Battles together2Wins together50%Their most played brawler
FrankLast together2h 33m ago
Who they play with most in their last 25 battles
-
TETE
#2LQCG8GY8Y
Battles together6Wins together50%Their most played brawler
ShadeLast together2h 37m ago -
ARG|Rami0704
#LP2Q2CPU0
Battles together2Wins together50%Their most played brawler
GusLast together2h 21m ago -
Isaque
#2YUP8RQCYL
Battles together2Wins together50%Their most played brawler
FrankLast together2h 33m ago
BATTLE LOG
- All results
- Victory
- Defeat
- Draw