PROFILE
TT:ItzGabry
TROPHY ROAD
I
Highest: 60,452
WINS
RANKED
DIAMOND I
CURRENT
3,057
MYTHIC III
HIGHEST
5,901
CHAMPIONSHIP CHALLENGE
✕ Not qualified
SATURNIAN FAME I
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 518 h
3v3: 7,479 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 1,576 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 900 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,532,518 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,532,518 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 906,471 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.6 % | 565,724 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,365,668 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 398 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 33 Best: MYTHIC III
- Trophy pushing 28 Average of their best 20: 1,235 trophies · 60,452 total trophies · 0 of 7 classes mastered
-
3,241
Season 50 · in progress
Diamond I
TT:ItzGabry’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked27 / 80
- Trophy pushing6 / 20
Ranked
33 × 80 % = 26.4 pointsBest: MYTHIC III
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 16% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
28 × 20 % = 5.6 pointsAverage of their best 20: 1,235 trophies · 60,452 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 911,379 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 19% |
| Ranked | Top 20% |
| Best ranked rank | Top 15% |
| Prestige | Top 19% |
| Fame | Top 26% |
| Experience | Top 16% |
| 3v3 victories | Top 17% |
| Showdown victories | Top 19% |
| Brawlers at power 11 | Top 17% |
| Collection | Top 24% |
| Best streak | Top 89% |
BRAWLERS
108 / 108 Collected
4 SHELLY
2,007
11
COLT
1,110
11
BULL
1,056
11
2 NITA
1,038
11
4 EL PRIMO
902
11
ROSA
607
11
5 BARLEY
559
9
4 POCO
354
6
BROCK
351
6
DYNAMIKE
1,218
11
TICK
1,140
11
PENNY
1,060
11
RICO
1,030
11
2 JACKY
1,027
11
8-BIT
628
9
JESSIE
448
11
DARRYL
392
7
GUS
309
7
CARL
299
5
BIBI
1,725
11
3 MANDY
1,302
11
1 BEA
1,172
11
PIPER
1,137
11
2 EDGAR
1,122
11
FRANK
1,085
11
1 STU
1,027
11
3 BO
1,018
11
3 HANK
1,013
11
4 GALE
1,001
11
2 ANGELO
729
11
COLETTE
681
11
1 GRIFF
656
11
1 LARRY & LAWRIE
507
7
7 BERRY
433
11
1 EMZ
431
7
1 BONNIE
400
11
BELLE
393
11
1 SAM
329
7
PEARL
329
6
SHADE
317
7
3 PAM
290
7
1 MAISIE
284
5
LOLA
280
6
2 NANI
266
8
5 GROM
258
5
ASH
258
4
MEEPLE
229
8
3 TRUNK
33
7
2 BOLT
29
6
BYRON
1,269
11
MORTIS
1,212
11
BUZZ
1,104
11
FANG
1,094
11
5 WILLOW
1,072
11
1 MICO
1,059
11
1 LUMI
1,026
11
3 MAX
782
11
5 DOUG
513
11
5 MR. P
509
11
2 JUJU
503
9
BUSTER
499
9
5 LILY
438
8
3 EVE
362
9
1 SPROUT
340
9
1 CHARLIE
337
7
1 ALLI
291
8
1 TARA
289
5
RUFFS
282
5
6 LOU
275
6
1 GLOWY
260
5
SQUEAK
181
5
2 JANET
181
7
FINX
181
2
MELODIE
133
6
OLLIE
133
3
1 GRAY
128
3
OTIS
120
7
MOE
106
2
4 R-T
100
7
3 ZIGGY
95
6
CLANCY
87
2
5 WENDY
75
6
1 DAMIAN
56
2
3 STARR NOVA
33
6
2 GIGI
24
2
MINA
15
7
1 GENE
10
2
1 NAJIA
8
2
CHUCK
0
2
JAE-YONG
0
2
COSMO
0
3
VINCE
0
5
6 KENJI
1,237
11
LEON
1,166
11
CROW
1,148
11
SURGE
1,129
11
CORDELIUS
1,075
11
KIT
1,054
11
CHESTER
1,000
11
5 DRACO
658
11
12 MEG
591
9
SPIKE
521
11
2 SANDY
503
9
PIERCE
387
11
2 AMBER
196
6
NORI
0
4
3 KAZE
297
11
3 SIRIUS
39
2
Account value
What everything they own would cost in gems
≈ 183,400
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS108 owned
8103043142
32,883
-
Power levels210,140 power points · 435,030 coins
64,517
-
GADGETS122 owned
12,200
-
STAR POWERS104 owned
20,800
-
Hypercharges72 owned
36,000
-
GEARS104 owned
10,400
-
Buffies22 owned
6,600
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
-
Brawlers to level 1159 missing
193,780
403,590
-
GADGETS94 missing
94,000
-
STAR POWERS112 missing
224,000
-
Hypercharges36 missing
180,000
-
GEARS561 missing
572,000
-
Buffies77 missing
154,000
77,000
-
Total
347,780
1,550,590
≈ 189,837
What money can’t buy
Skins seen
12
23
32
12
4
2
1
1
Only what we've seen them wear in matches, so they surely have more.
Progress
ExampleStatistics
ExampleBATTLE LOG
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