PROFILE
leeroy
TROPHY ROAD
III
Highest: 9,211
WINS
RANKED
SILVER I
CURRENT
847
SILVER I
HIGHEST
847
CHAMPIONSHIP CHALLENGE
✕ Not qualified
GLOBAL FAME I
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 40 h
3v3: 376 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 127 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 276 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,532,518 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,532,518 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 906,471 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.6 % | 565,724 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,365,668 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 30 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 3 Best: SILVER I
- Trophy pushing 7 Average of their best 20: 366 trophies · 9,211 total trophies · 0 of 7 classes mastered
Current formNormal76% wins in 25 battles
-
847
Season 50 · in progress
Silver I
leeroy’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked3 / 80
- Trophy pushing1 / 20
Ranked
3 × 80 % = 2.4 pointsBest: SILVER I
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 17% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
7 × 20 % = 1.4 pointsAverage of their best 20: 366 trophies · 9,211 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 920,101 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 88% |
| Ranked | Top 74% |
| Best ranked rank | Top 96% |
| Prestige | Top 96% |
| Fame | Top 71% |
| Experience | Top 91% |
| 3v3 victories | Top 88% |
| Showdown victories | Top 80% |
| Brawlers at power 11 | Top 81% |
| Collection | Top 93% |
| Best streak | Top 1.1% |
BRAWLERS
43 / 108 Collected
5 SHELLY
811
11
BROCK
368
10
NITA
307
6
COLT
174
7
ROSA
151
2
BULL
147
4
POCO
144
4
BARLEY
142
4
EL PRIMO
140
4
4 DYNAMIKE
573
10
DARRYL
351
11
JESSIE
223
4
TICK
195
4
CARL
167
4
JACKY
163
5
8-BIT
142
1
RICO
141
7
PENNY
0
1
GUS
0
1
3 BEA
755
11
BO
199
4
FRANK
195
1
EMZ
165
4
1 LOLA
153
6
STU
142
5
1 GRIFF
91
4
MEEPLE
18
2
SAM
12
1
PIPER
11
1
1 PEARL
9
5
GROM
0
1
3 CHARLIE
600
11
MAX
354
7
1 BUZZ
244
11
TARA
215
7
NAJIA
208
11
9 BYRON
159
5
MICO
140
6
3 LUMI
33
1
1 FANG
13
1
1 MOE
9
3
CROW
594
11
4 NORI
553
9
Account value
What everything they own would cost in gems
≈ 31,808
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS43 owned
81012102
7,938
-
Power levels37,010 power points · 75,690 coins
11,270
-
GADGETS19 owned
1,900
-
STAR POWERS15 owned
3,000
-
Hypercharges10 owned
5,000
-
GEARS6 owned
600
-
Buffies7 owned
2,100
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
Includes the brawlers they don’t have yet, from level 1 (unlocking them is not counted).
-
Brawlers to level 1136 missing
123,810
258,205
-
GADGETS67 missing
67,000
-
STAR POWERS71 missing
142,000
-
Hypercharges33 missing
165,000
-
GEARS258 missing
261,500
-
Buffies41 missing
82,000
41,000
-
Total
205,810
934,705
≈ 114,052
-
Brawlers to level 11101 missing
366,910
762,930
-
GADGETS197 missing
197,000
-
STAR POWERS201 missing
402,000
-
Hypercharges98 missing
490,000
-
GEARS659 missing
670,000
-
Buffies92 missing
184,000
92,000
-
Total
550,910
2,613,930
≈ 316,484
What money can’t buy
Progress
ExampleStatistics
Last 25 battles (friendly games not included)
Teammates
Who they play with most: 25 battles in this period
-
☢️MrGronzt☢️
#2CJYUC2P8
Battles together25Wins together76%Their most played brawler
BrockLast together14h 49m ago
Who they play with most: 25 battles in this period
-
☢️MrGronzt☢️
#2CJYUC2P8
Battles together25Wins together76%Their most played brawler
BrockLast together14h 49m ago
Who they play with most: 25 battles in this period
-
☢️MrGronzt☢️
#2CJYUC2P8
Battles together25Wins together76%Their most played brawler
BrockLast together14h 49m ago
Who they play with most in their last 25 battles
-
☢️MrGronzt☢️
#2CJYUC2P8
Battles together25Wins together76%Their most played brawler
BrockLast together14h 49m ago
BATTLE LOG
- All brawlers
Bea 10
Najia 6
Shelly 5
Buzz 2
Nori 1
Brock 1
- All results
- Victory
- Defeat
- Draw
-
792
LVL11
leeroy
462
LVL11
☢️MrGronzt☢️
-
774
LVL11
leeroy
446
LVL11
☢️MrGronzt☢️
-
540
LVL9
leeroy
549
LVL11
☢️MrGronzt☢️
-
743
LVL11
leeroy
1533
LVL11
☢️MrGronzt☢️
-
620
LVL11
☢️MrGronzt☢️
210
LVL11
leeroy
-
211
LVL11
leeroy
623
LVL11
☢️MrGronzt☢️
-
727
LVL11
leeroy
607
LVL11
☢️MrGronzt☢️
-
712
LVL11
leeroy
592
LVL11
☢️MrGronzt☢️
-
717
LVL11
leeroy
596
LVL11
☢️MrGronzt☢️
-
716
LVL11
leeroy
969
LVL11
☢️MrGronzt☢️
-
973
LVL11
☢️MrGronzt☢️
720
LVL11
leeroy
-
229
LVL11
leeroy
1071
LVL11
☢️MrGronzt☢️
-
228
LVL11
leeroy
1074
LVL11
☢️MrGronzt☢️
-
762
LVL11
leeroy
1544
LVL11
☢️MrGronzt☢️
-
190
LVL11
leeroy
13
LVL8
☢️MrGronzt☢️
-
170
LVL11
leeroy
607
LVL11
☢️MrGronzt☢️
-
159
LVL11
leeroy
601
LVL11
☢️MrGronzt☢️
-
141
LVL11
leeroy
586
LVL11
☢️MrGronzt☢️
-
753
LVL11
leeroy
799
LVL11
☢️MrGronzt☢️
-
738
LVL11
leeroy
431
LVL11
☢️MrGronzt☢️
-
430
LVL11
☢️MrGronzt☢️
722
LVL11
leeroy
-
707
LVL11
leeroy
279
LVL11
☢️MrGronzt☢️
-
709
LVL11
leeroy
278
LVL11
☢️MrGronzt☢️
-
692
LVL11
leeroy
261
LVL11
☢️MrGronzt☢️
-
367
LVL10
leeroy
889
LVL11
☢️MrGronzt☢️