PROFILE
MR.ELECTRO
TROPHY ROAD
I
Highest: 60,484
WINS
RANKED
GOLD III
CURRENT
2,789
MYTHIC II
HIGHEST
6,717
CHAMPIONSHIP CHALLENGE
✕ Not qualified
SOLAR FAME I
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 676 h
3v3: 11,769 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 889 wins ÷ 40 % of matches that are a win × 85 s per match (with the wait)
Duo Showdown: 726 wins ÷ 52 % of matches that are a win × 85 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,450,232 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,450,232 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 883,907 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.5 % | 551,694 matches (last 30 days) |
| Length of a Showdown match | 60 s | 1,331,627 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 525 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 28 Best: MYTHIC II
- Trophy pushing 33 Average of their best 20: 1,356 trophies · 60,468 total trophies · 0 of 7 classes mastered
Current formNormal68% wins in 25 battles
-
2,867
Season 50 · in progress
Gold III
MR.ELECTRO’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked22 / 80
- Trophy pushing7 / 20
Ranked
28 × 80 % = 22.4 pointsBest: MYTHIC II
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 16% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
33 × 20 % = 6.6 pointsAverage of their best 20: 1,356 trophies · 60,468 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 911,379 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 19% |
| Ranked | Top 23% |
| Best ranked rank | Top 22% |
| Prestige | Top 17% |
| Fame | Top 17% |
| Experience | Top 12% |
| 3v3 victories | Top 7.5% |
| Showdown victories | Top 37% |
| Brawlers at power 11 | Top 11% |
| Collection | Top 18% |
| Best streak | Top 26% |
BRAWLERS
108 / 108 Collected
1 SHELLY
1,203
11
2 EL PRIMO
1,163
11
3 NITA
1,088
11
2 POCO
769
11
3 BULL
756
11
COLT
399
5
1 BROCK
396
2
3 BARLEY
370
5
1 ROSA
261
3
2 DARRYL
1,120
11
8-BIT
1,106
11
DYNAMIKE
1,087
11
RICO
1,029
11
6 JESSIE
1,004
11
CARL
525
11
1 GUS
500
7
4 TICK
417
5
1 JACKY
318
6
1 PENNY
194
3
STU
2,192
11
GRIFF
2,002
11
BIBI
2,000
11
BEA
1,407
11
5 ASH
1,202
11
1 MANDY
1,181
11
2 PIPER
1,125
11
3 EMZ
1,096
11
8 FRANK
1,076
11
5 EDGAR
1,044
11
2 HANK
1,011
11
2 MAISIE
1,006
11
1 ANGELO
762
11
3 NANI
655
11
2 LARRY & LAWRIE
552
11
MEEPLE
532
11
BO
359
11
4 PAM
357
11
1 BERRY
351
7
1 COLETTE
260
2
3 SHADE
250
5
2 BELLE
213
2
2 BONNIE
196
2
2 PEARL
165
2
1 GALE
147
2
1 GROM
136
2
2 SAM
126
2
5 LOLA
117
2
4 TRUNK
43
7
2 BOLT
21
2
WILLOW
1,504
11
CHARLIE
1,215
11
1 MORTIS
1,148
11
4 SPROUT
1,129
11
4 SQUEAK
1,120
11
1 OTIS
1,022
11
GIGI
1,007
11
1 R-T
516
7
3 MAX
503
5
BUZZ
482
7
1 CLANCY
420
11
2 CHUCK
413
11
JANET
393
11
GRAY
387
11
1 LOU
353
11
1 LILY
342
7
ZIGGY
326
11
2 COSMO
321
11
1 MELODIE
309
7
3 MOE
283
5
JAE-YONG
270
11
1 BYRON
252
11
1 LUMI
146
2
10 STARR NOVA
145
11
11 JUJU
135
4
1 ALLI
133
7
7 DAMIAN
112
2
7 MICO
96
2
7 DOUG
81
8
1 FANG
72
8
6 OLLIE
65
4
4 TARA
46
2
4 NAJIA
46
2
3 RUFFS
36
7
2 BUSTER
24
2
2 GENE
23
2
1 FINX
13
2
1 MINA
13
2
1 GLOWY
13
2
1 MR. P
8
2
1 EVE
8
11
WENDY
0
5
VINCE
0
1
3 CROW
1,186
11
AMBER
1,068
11
8 PIERCE
1,046
11
1 LEON
1,038
11
SPIKE
1,009
11
1 MEG
665
11
2 DRACO
520
11
CHESTER
504
11
KENJI
350
11
CORDELIUS
333
11
2 SURGE
122
6
4 KIT
51
2
2 SANDY
24
2
NORI
0
2
SIRIUS
1,703
11
KAZE
630
11
Account value
What everything they own would cost in gems
≈ 208,409
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS108 owned
8103043142
32,883
-
Power levels229,720 power points · 475,035 coins
70,476
-
GADGETS140 owned
14,000
-
STAR POWERS118 owned
23,600
-
Hypercharges93 owned
46,500
-
GEARS76 owned
7,750
-
Buffies44 owned
13,200
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
-
Brawlers to level 1149 missing
174,200
363,585
-
GADGETS76 missing
76,000
-
STAR POWERS98 missing
196,000
-
Hypercharges15 missing
75,000
-
GEARS589 missing
598,500
-
Buffies55 missing
110,000
55,000
-
Total
284,200
1,364,085
≈ 164,829
What money can’t buy
Progress
ExampleStatistics
Last 25 battles (friendly games not included)
Teammates
No battles in this period.
Who they play with most: 25 battles in this period
-
Swich
#U9UJYP9Y8
Battles together25Wins together68%Their most played brawler
BoltLast together1d 6h ago -
𝓜𝓪𝓽𝓮𝔀💖𝓕
#GL9U0Y8V9
Battles together3Wins together67%Their most played brawler
TickLast together1d 7h ago -
jéssyka
#9QY0899UG
Battles together2Wins together100%Their most played brawler
EmzLast together1d 6h ago
Who they play with most: 25 battles in this period
-
Swich
#U9UJYP9Y8
Battles together25Wins together68%Their most played brawler
BoltLast together1d 6h ago -
𝓜𝓪𝓽𝓮𝔀💖𝓕
#GL9U0Y8V9
Battles together3Wins together67%Their most played brawler
TickLast together1d 7h ago -
jéssyka
#9QY0899UG
Battles together2Wins together100%Their most played brawler
EmzLast together1d 6h ago
Who they play with most in their last 25 battles
-
Swich
#U9UJYP9Y8
Battles together25Wins together68%Their most played brawler
BoltLast together1d 6h ago -
𝓜𝓪𝓽𝓮𝔀💖𝓕
#GL9U0Y8V9
Battles together3Wins together67%Their most played brawler
TickLast together1d 7h ago -
jéssyka
#9QY0899UG
Battles together2Wins together100%Their most played brawler
EmzLast together1d 6h ago
BATTLE LOG
- All brawlers
Ash 6
Stu 6
Bea 5
Squeak 4
Meeple 1
Griff 1
Cordelius 1
Charlie 1
- All modes
Gem Grab 16
Knockout 9
- All results
- Victory
- Defeat
- Draw
-
VS2m 4s
-
VS1m 51s
-
VS43s
-
VS2m 10s
-
VS2m 28s
-
VS1m 40s
-
VS1m 50s
-
VS1m 24s
-
VS1m 24s
-
VS1m 55s
-
VS1m 26s
-
VS1m 33s
-
VS1m 27s
-
VS1m 47s
-
VS1m 26s
-
VS1m 33s
-
VS1m 59s
-
VS1m 31s
-
VS1m 47s
-
VS1m 37s
-
VS1m 39s
-
VS1m 26s
-
VS1m 47s
-
VS1m 44s
-
VS2m 20s