PROFILE
TTV|jesus_bs_🐐
TROPHY ROAD
III
Highest: 28,847
WINS
RANKED
MASTERS I
CURRENT
8,279
MASTERS III
HIGHEST
10,332
CHAMPIONSHIP CHALLENGE
✕ Not qualified
SATURNIAN FAME I
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 382 h
3v3: 6,878 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 488 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 128 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,423,055 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,423,055 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 875,952 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.5 % | 546,971 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,319,747 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 298 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 91 Best: MASTERS III
- Trophy pushing 28 Average of their best 20: 1,244 trophies · 28,847 total trophies · 1 of 7 classes mastered
-
10,332
Season 50 · in progress
Masters III
TTV|jesus_bs_🐐’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked86 / 95
- Trophy pushing1 / 5
Ranked
91 × 95 % = 86.5 pointsBest: MASTERS III
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 16% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
28 × 5 % = 1.4 pointsAverage of their best 20: 1,244 trophies · 28,847 total trophies · 1 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games. Now: Ranked 91 and trophies 28 (63 difference), so it weighs 95 / 5.
Among the 896,287 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 59% |
| Ranked | Top 0.054% |
| Best ranked rank | Top 0.024% |
| Prestige | Top 36% |
| Fame | Top 25% |
| Experience | Top 30% |
| 3v3 victories | Top 19% |
| Showdown victories | Top 72% |
| Brawlers at power 11 | Top 26% |
| Collection | Top 24% |
| Best streak | Top 7.3% |
BRAWLERS
108 / 108 Collected
1 SHELLY
302
8
1 COLT
2,081
11
1 BULL
1,776
11
2 BROCK
1,110
11
1 EL PRIMO
1,107
11
7 POCO
107
7
NITA
101
11
4 BARLEY
85
4
ROSA
23
3
RICO
1,323
11
DYNAMIKE
1,034
11
1 DARRYL
1,000
11
CARL
294
7
5 TICK
89
4
JACKY
40
5
2 GUS
21
11
1 8-BIT
12
11
1 JESSIE
8
4
PENNY
0
1
STU
2,329
11
3 EDGAR
1,055
11
MEEPLE
1,005
11
FRANK
1,000
11
1 BERRY
637
11
5 GROM
273
6
BEA
222
11
9 PIPER
126
11
2 ANGELO
59
11
5 PEARL
50
1
5 TRUNK
50
1
4 PAM
38
1
3 BIBI
32
1
2 SHADE
27
11
1 BONNIE
20
1
2 LOLA
17
1
1 MANDY
12
11
1 EMZ
8
9
BO
0
7
GALE
0
1
NANI
0
1
COLETTE
0
1
BELLE
0
1
GRIFF
0
1
ASH
0
1
SAM
0
1
MAISIE
0
1
HANK
0
1
LARRY & LAWRIE
0
1
BOLT
0
1
3 MORTIS
2,024
11
6 FANG
1,290
11
2 BUZZ
1,167
11
1 CLANCY
1,000
11
1 MINA
793
11
LUMI
562
11
3 RUFFS
371
11
STARR NOVA
335
11
LILY
304
7
5 ALLI
207
11
BYRON
112
11
1 GRAY
62
11
5 MELODIE
57
11
3 MOE
27
1
2 MICO
21
1
1 TARA
16
1
2 FINX
15
1
1 MAX
10
1
1 GIGI
10
1
1 VINCE
10
11
GENE
0
1
MR. P
0
1
SPROUT
0
1
LOU
0
1
SQUEAK
0
1
EVE
0
1
JANET
0
1
OTIS
0
1
BUSTER
0
1
R-T
0
1
WILLOW
0
11
DOUG
0
1
CHUCK
0
1
CHARLIE
0
1
JUJU
0
1
OLLIE
0
1
JAE-YONG
0
1
ZIGGY
0
1
GLOWY
0
1
NAJIA
0
1
DAMIAN
0
1
WENDY
0
3
COSMO
0
3
KENJI
1,063
11
8 SURGE
1,048
11
1 SPIKE
431
11
5 PIERCE
391
11
1 LEON
16
1
1 MEG
16
1
1 SANDY
8
1
CROW
0
1
AMBER
0
1
CHESTER
0
1
CORDELIUS
0
1
KIT
0
1
DRACO
0
1
NORI
0
11
1 KAZE
8
1
SIRIUS
0
1
Account value
What everything they own would cost in gems
≈ 181,929
GEMS
Invested in brawlers:
How recommendations work
-
BRAWLERS108 owned
8103043142
32,883
-
Power levels151,150 power points · 313,310 coins
46,446
-
GADGETS88 owned
8,800
-
STAR POWERS76 owned
15,200
-
Hypercharges93 owned
46,500
-
GEARS84 owned
8,400
-
Buffies79 owned
23,700
Brawlers at the gem price of their rarity; everything else at the game’s exchange rate (10 coins or 10 power points per gem). Skins do not count: the API only shows the one each brawler is wearing.
To max everything out
Only counts the brawlers they already have.
-
Brawlers to level 1169 missing
252,770
525,310
-
GADGETS128 missing
128,000
-
STAR POWERS140 missing
280,000
-
Hypercharges15 missing
75,000
-
GEARS581 missing
592,000
-
Buffies20 missing
40,000
20,000
-
Total
292,770
1,620,310
≈ 191,308
What money can’t buy
Progress
ExampleStatistics
ExampleBATTLE LOG
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