PROFILE
Jesus
TROPHY ROAD
II
Highest: 45,968
WINS
RANKED
SILVER I
CURRENT
750
MYTHIC II
HIGHEST
6,820
CHAMPIONSHIP CHALLENGE
✕ Not qualified
SATURNIAN FAME III
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 1,568 h
3v3: 23,144 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 4,204 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 2,945 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,423,055 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,423,055 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 875,952 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.5 % | 546,971 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,319,747 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 1,207 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 31 Best: MYTHIC II
- Trophy pushing 31 Average of their best 20: 1,221 trophies · 45,810 total trophies · 1 of 7 classes mastered
Jesus’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked25 / 80
- Trophy pushing6 / 20
Ranked
31 × 80 % = 24.8 pointsBest: MYTHIC II
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. They have not played Ranked this season, so only their all-time best counts.
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
31 × 20 % = 6.2 pointsAverage of their best 20: 1,221 trophies · 45,810 total trophies · 1 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 893,615 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 35% |
| Ranked | Top 86% |
| Best ranked rank | Top 22% |
| Prestige | Top 57% |
| Fame | Top 18% |
| Experience | Top 0.82% |
| 3v3 victories | Top 1.4% |
| Showdown victories | Top 0.99% |
| Brawlers at power 11 | Top 17% |
| Collection | Top 13% |
| Best streak | Top 70% |
BRAWLERS
108 / 108 Collected
SHELLY
2,000
11
BROCK
938
11
BULL
742
11
NITA
629
11
POCO
519
9
1 BARLEY
506
9
ROSA
500
9
COLT
489
11
EL PRIMO
478
9
JACKY
980
11
JESSIE
643
11
2 RICO
601
11
DARRYL
596
11
TICK
514
11
DYNAMIKE
500
9
PENNY
500
9
CARL
500
9
8-BIT
497
9
GUS
62
6
1 PIPER
2,016
11
1 COLETTE
2,004
11
MANDY
1,174
11
1 PEARL
898
11
ANGELO
834
11
EDGAR
740
11
FRANK
698
11
BIBI
531
11
PAM
524
9
BEA
506
9
NANI
502
9
BO
500
9
STU
500
9
1 GALE
497
11
EMZ
492
9
BELLE
486
9
MAISIE
463
11
GRIFF
450
11
GROM
233
5
MEEPLE
169
9
LOLA
167
5
ASH
124
5
TRUNK
106
11
HANK
105
4
BONNIE
88
5
BERRY
56
9
LARRY & LAWRIE
27
5
SAM
0
4
SHADE
0
4
BOLT
0
4
LILY
2,000
11
BUZZ
932
11
RUFFS
859
11
ALLI
849
11
BYRON
826
11
FANG
805
11
CHARLIE
557
11
GENE
529
11
MR. P
521
9
1 MAX
507
11
MORTIS
500
9
TARA
500
9
SPROUT
497
9
1 LOU
394
10
OTIS
309
10
DAMIAN
259
11
SQUEAK
247
9
R-T
214
9
GRAY
150
9
1 EVE
137
7
JANET
86
9
MICO
76
6
CHUCK
73
4
WILLOW
54
5
3 FINX
54
11
4 DOUG
46
11
BUSTER
27
2
ZIGGY
21
11
2 OLLIE
17
8
1 VINCE
13
11
1 NAJIA
10
11
1 COSMO
10
11
1 JUJU
8
1
1 JAE-YONG
8
1
MELODIE
0
4
CLANCY
0
4
MOE
0
1
LUMI
0
11
MINA
0
1
GIGI
0
1
GLOWY
0
1
STARR NOVA
0
11
WENDY
0
1
CROW
1,506
11
KIT
837
11
LEON
832
11
CORDELIUS
783
11
SURGE
676
11
SPIKE
509
9
1 AMBER
503
11
SANDY
495
9
1 MEG
256
6
DRACO
55
10
CHESTER
13
1
KENJI
0
1
PIERCE
0
1
NORI
0
11
1 KAZE
166
11
SIRIUS
0
11
Account value
What everything they own would cost in gems
≈ 209,009
GEMS
Invested in brawlers:
How recommendations work
-
BRAWLERS108 owned
8103043142
32,883
-
Power levels232,340 power points · 485,920 coins
71,826
-
GADGETS162 owned
16,200
-
STAR POWERS157 owned
31,400
-
Hypercharges63 owned
31,500
-
GEARS98 owned
9,900
-
Buffies51 owned
15,300
Brawlers at the gem price of their rarity; everything else at the game’s exchange rate (10 coins or 10 power points per gem). Skins do not count: the API only shows the one each brawler is wearing.
To max everything out
Only counts the brawlers they already have.
-
Brawlers to level 1159 missing
171,580
352,700
-
GADGETS54 missing
54,000
-
STAR POWERS59 missing
118,000
-
Hypercharges45 missing
225,000
-
GEARS567 missing
577,000
-
Buffies48 missing
96,000
48,000
-
Total
267,580
1,374,700
≈ 164,228
What money can’t buy
Progress
ExampleStatistics
ExampleBATTLE LOG
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