PROFILE
#DedPerded
TROPHY ROAD
II
Highest: 43,367
WINS
RANKED
SILVER I
CURRENT
750
DIAMOND I
HIGHEST
4,582
CHAMPIONSHIP CHALLENGE
✕ Not qualified
GLOBAL FAME I
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 256 h
3v3: 2,403 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 1,262 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 1,163 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,423,055 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,423,055 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 875,952 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.5 % | 546,971 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,319,747 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 193 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 14 Best: DIAMOND I
- Trophy pushing 22 Average of their best 20: 1,088 trophies · 43,365 total trophies · 0 of 7 classes mastered
Current formIn form84% wins in 25 battles
#DedPerded’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked11 / 80
- Trophy pushing4 / 20
Ranked
14 × 80 % = 11.2 pointsBest: DIAMOND I
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. They have not played Ranked this season, so only their all-time best counts.
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
22 × 20 % = 4.4 pointsAverage of their best 20: 1,088 trophies · 43,365 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 896,287 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 38% |
| Ranked | Top 86% |
| Best ranked rank | Top 67% |
| Prestige | Top 29% |
| Fame | Top 71% |
| Experience | Top 41% |
| 3v3 victories | Top 50% |
| Showdown victories | Top 20% |
| Brawlers at power 11 | Top 37% |
| Collection | Top 33% |
| Best streak | Top 4.7% |
BRAWLERS
104 / 108 Collected
3 SHELLY
1,044
11
2 POCO
1,292
11
EL PRIMO
1,096
11
BARLEY
1,055
11
ROSA
1,041
11
4 BROCK
1,026
11
2 NITA
1,010
11
BULL
1,003
11
1 COLT
1,002
11
JACKY
1,220
11
1 PENNY
1,156
11
DARRYL
1,051
11
4 8-BIT
1,013
11
4 RICO
1,011
11
2 JESSIE
677
11
2 DYNAMIKE
554
11
CARL
374
7
1 TICK
306
7
GUS
285
7
2 EDGAR
1,272
11
2 EMZ
1,012
11
2 SHADE
1,004
11
3 FRANK
1,000
11
ASH
771
11
1 STU
442
8
BONNIE
400
7
PEARL
368
8
BERRY
364
8
LARRY & LAWRIE
353
11
2 ANGELO
352
8
1 PAM
345
8
1 LOLA
343
6
NANI
323
7
MANDY
315
7
COLETTE
286
11
3 PIPER
280
8
3 GROM
277
7
BO
274
5
2 BEA
224
6
MAISIE
214
4
SAM
213
6
1 GRIFF
208
2
BIBI
201
5
GALE
172
1
BELLE
156
1
12 TRUNK
150
1
MEEPLE
137
1
HANK
85
1
BOLT
0
1
MOE
1,145
11
3 BUZZ
1,004
11
MORTIS
1,000
11
MICO
1,000
1
5 FANG
429
11
2 LILY
396
8
JUJU
379
11
ALLI
321
6
MELODIE
291
7
2 STARR NOVA
266
1
1 GLOWY
262
1
3 EVE
236
7
4 DOUG
225
1
MR. P
198
6
TARA
177
1
WILLOW
175
1
SQUEAK
166
1
23 RUFFS
162
1
LUMI
160
1
9 DAMIAN
149
1
BYRON
139
1
BUSTER
135
8
2 GENE
132
1
MAX
129
1
4 R-T
128
1
FINX
127
1
5 LOU
93
1
6 JAE-YONG
75
1
GRAY
62
1
3 NAJIA
44
1
SPROUT
0
1
JANET
0
1
OTIS
0
1
CHUCK
0
3
CLANCY
0
3
OLLIE
0
9
MINA
0
1
ZIGGY
0
1
WENDY
0
1
KIT
1,210
9
3 SPIKE
1,026
11
2 LEON
1,012
11
2 DRACO
522
7
5 CROW
297
5
PIERCE
216
1
MEG
215
1
1 SURGE
213
1
9 CHESTER
205
5
6 KENJI
134
1
6 AMBER
112
7
5 SANDY
91
1
2 CORDELIUS
32
1
NORI
0
3
7 KAZE
97
1
2 SIRIUS
21
1
Account value
What everything they own would cost in gems
≈ 151,152
GEMS
Invested in brawlers:
How recommendations work
-
BRAWLERS104 owned
8103039142
31,487
-
Power levels130,160 power points · 269,485 coins
39,965
-
GADGETS102 owned
10,200
-
STAR POWERS64 owned
12,800
-
Hypercharges67 owned
33,500
-
GEARS83 owned
8,500
-
Buffies49 owned
14,700
Brawlers at the gem price of their rarity; everything else at the game’s exchange rate (10 coins or 10 power points per gem). Skins do not count: the API only shows the one each brawler is wearing.
To max everything out
Only counts the brawlers they already have.
Includes the brawlers they don’t have yet, from level 1 (unlocking them is not counted).
-
Brawlers to level 1174 missing
258,800
538,075
-
GADGETS106 missing
106,000
-
STAR POWERS144 missing
288,000
-
Hypercharges37 missing
185,000
-
GEARS558 missing
567,000
-
Buffies50 missing
100,000
50,000
-
Total
358,800
1,734,075
≈ 209,288
-
Brawlers to level 1178 missing
273,760
569,135
-
GADGETS114 missing
114,000
-
STAR POWERS152 missing
304,000
-
Hypercharges41 missing
205,000
-
GEARS582 missing
591,000
-
Buffies50 missing
100,000
50,000
-
Total
373,760
1,833,135
≈ 220,690
What money can’t buy
Progress
ExampleStatistics
Last 25 battles (friendly games not included)
BATTLE LOG
- All brawlers
Shade 23
Ash 2
- All results
- Victory
- Defeat
- Draw