PROFILE
YusufxNisa
TROPHY ROAD
I
Highest: 42,789
WINS
RANKED
MYTHIC I
CURRENT
4,500
MYTHIC I
HIGHEST
4,848
CHAMPIONSHIP CHALLENGE
✕ Not qualified
GLOBAL FAME I
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 243 h
3v3: 2,507 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 577 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 1,671 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,532,518 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,532,518 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 906,471 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.6 % | 565,724 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,365,668 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 184 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 25 Best: MYTHIC I
- Trophy pushing 25 Average of their best 20: 1,142 trophies · 42,789 total trophies · 0 of 7 classes mastered
-
4,525
Season 50 · in progress
Mythic I
YusufxNisa’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked20 / 80
- Trophy pushing5 / 20
Ranked
25 × 80 % = 20.0 pointsBest: MYTHIC I
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 16% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
25 × 20 % = 5.0 pointsAverage of their best 20: 1,142 trophies · 42,789 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 911,379 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 39% |
| Ranked | Top 8.5% |
| Best ranked rank | Top 34% |
| Prestige | Top 26% |
| Fame | Top 71% |
| Experience | Top 40% |
| 3v3 victories | Top 48% |
| Showdown victories | Top 23% |
| Brawlers at power 11 | Top 41% |
| Collection | Top 49% |
| Best streak | Top 18% |
BRAWLERS
99 / 108 Collected
1 SHELLY
1,000
11
COLT
1,098
11
1 BROCK
1,047
11
4 EL PRIMO
772
11
BARLEY
471
8
POCO
445
11
2 NITA
420
7
BULL
380
8
1 ROSA
206
5
DYNAMIKE
1,328
11
RICO
1,083
11
TICK
1,047
11
5 JESSIE
1,001
11
DARRYL
441
7
5 PENNY
414
9
5 8-BIT
407
7
1 JACKY
403
8
5 CARL
401
8
3 GUS
189
6
1 EDGAR
1,216
11
1 MANDY
1,158
11
1 PIPER
1,064
11
BIBI
1,049
11
10 STU
1,042
11
5 BO
1,030
11
2 FRANK
1,022
11
2 NANI
991
8
BERRY
510
10
2 EMZ
500
7
1 SHADE
453
10
GALE
328
8
4 COLETTE
263
8
2 LARRY & LAWRIE
263
8
3 GRIFF
259
5
6 GROM
258
5
1 BEA
210
6
ANGELO
202
6
BELLE
200
7
PAM
198
7
SAM
181
7
1 MAISIE
123
7
LOLA
107
4
PEARL
8
4
1 HANK
7
6
ASH
0
1
BONNIE
0
1
MEEPLE
0
6
TRUNK
0
1
BOLT
0
1
1 MORTIS
2,006
11
7 DOUG
1,112
11
1 BUZZ
1,073
10
1 FANG
1,023
11
4 MICO
1,003
11
1 MAX
517
9
1 TARA
381
7
1 SQUEAK
337
8
4 BYRON
253
7
CHARLIE
211
5
1 MOE
203
7
OTIS
199
6
2 ALLI
144
8
3 LILY
42
9
3 GENE
28
1
MR. P
0
1
SPROUT
0
1
LOU
0
4
RUFFS
0
1
EVE
0
1
JANET
0
3
BUSTER
0
1
GRAY
0
1
R-T
0
1
WILLOW
0
1
CHUCK
0
1
MELODIE
0
1
LUMI
0
1
JAE-YONG
0
1
MINA
0
1
ZIGGY
0
1
GLOWY
0
1
STARR NOVA
0
1
COSMO
0
1
SPIKE
1,154
11
SURGE
1,084
11
4 KIT
1,066
11
1 CROW
1,035
11
2 LEON
1,018
11
3 KENJI
1,005
11
6 CORDELIUS
1,001
10
1 SANDY
412
8
CHESTER
316
9
AMBER
162
6
1 MEG
13
8
DRACO
0
1
PIERCE
0
1
NORI
0
2
SIRIUS
501
11
KAZE
295
9
Account value
What everything they own would cost in gems
≈ 132,090
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS99 owned
8103034142
29,742
-
Power levels136,530 power points · 283,950 coins
42,048
-
GADGETS98 owned
9,800
-
STAR POWERS59 owned
11,800
-
Hypercharges57 owned
28,500
-
GEARS39 owned
3,900
-
Buffies21 owned
6,300
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
Includes the brawlers they don’t have yet, from level 1 (unlocking them is not counted).
-
Brawlers to level 1172 missing
233,730
484,785
-
GADGETS100 missing
100,000
-
STAR POWERS139 missing
278,000
-
Hypercharges42 missing
210,000
-
GEARS572 missing
583,000
-
Buffies78 missing
156,000
78,000
-
Total
389,730
1,733,785
≈ 212,352
-
Brawlers to level 1181 missing
267,390
554,670
-
GADGETS118 missing
118,000
-
STAR POWERS157 missing
314,000
-
Hypercharges51 missing
255,000
-
GEARS626 missing
637,000
-
Buffies78 missing
156,000
78,000
-
Total
423,390
1,956,670
≈ 238,006
What money can’t buy
Skins seen
18
16
29
4
1
1
1
1
Only what we've seen them wear in matches, so they surely have more.
Progress
ExampleStatistics
ExampleBATTLE LOG
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