PROFILE
ciciek sigma🐱
TROPHY ROAD
III
Highest: 68,348
WINS
RANKED
SILVER I
CURRENT
750
MYTHIC I
HIGHEST
5,425
CHAMPIONSHIP CHALLENGE
✕ Not qualified
SOLAR FAME III
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 441 h
3v3: 4,774 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 2,063 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 1,484 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,423,055 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,423,055 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 875,952 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.5 % | 546,971 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,319,747 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 334 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 25 Best: MYTHIC I
- Trophy pushing 30 Average of their best 20: 1,210 trophies · 68,336 total trophies · 0 of 7 classes mastered
Current form33% wins in 3 battlesFew recent battles: it can vary a lot
ciciek sigma🐱’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked20 / 80
- Trophy pushing6 / 20
Ranked
25 × 80 % = 20.0 pointsBest: MYTHIC I
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. They have not played Ranked this season, so only their all-time best counts.
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
30 × 20 % = 6.0 pointsAverage of their best 20: 1,210 trophies · 68,336 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 868,930 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 14% |
| Ranked | Top 86% |
| Best ranked rank | Top 34% |
| Prestige | Top 16% |
| Fame | Top 11% |
| Experience | Top 18% |
| 3v3 victories | Top 29% |
| Showdown victories | Top 8.5% |
| Brawlers at power 11 | Top 28% |
| Collection | Top 13% |
| Best streak | Top 56% |
BRAWLERS
107 / 108 Collected
2 SHELLY
1,577
11
BULL
1,145
11
1 COLT
1,072
11
NITA
1,009
11
1 EL PRIMO
1,001
9
POCO
578
9
1 BROCK
508
10
2 BARLEY
502
9
2 ROSA
420
9
DYNAMIKE
1,103
11
TICK
1,051
11
1 RICO
1,003
11
5 DARRYL
1,003
11
1 8-BIT
1,000
9
GUS
540
11
1 JESSIE
503
9
3 JACKY
419
9
5 PENNY
405
7
1 CARL
304
7
1 EMZ
1,249
11
1 EDGAR
1,217
11
1 BIBI
1,041
11
1 PAM
1,029
11
PEARL
1,014
11
1 BERRY
1,013
11
FRANK
1,007
11
1 GRIFF
1,000
9
MANDY
1,000
11
1 ANGELO
552
8
2 SHADE
510
9
2 NANI
502
10
2 PIPER
501
9
LARRY & LAWRIE
469
10
3 ASH
445
7
5 STU
442
7
COLETTE
421
11
1 BEA
414
7
BO
408
11
3 LOLA
406
7
2 MAISIE
389
7
2 HANK
357
8
GALE
356
8
1 GROM
356
7
2 MEEPLE
347
9
SAM
319
7
BOLT
314
7
1 TRUNK
308
9
1 BELLE
307
7
1 BONNIE
306
7
6 BUZZ
1,080
11
R-T
1,043
11
MICO
1,043
11
LILY
1,026
11
1 ALLI
1,022
11
MORTIS
1,011
11
4 STARR NOVA
1,009
11
SQUEAK
1,000
11
3 MELODIE
632
9
1 MAX
602
7
2 SPROUT
507
8
1 DAMIAN
428
9
2 LOU
418
7
1 RUFFS
418
7
1 DOUG
413
9
4 FANG
410
9
3 GIGI
410
9
1 WILLOW
409
7
EVE
407
8
1 BYRON
402
9
3 LUMI
400
7
1 JANET
355
7
1 CHUCK
354
7
4 JAE-YONG
349
7
2 GLOWY
349
9
1 BUSTER
321
7
1 ZIGGY
316
7
2 NAJIA
315
8
1 TARA
310
7
1 GRAY
310
7
1 JUJU
310
7
FINX
310
7
3 MR. P
309
9
2 OTIS
309
7
1 CHARLIE
309
7
1 CLANCY
306
7
1 MINA
306
7
MOE
304
7
1 OLLIE
304
8
1 GENE
303
8
3 WENDY
301
9
COSMO
54
7
1 NORI
2,010
11
KIT
2,000
11
SURGE
1,163
11
SPIKE
1,092
11
CROW
1,055
11
2 CHESTER
1,028
11
LEON
1,016
11
2 SANDY
1,004
11
5 CORDELIUS
690
9
2 KENJI
533
9
3 DRACO
507
9
PIERCE
400
9
1 AMBER
362
7
1 MEG
319
7
2 KAZE
1,001
11
SIRIUS
520
11
Account value
What everything they own would cost in gems
≈ 212,696
GEMS
Invested in brawlers:
How recommendations work
-
BRAWLERS107 owned
8103042142
32,534
-
Power levels205,090 power points · 429,530 coins
63,462
-
GADGETS168 owned
16,800
-
STAR POWERS121 owned
24,200
-
Hypercharges103 owned
51,500
-
GEARS83 owned
8,600
-
Buffies52 owned
15,600
Brawlers at the gem price of their rarity; everything else at the game’s exchange rate (10 coins or 10 power points per gem). Skins do not count: the API only shows the one each brawler is wearing.
To max everything out
Only counts the brawlers they already have.
Includes the brawlers they don’t have yet, from level 1 (unlocking them is not counted).
-
Brawlers to level 1170 missing
195,090
401,325
-
GADGETS46 missing
46,000
-
STAR POWERS93 missing
186,000
-
Hypercharges4 missing
20,000
-
GEARS576 missing
584,000
-
Buffies47 missing
94,000
47,000
-
Total
289,090
1,284,325
≈ 157,342
-
Brawlers to level 1171 missing
198,830
409,090
-
GADGETS48 missing
48,000
-
STAR POWERS95 missing
190,000
-
Hypercharges5 missing
25,000
-
GEARS582 missing
590,000
-
Buffies47 missing
94,000
47,000
-
Total
292,830
1,309,090
≈ 160,192
What money can’t buy
Progress
ExampleStatistics
Last 3 battles (friendly games not included)
BATTLE LOG
- All modes
Mega Showdown 2
Solo Showdown 1
- All results
- Victory
- Defeat
- Draw
-
2419
LVL11
↯Staxx#1🦇
2879
LVL11
OGG|WIZARD
2659
LVL11
CROISSANT
2270
LVL11
LNS |LEYROX 🕊
2366
LVL11
Beconchik🥓
2052
LVL11
natsukashii
2796
LVL11
trust my skill
2000
LVL11
𝕥𝕚𝕞𝕖𝕣
2774
LVL11
питер паркер
3000
LVL11
читер888
2615
LVL11
AHUMELLIHUK
2532
LVL11
🥷Ninja🥷
2099
LVL11
Light 🐺
2058
LVL11
TT | sh1z1k46
2363
LVL11
ПУТЬ ДУЭЛЯНТА
2331
LVL11
Gaethjy
2000
LVL11
ciciek sigma🐱
2061
LVL11
gabrigabra
2495
LVL11
D‘Artagnan
2008
LVL11
K1ller🩸
-
2000
LVL11
ciciek sigma🐱
1912
LVL11
Brawler
1948
LVL11
Brawler
1943
LVL10
iso dih
1896
LVL10
•~•NaTi•~•
1899
LVL11
tg @BL4D3_BR34D
1924
LVL10
Brawler
1907
LVL10
Brawler
1969
LVL10
Brawler
1909
LVL11
Brawler
1919
LVL11
c0de: aurum
1887
LVL11
Brawler
1905
LVL11
Brawler
1996
LVL11
agriatixi8
1880
LVL10
37lulu37
1953
LVL10
tg: BL4D3_BR34D
1923
LVL10
Brawler
1891
LVL11
Brawler
1952
LVL11
тг: surgestars
1947
LVL10
Brawler