PROFILE
Banban Banbanov
TROPHY ROAD
III
Highest: 59,494
WINS
RANKED
DIAMOND I
CURRENT
3,109
DIAMOND II
HIGHEST
3,950
CHAMPIONSHIP CHALLENGE
✕ Not qualified
MARTIAN FAME III
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 252 h
3v3: 2,169 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 1,699 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 756 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,803,863 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,803,863 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 987,159 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.6 % | 616,263 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,488,566 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 189 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 17 Best: DIAMOND II
- Trophy pushing 40 Average of their best 20: 1,515 trophies · 59,480 total trophies · 2 of 7 classes mastered
-
3,109
Season 50 · in progress
Diamond I
Banban Banbanov’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked13 / 80
- Trophy pushing8 / 20
Ranked
17 × 80 % = 13.6 pointsBest: DIAMOND II
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 17% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
40 × 20 % = 8.0 pointsAverage of their best 20: 1,515 trophies · 59,480 total trophies · 2 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 936,967 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 19% |
| Ranked | Top 19% |
| Best ranked rank | Top 54% |
| Prestige | Top 11% |
| Fame | Top 25% |
| Experience | Top 26% |
| 3v3 victories | Top 52% |
| Showdown victories | Top 18% |
| Brawlers at power 11 | Top 25% |
| Collection | Top 23% |
| Best streak | Top 82% |
BRAWLERS
108 / 108 Collected
SHELLY
2,000
11
COLT
2,007
11
1 BULL
2,006
11
BROCK
2,000
11
NITA
2,000
11
1 EL PRIMO
1,027
11
8 POCO
1,027
11
2 BARLEY
1,012
11
ROSA
1,000
11
RICO
2,000
11
4 JESSIE
1,021
11
8-BIT
1,004
11
3 DYNAMIKE
1,003
11
3 TICK
1,001
11
DARRYL
1,000
11
1 CARL
277
1
JACKY
276
1
1 GUS
262
1
2 PENNY
258
10
BIBI
2,000
11
EDGAR
2,000
11
FRANK
1,168
11
PIPER
1,079
11
3 BO
1,031
11
SHADE
1,017
11
EMZ
1,000
11
STU
1,000
11
ANGELO
410
9
1 BERRY
303
9
NANI
292
10
1 BEA
259
5
5 GRIFF
257
8
1 GALE
255
1
1 MANDY
254
1
GROM
252
1
1 LARRY & LAWRIE
250
6
BELLE
199
1
2 MEEPLE
126
1
2 COLETTE
122
1
HANK
122
1
9 ASH
120
1
4 LOLA
115
1
MAISIE
110
1
3 BONNIE
109
7
10 SAM
107
1
TRUNK
106
1
BOLT
106
1
7 PAM
105
1
9 PEARL
100
1
MORTIS
1,088
11
BUZZ
1,062
11
CHARLIE
1,008
11
MELODIE
1,007
11
1 CLANCY
1,004
11
1 MAX
1,003
11
LILY
1,001
11
BYRON
1,000
11
MOE
1,000
11
WILLOW
319
9
7 SQUEAK
265
1
16 GLOWY
262
6
DOUG
261
1
5 GIGI
260
8
6 LOU
258
1
8 FINX
258
8
5 FANG
254
7
2 STARR NOVA
253
1
3 JUJU
252
8
1 JANET
130
1
2 RUFFS
127
1
8 MR. P
124
1
5 MICO
124
1
8 DAMIAN
118
1
8 R-T
116
1
9 CHUCK
112
1
OLLIE
112
3
4 GRAY
110
2
3 BUSTER
108
1
3 NAJIA
108
1
1 EVE
107
1
8 OTIS
106
1
2 ALLI
106
1
LUMI
105
8
1 MINA
105
1
2 ZIGGY
104
1
TARA
103
1
3 GENE
100
1
6 SPROUT
100
1
1 JAE-YONG
100
1
WENDY
36
1
2 COSMO
36
5
VINCE
0
4
SPIKE
2,000
11
CROW
1,315
11
KIT
1,147
11
2 LEON
1,005
11
4 SANDY
1,001
11
1 MEG
294
2
DRACO
285
11
6 KENJI
264
1
1 AMBER
251
8
NORI
200
1
6 CHESTER
154
6
SURGE
121
1
1 CORDELIUS
100
1
PIERCE
0
1
2 KAZE
310
1
8 SIRIUS
266
2
Account value
What everything they own would cost in gems
≈ 173,734
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS108 owned
8103043142
32,883
-
Power levels158,650 power points · 329,855 coins
48,851
-
GADGETS100 owned
10,000
-
STAR POWERS84 owned
16,800
-
Hypercharges72 owned
36,000
-
GEARS99 owned
10,000
-
Buffies64 owned
19,200
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
-
Brawlers to level 1170 missing
245,270
508,765
-
GADGETS116 missing
116,000
-
STAR POWERS132 missing
264,000
-
Hypercharges36 missing
180,000
-
GEARS566 missing
576,000
-
Buffies35 missing
70,000
35,000
-
Total
315,270
1,679,765
≈ 199,504
What money can’t buy
Skins seen
10
16
38
16
5
2
1
1
Only what we've seen them wear in matches, so they surely have more.
Progress
ExampleStatistics
ExampleBATTLE LOG
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