PROFILE
J.BO 79
TROPHY ROAD
IV
Highest: 131,497
WINS
RANKED
DIAMOND II
CURRENT
3,693
MYTHIC I
HIGHEST
5,748
CHAMPIONSHIP CHALLENGE
✕ Not qualified
ALIEN FAME I
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 680 h
3v3: 9,187 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 2,738 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 984 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 3,096,075 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 3,096,075 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.9 % | 1,070,204 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.6 % | 669,843 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,615,883 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 521 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 24 Best: MYTHIC I
- Trophy pushing 57 Average of their best 20: 1,952 trophies · 131,475 total trophies · 4 of 7 classes mastered
-
3,754
Season 50 · in progress
Diamond II
J.BO 79’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked19 / 80
- Trophy pushing11 / 20
Ranked
24 × 80 % = 19.2 pointsBest: MYTHIC I
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 18% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
57 × 20 % = 11.4 pointsAverage of their best 20: 1,952 trophies · 131,475 total trophies · 4 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 919,464 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 0.47% |
| Ranked | Top 14% |
| Best ranked rank | Top 33% |
| Prestige | Top 0.21% |
| Fame | Top 1.9% |
| Experience | Top 2.3% |
| 3v3 victories | Top 11% |
| Showdown victories | Top 6.8% |
| Brawlers at power 11 | Top 9.4% |
| Collection | Top 0.35% |
| Best streak | Top 14% |
BRAWLERS
108 / 108 Collected
3 SHELLY
1,213
11
3 EL PRIMO
2,004
11
2 COLT
2,000
11
BROCK
1,114
11
5 NITA
1,109
11
1 POCO
1,100
11
ROSA
1,080
10
4 BARLEY
1,076
11
BULL
1,021
11
2 RICO
2,007
11
7 CARL
2,001
11
1 DARRYL
1,128
11
6 8-BIT
1,102
11
2 DYNAMIKE
1,090
11
4 JACKY
1,088
10
2 JESSIE
1,083
10
1 TICK
1,042
10
4 PENNY
1,014
9
GUS
1,000
10
6 FRANK
2,028
11
5 STU
2,003
11
BO
2,000
11
EDGAR
2,000
11
SHADE
2,000
11
BOLT
2,000
11
EMZ
1,586
11
2 TRUNK
1,169
11
4 BIBI
1,144
11
BELLE
1,129
10
3 GALE
1,112
10
2 MANDY
1,108
11
1 HANK
1,084
10
1 PIPER
1,070
10
2 PAM
1,056
9
1 GROM
1,037
10
8 BERRY
1,035
9
NANI
1,023
11
GRIFF
1,020
11
1 BONNIE
1,016
10
9 ASH
1,010
10
6 MEEPLE
1,008
9
MAISIE
1,006
11
BEA
1,005
10
3 COLETTE
1,005
11
2 ANGELO
1,005
9
PEARL
1,002
10
3 LARRY & LAWRIE
1,002
10
LOLA
1,000
10
1 SAM
1,000
9
3 STARR NOVA
2,009
11
6 BUZZ
2,000
11
FANG
2,000
11
1 DAMIAN
1,184
11
MELODIE
1,134
11
TARA
1,124
11
2 WENDY
1,111
11
1 EVE
1,109
11
3 LUMI
1,093
11
6 MORTIS
1,091
10
6 BYRON
1,083
11
1 VINCE
1,083
10
6 LOU
1,076
10
2 LILY
1,072
10
1 BUSTER
1,056
9
1 GENE
1,051
9
1 CHARLIE
1,051
10
3 CHUCK
1,049
10
2 WILLOW
1,046
11
1 SPROUT
1,040
9
DOUG
1,038
10
MICO
1,033
10
1 MAX
1,031
11
1 ALLI
1,027
10
1 CLANCY
1,025
10
2 JAE-YONG
1,019
10
4 RUFFS
1,018
11
2 MR. P
1,012
11
4 OLLIE
1,012
11
2 FINX
1,012
10
2 ZIGGY
1,012
11
1 GIGI
1,008
11
2 OTIS
1,007
10
3 JANET
1,006
10
2 GRAY
1,004
10
3 NAJIA
1,003
11
6 COSMO
1,003
11
5 SQUEAK
1,002
11
1 R-T
1,001
11
4 MOE
1,000
10
1 JUJU
1,000
10
1 MINA
1,000
10
GLOWY
1,000
10
2 NORI
2,052
11
4 KENJI
2,006
11
MEG
2,000
11
CHESTER
2,000
11
CORDELIUS
1,132
11
CROW
1,126
11
2 SPIKE
1,123
11
7 SANDY
1,094
10
1 SURGE
1,043
10
KIT
1,038
11
AMBER
1,037
11
1 LEON
1,018
11
2 PIERCE
1,017
11
3 DRACO
1,010
10
3 SIRIUS
2,007
11
1 KAZE
1,102
11
Account value
What everything they own would cost in gems
≈ 296,821
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS108 owned
8103043142
32,883
-
Power levels328,230 power points · 690,145 coins
101,838
-
GADGETS216 owned
21,600
-
STAR POWERS180 owned
36,000
-
Hypercharges102 owned
51,000
-
GEARS372 owned
37,300
-
Buffies54 owned
16,200
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
-
Brawlers to level 1147 missing
75,690
148,475
-
GADGETSAll done!
-
STAR POWERS36 missing
72,000
-
Hypercharges6 missing
30,000
-
GEARS293 missing
303,000
-
Buffies45 missing
90,000
45,000
-
Total
165,690
598,475
≈ 76,417
What money can’t buy
Skins seen
10
9
59
12
5
2
1
Only what we've seen them wear in matches, so they surely have more.
Progress
ExampleStatistics
ExampleBATTLE LOG
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