PROFILE
new mario
TROPHY ROAD
I
Highest: 40,293
WINS
RANKED
GOLD I
CURRENT
1,615
MYTHIC I
HIGHEST
4,540
CHAMPIONSHIP CHALLENGE
✕ Not qualified
GLOBAL FAME I
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 225 h
3v3: 2,755 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 694 wins ÷ 40 % of matches that are a win × 85 s per match (with the wait)
Duo Showdown: 991 wins ÷ 52 % of matches that are a win × 85 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,450,232 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,450,232 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 883,907 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.5 % | 551,694 matches (last 30 days) |
| Length of a Showdown match | 60 s | 1,331,627 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 170 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 22 Best: MYTHIC I
- Trophy pushing 20 Average of their best 20: 941 trophies · 40,293 total trophies · 0 of 7 classes mastered
Current formNormal68% wins in 25 battles
-
1,660
Season 50 · in progress
Gold I
new mario’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked18 / 80
- Trophy pushing4 / 20
Ranked
22 × 80 % = 17.6 pointsBest: MYTHIC I
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 16% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
20 × 20 % = 4.0 pointsAverage of their best 20: 941 trophies · 40,293 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 930,382 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 42% |
| Ranked | Top 50% |
| Best ranked rank | Top 34% |
| Prestige | Top 50% |
| Fame | Top 71% |
| Experience | Top 42% |
| 3v3 victories | Top 46% |
| Showdown victories | Top 35% |
| Brawlers at power 11 | Top 32% |
| Collection | Top 58% |
| Best streak | Top 26% |
BRAWLERS
92 / 108 Collected
SHELLY
464
11
2 COLT
1,002
11
BULL
821
11
POCO
715
11
EL PRIMO
529
11
2 ROSA
518
8
1 BROCK
429
9
1 NITA
314
9
BARLEY
265
8
RICO
1,089
11
JESSIE
1,008
11
3 CARL
883
11
2 DYNAMIKE
599
11
JACKY
519
8
1 8-BIT
414
11
DARRYL
367
8
PENNY
279
8
1 GUS
260
7
3 TICK
193
7
MAISIE
1,026
11
3 FRANK
1,020
11
1 EDGAR
1,000
11
2 LARRY & LAWRIE
793
11
MANDY
766
11
EMZ
750
11
9 TRUNK
602
11
NANI
514
9
PIPER
498
11
BO
445
11
PAM
441
9
COLETTE
430
8
3 BIBI
400
8
GROM
393
8
BELLE
387
11
BEA
365
7
GALE
360
8
1 SHADE
321
11
3 STU
317
7
LOLA
302
6
BOLT
285
11
BONNIE
277
5
GRIFF
268
8
1 PEARL
264
6
ANGELO
254
8
2 ASH
244
7
HANK
225
8
2 BERRY
211
8
SAM
200
8
5 MEEPLE
109
3
DAMIAN
1,130
11
MORTIS
1,112
11
BUZZ
596
9
1 SQUEAK
549
11
MAX
415
11
4 FANG
412
11
MICO
339
8
LOU
336
8
TARA
303
7
MR. P
300
7
1 CHUCK
295
6
MOE
291
8
MELODIE
258
7
EVE
253
6
RUFFS
245
6
4 CLANCY
240
11
JANET
236
5
LILY
235
8
BYRON
209
7
R-T
200
7
GRAY
194
6
1 GENE
184
5
3 ALLI
161
1
OLLIE
62
1
3 JAE-YONG
38
1
3 GIGI
33
1
1 JUJU
10
1
1 MINA
10
3
1 ZIGGY
10
1
1 COSMO
10
1
NAJIA
5
5
3 CROW
1,012
11
3 LEON
1,003
11
KENJI
1,003
11
1 SPIKE
1,001
11
PIERCE
514
9
5 AMBER
472
11
SANDY
461
9
DRACO
332
9
2 SURGE
316
7
CHESTER
125
9
4 KAZE
1,012
11
5 SIRIUS
236
8
Account value
What everything they own would cost in gems
≈ 124,485
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS92 owned
8103031102
25,899
-
Power levels164,590 power points · 342,770 coins
50,736
-
GADGETS95 owned
9,500
-
STAR POWERS49 owned
9,800
-
Hypercharges37 owned
18,500
-
GEARS25 owned
2,550
-
Buffies25 owned
7,500
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
Includes the brawlers they don’t have yet, from level 1 (unlocking them is not counted).
-
Brawlers to level 1158 missing
179,490
371,610
-
GADGETS89 missing
89,000
-
STAR POWERS135 missing
270,000
-
Hypercharges55 missing
275,000
-
GEARS542 missing
551,500
-
Buffies71 missing
142,000
71,000
-
Total
321,490
1,628,110
≈ 194,960
-
Brawlers to level 1174 missing
239,330
495,850
-
GADGETS121 missing
121,000
-
STAR POWERS167 missing
334,000
-
Hypercharges71 missing
355,000
-
GEARS640 missing
650,500
-
Buffies74 missing
148,000
74,000
-
Total
387,330
2,030,350
≈ 241,768
What money can’t buy
Progress
ExampleStatistics
Last 25 battles (friendly games not included)
Teammates
No battles in this period.
Who they play with most: 25 battles in this period
-
joaanss
#GLU22Y2VQ
Battles together18Wins together67%Their most played brawler
GriffLast together1d 6h ago -
vitti
#2Q8VYV2UV2
Battles together5Wins together100%Their most played brawler
PocoLast together1d 10h ago -
[67]dangertip
#GLQ9QLY8C
Battles together3Wins together100%Their most played brawler
MoeLast together1d 11h ago
Who they play with most: 25 battles in this period
-
joaanss
#GLU22Y2VQ
Battles together18Wins together67%Their most played brawler
GriffLast together1d 6h ago -
vitti
#2Q8VYV2UV2
Battles together5Wins together100%Their most played brawler
PocoLast together1d 10h ago -
[67]dangertip
#GLQ9QLY8C
Battles together3Wins together100%Their most played brawler
MoeLast together1d 11h ago
Who they play with most in their last 25 battles
-
joaanss
#GLU22Y2VQ
Battles together18Wins together67%Their most played brawler
GriffLast together1d 6h ago -
vitti
#2Q8VYV2UV2
Battles together5Wins together100%Their most played brawler
PocoLast together1d 10h ago -
[67]dangertip
#GLQ9QLY8C
Battles together3Wins together100%Their most played brawler
MoeLast together1d 11h ago
BATTLE LOG
- All brawlers
Trunk 9
Carl 4
Poco 3
Moe 2
Amber 2
Rico 1
Emz 1
Bo 1
Mina 1
Bull 1
- All results
- Victory
- Defeat
- Draw
-
VS40s
-
VS1m 39s
-
VS2m 8s
-
VS38s
-
VS25s
-
VS25s
-
VS27s
-
VS59s
-
VS24s
-
VS1m 48s
-
VS1m 46s
-
VS1m 40s
-
VS36s
-
VS1m 17s
-
VS2m 54s
-
VS24s
-
VS1m 12s
-
VS55s
-
VS39s
-
VS1m 47s
-
VS2m 39s
-
VS1m 8s
-
VS41s
-
VS37s
-
VS1m 28s