PROFILE
ASTAROTH
TROPHY ROAD
III
Highest: 57,934
WINS
RANKED
GOLD II
CURRENT
2,389
MYTHIC II
HIGHEST
5,430
CHAMPIONSHIP CHALLENGE
✕ Not qualified
METEORIC FAME I
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 890 h
3v3: 13,762 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 218 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 3,834 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 3,096,075 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 3,096,075 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.9 % | 1,070,204 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.6 % | 669,843 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,615,883 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 687 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 27 Best: MYTHIC II
- Trophy pushing 20 Average of their best 20: 863 trophies · 57,930 total trophies · 0 of 7 classes mastered
Current formNormal76% wins in 25 battles
-
2,466
Season 50 · in progress
Gold II
ASTAROTH’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked26 / 95
- Trophy pushing1 / 5
Ranked
27 × 95 % = 25.7 pointsBest: MYTHIC II
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 18% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
20 × 5 % = 1.0 pointsAverage of their best 20: 863 trophies · 57,930 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games. Now: 100% of their last 23 games are Ranked or tournaments, so it weighs 95 / 5.
Among the 919,463 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 21% |
| Ranked | Top 28% |
| Best ranked rank | Top 21% |
| Prestige | Top 78% |
| Fame | Top 7.5% |
| Experience | Top 3.8% |
| 3v3 victories | Top 5.1% |
| Showdown victories | Top 5.5% |
| Brawlers at power 11 | Top 3.3% |
| Collection | Top 7.1% |
| Best streak | Top 88% |
BRAWLERS
108 / 108 Collected
1 SHELLY
711
11
NITA
915
11
POCO
864
11
3 BROCK
850
11
BARLEY
744
11
2 BULL
701
11
1 EL PRIMO
657
11
COLT
620
11
ROSA
600
11
PENNY
1,122
11
1 JESSIE
942
11
TICK
786
11
4 JACKY
747
11
1 RICO
670
11
DYNAMIKE
667
11
1 GUS
652
11
1 CARL
633
11
8-BIT
609
11
1 DARRYL
533
10
2 BEA
1,100
11
COLETTE
837
11
PIPER
801
11
BO
786
11
2 EMZ
778
11
EDGAR
777
11
BELLE
736
11
GROM
728
11
1 MANDY
696
11
3 BONNIE
684
11
1 GRIFF
676
11
NANI
672
11
2 PAM
627
11
2 GALE
618
11
STU
606
11
BIBI
599
11
LOLA
591
11
3 ASH
582
11
1 FRANK
556
11
1 SAM
469
11
1 LARRY & LAWRIE
469
11
ANGELO
384
11
2 TRUNK
351
11
2 MEEPLE
348
11
2 HANK
319
9
PEARL
319
10
1 BERRY
312
11
MAISIE
306
10
7 SHADE
81
10
BOLT
10
11
3 DOUG
791
11
1 TARA
713
11
3 FANG
703
11
3 EVE
702
11
GENE
678
10
OTIS
658
11
3 WILLOW
657
11
2 SQUEAK
654
11
MR. P
642
11
3 SPROUT
632
11
BUSTER
627
11
JANET
614
11
RUFFS
600
11
1 BYRON
589
10
MAX
576
11
MORTIS
573
11
BUZZ
569
11
LOU
526
11
1 GRAY
491
11
MINA
489
11
9 OLLIE
484
11
9 JUJU
483
11
FINX
472
11
MELODIE
463
11
9 CLANCY
435
11
1 MICO
367
11
STARR NOVA
361
11
GIGI
358
11
R-T
331
9
2 ALLI
330
11
4 LILY
300
11
2 JAE-YONG
269
9
2 CHARLIE
258
9
8 LUMI
235
10
NAJIA
217
11
6 MOE
200
11
9 DAMIAN
126
8
5 CHUCK
84
7
6 GLOWY
83
1
1 ZIGGY
77
11
1 WENDY
10
11
COSMO
0
1
VINCE
0
11
SANDY
1,021
11
5 CHESTER
876
11
1 SPIKE
860
11
AMBER
810
11
CROW
792
11
SURGE
698
11
1 LEON
578
11
1 MEG
510
10
3 KIT
465
11
3 CORDELIUS
404
11
5 KENJI
345
11
PIERCE
267
11
1 DRACO
220
11
7 NORI
91
11
4 SIRIUS
398
11
1 KAZE
327
11
Account value
What everything they own would cost in gems
≈ 270,867
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS108 owned
8103043142
32,883
-
Power levels369,500 power points · 769,340 coins
113,884
-
GADGETS208 owned
20,800
-
STAR POWERS206 owned
41,200
-
Hypercharges94 owned
47,000
-
GEARS72 owned
7,600
-
Buffies25 owned
7,500
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
-
Brawlers to level 1116 missing
34,420
69,280
-
GADGETS8 missing
8,000
-
STAR POWERS10 missing
20,000
-
Hypercharges14 missing
70,000
-
GEARS593 missing
600,000
-
Buffies74 missing
148,000
74,000
-
Total
182,420
841,280
≈ 102,370
What money can’t buy
Progress
ExampleStatistics
Last 25 battles (friendly games not included)
| Battles | Win rate | STAR PLAYER | |
|---|---|---|---|
| 23 | 78% | 30% | |
| 2 | 50% | — |
BATTLE LOG
- All brawlers
Wendy 5
Meeple 2
Nori 2
Doug 2
Tick 2
Emz 1
Alli 1
Frank 1
Spike 1
Gus 1
Amber 1
Sandy 1
Starr Nova 1
Squeak 1
Buster 1
Brock 1
Surge 1
- All match types
Ranked 23
Challenges 2
- All modes
Gem Grab 6
Knockout 5
Brawl Ball 4
Bounty 4
Hot Zone 3
Mega Duo Showdown 2
Heist 1
- All results
- Victory
- Defeat
- Draw
-
RANKED
VS56s
-
RANKED
VS53s
-
RANKED
VS1m 39s
-
RANKED
VS45s
-
RANKED
VS33s
-
RANKED
VS1m 32s
-
RANKED
VS2m 28s
-
RANKED
VS1m 9s
-
RANKED
VS1m 53s
-
RANKED
VS2m 1s
-
RANKED
VS1m 9s
-
RANKED
VS2m 3s
-
RANKED
VS1m 50s
-
RANKED
VS1m 17s
-
RANKED
VS1m 40s
-
RANKED
VS55s
-
RANKED
VS1m 4s
-
RANKED
VS1m 10s
-
RANKED
VS1m 50s
-
RANKED
VS45s
-
RANKED
VS1m 16s
-
RANKED
VS1m 9s
-
RANKED
VS1m 34s
-
SPECIAL CHALLENGE
803
LVL11
ASTAROTH
603
LVL11
BBC
-
SPECIAL CHALLENGE
802
LVL11
ASTAROTH
802
LVL11
ℕ𝕄|A̷Y̷X̷A̷N̷