PROFILE
🇵🇸Elmar🇹🇷
TROPHY ROAD
II
Highest: 85,400
WINS
RANKED
MYTHIC II
CURRENT
5,248
LEGENDARY I
HIGHEST
6,720
CHAMPIONSHIP CHALLENGE
✕ Not qualified
METEORIC FAME I
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.7 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 787 h
3v3: 12,646 wins ÷ 64.7% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 1,831 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 767 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.7 % | 3,486,344 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 3,486,344 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.9 % | 1,177,326 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.6 % | 744,774 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,785,442 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 609 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 50 Best: LEGENDARY I
- Trophy pushing 44 Average of their best 20: 1,584 trophies · 85,391 total trophies · 2 of 7 classes mastered
Current formNormal60% wins in 25 battles
-
5,248
Season 50 · in progress
Mythic II
🇵🇸Elmar🇹🇷’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked40 / 80
- Trophy pushing9 / 20
Ranked
50 × 80 % = 40.0 pointsBest: LEGENDARY I
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 18% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
44 × 20 % = 8.8 pointsAverage of their best 20: 1,584 trophies · 85,391 total trophies · 2 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 926,429 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 6.1% |
| Ranked | Top 3.6% |
| Best ranked rank | Top 7.8% |
| Prestige | Top 6.8% |
| Fame | Top 7.6% |
| Experience | Top 7.8% |
| 3v3 victories | Top 5.9% |
| Showdown victories | Top 17% |
| Brawlers at power 11 | Top 12% |
| Collection | Top 7.0% |
| Best streak | Top 6.8% |
BRAWLERS
108 / 108 Collected
SHELLY
1,018
11
1 COLT
2,008
11
4 BULL
1,274
11
3 BROCK
1,214
11
POCO
1,068
11
NITA
1,052
11
1 EL PRIMO
1,004
11
2 BARLEY
813
11
ROSA
241
6
RICO
1,490
11
2 DYNAMIKE
1,048
11
1 8-BIT
1,014
11
JESSIE
767
11
1 GUS
758
11
2 DARRYL
671
9
7 CARL
364
7
JACKY
359
7
2 TICK
319
7
1 PENNY
280
7
BIBI
2,050
11
1 PIPER
2,006
11
MANDY
2,006
11
FRANK
1,709
11
19 GRIFF
1,388
11
1 SHADE
1,351
11
BO
1,155
11
STU
1,138
11
1 COLETTE
1,124
11
2 EDGAR
1,088
11
1 BELLE
1,018
11
5 LARRY & LAWRIE
1,016
11
5 BOLT
1,004
11
2 ANGELO
1,000
8
MAISIE
680
9
HANK
579
9
2 SAM
554
8
2 PAM
528
8
EMZ
486
7
2 GALE
411
7
3 NANI
388
7
PEARL
339
7
ASH
324
6
1 BEA
310
7
1 LOLA
304
7
1 BONNIE
297
8
MEEPLE
275
7
GROM
270
6
3 BERRY
258
6
4 TRUNK
193
8
1 MICO
2,003
11
CLANCY
1,476
11
LILY
1,411
11
BYRON
1,271
11
MORTIS
1,269
11
FANG
1,103
11
3 DOUG
1,048
11
2 SPROUT
1,021
11
LUMI
1,019
11
1 MAX
1,017
11
3 BUZZ
1,014
11
1 ALLI
1,005
11
MINA
1,000
11
1 WILLOW
676
8
R-T
592
9
3 CHUCK
592
11
3 VINCE
575
11
1 GLOWY
554
11
3 TARA
414
7
JUJU
388
7
1 SQUEAK
379
8
2 CHARLIE
372
7
MELODIE
354
6
BUSTER
312
7
1 FINX
306
7
2 EVE
301
7
1 RUFFS
295
6
4 LOU
280
8
1 GRAY
267
7
1 MR. P
255
6
MOE
255
8
1 OTIS
254
9
1 STARR NOVA
254
7
16 OLLIE
246
6
DAMIAN
232
7
GIGI
224
8
4 JANET
223
6
2 JAE-YONG
223
8
4 GENE
222
7
NAJIA
220
2
WENDY
213
7
13 ZIGGY
205
4
3 COSMO
79
4
2 CORDELIUS
2,057
11
CHESTER
1,743
11
1 PIERCE
1,288
11
LEON
1,248
11
CROW
1,226
11
1 DRACO
1,216
11
SURGE
1,163
11
KIT
1,149
11
SPIKE
1,094
11
NORI
1,041
11
1 KENJI
1,021
11
1 AMBER
705
11
MEG
670
11
SANDY
221
6
4 SIRIUS
1,102
11
5 KAZE
1,017
11
Account value
What everything they own would cost in gems
≈ 238,184
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS108 owned
8103043142
32,883
-
Power levels244,450 power points · 507,055 coins
75,151
-
GADGETS176 owned
17,600
-
STAR POWERS124 owned
24,800
-
Hypercharges107 owned
53,500
-
GEARS122 owned
12,350
-
Buffies73 owned
21,900
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
-
Brawlers to level 1151 missing
159,470
331,565
-
GADGETS40 missing
40,000
-
STAR POWERS92 missing
184,000
-
Hypercharges1 missing
5,000
-
GEARS543 missing
552,500
-
Buffies26 missing
52,000
26,000
-
Total
211,470
1,139,065
≈ 135,054
What money can’t buy
Skins seen
2
12
53
17
6
2
1
1
Only what we've seen them wear in matches, so they surely have more.
Progress
ExampleStatistics
Last 25 battles (friendly games not included)
| Battles | Win rate | STAR PLAYER | |
|---|---|---|---|
| 22 | 64% | 25% | |
| 3 | 33% | — |
BATTLE LOG
- All brawlers
Gus 10
Meg 7
Glowy 6
Vince 6
Max 2
Bibi 2
Colt 2
Chester 1
Belle 1
- All match types
Trophies 22
Challenges 3
- All modes
Solo Showdown 6
Duels 6
Mega Duo Showdown 5
Brawl Ball 4
Knockout 4
- All results
- Victory
- Defeat
- Draw
-
VS3m 4s
-
VS2m 13s
-
VS1m 39s
-
VS1m 51s
-
VS1m 12s
-
VS1m 57s
-
VS2m 8s
-
VS30s
-
2000
LVL11
🇵🇸Elmar🇹🇷
2525
LVL11
last_date❤🩹
-
SPECIAL CHALLENGE
102
LVL11
🇵🇸Elmar🇹🇷
103
LVL11
du nigerianer
-
SPECIAL CHALLENGE
2
LVL11
🇵🇸Elmar🇹🇷
2
LVL11
YOYO$i24
-
819
LVL10
Vick01
543
LVL11
🇵🇸Elmar🇹🇷
-
SPECIAL CHALLENGE
1
LVL11
🇵🇸Elmar🇹🇷
1
LVL11
Main BRAWLER






































