PROFILE
abu
TROPHY ROAD
III
Highest: 24,664
WINS
RANKED
BRONZE I
CURRENT
100
MYTHIC I
HIGHEST
6,464
CHAMPIONSHIP CHALLENGE
✕ Not qualified
GLOBAL FAME I
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 168 h
3v3: 2,369 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 576 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 269 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,532,518 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,532,518 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 906,471 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.6 % | 565,724 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,365,668 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 129 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 21 Best: MYTHIC I
- Trophy pushing 11 Average of their best 20: 505 trophies · 24,664 total trophies · 0 of 7 classes mastered
Current formIn form84% wins in 25 battles
-
100
Season 50 · in progress
Bronze I
abu’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked17 / 80
- Trophy pushing2 / 20
Ranked
21 × 80 % = 16.8 pointsBest: MYTHIC I
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 17% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
11 × 20 % = 2.2 pointsAverage of their best 20: 505 trophies · 24,664 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 915,904 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 65% |
| Ranked | Top 98% |
| Best ranked rank | Top 34% |
| Prestige | Top 96% |
| Fame | Top 71% |
| Experience | Top 54% |
| 3v3 victories | Top 50% |
| Showdown victories | Top 63% |
| Brawlers at power 11 | Top 62% |
| Collection | Top 78% |
| Best streak | Top 62% |
BRAWLERS
75 / 108 Collected
SHELLY
524
11
EL PRIMO
525
11
ROSA
441
7
POCO
429
7
COLT
411
8
BULL
405
7
BROCK
391
8
NITA
383
7
BARLEY
364
8
JESSIE
500
11
JACKY
482
11
1 DYNAMIKE
480
11
RICO
476
9
TICK
450
11
CARL
381
7
8-BIT
348
8
DARRYL
317
7
PENNY
227
7
GUS
218
7
2 EDGAR
643
11
3 NANI
541
11
1 SAM
500
11
BIBI
488
7
1 PEARL
481
7
1 BO
469
7
2 PIPER
466
10
LARRY & LAWRIE
396
9
1 FRANK
384
9
GROM
348
7
COLETTE
344
7
ANGELO
335
7
GALE
319
9
GRIFF
308
8
1 EMZ
306
7
STU
294
9
BEA
285
8
PAM
280
7
1 HANK
268
7
LOLA
231
7
BONNIE
214
7
MAISIE
212
7
1 ASH
172
8
MANDY
142
8
BELLE
130
8
BERRY
87
9
1 TRUNK
17
8
FANG
502
11
MICO
441
11
MAX
427
7
2 LOU
416
11
BUZZ
381
7
EVE
365
7
TARA
359
7
JANET
333
8
BYRON
301
7
MELODIE
292
7
SQUEAK
274
7
LILY
239
7
WILLOW
238
8
RUFFS
234
9
GRAY
220
7
11 CHARLIE
165
8
1 MR. P
115
8
SPROUT
113
8
1 R-T
17
7
1 LEON
460
11
SURGE
447
9
2 KIT
370
7
AMBER
350
11
1 SPIKE
318
11
SANDY
255
7
CHESTER
214
7
DRACO
183
9
3 NORI
151
8
CORDELIUS
72
7
Account value
What everything they own would cost in gems
≈ 74,764
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS75 owned
810271910
19,206
-
Power levels102,530 power points · 214,050 coins
31,658
-
GADGETS61 owned
6,100
-
STAR POWERS27 owned
5,400
-
Hypercharges17 owned
8,500
-
GEARS25 owned
2,700
-
Buffies4 owned
1,200
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
Includes the brawlers they don’t have yet, from level 1 (unlocking them is not counted).
-
Brawlers to level 1160 missing
177,970
368,325
-
GADGETS89 missing
89,000
-
STAR POWERS123 missing
246,000
-
Hypercharges58 missing
290,000
-
GEARS440 missing
447,500
-
Buffies80 missing
160,000
80,000
-
Total
337,970
1,520,825
≈ 185,880
-
Brawlers to level 1193 missing
301,390
624,570
-
GADGETS155 missing
155,000
-
STAR POWERS189 missing
378,000
-
Hypercharges91 missing
455,000
-
GEARS640 missing
649,000
-
Buffies95 missing
190,000
95,000
-
Total
491,390
2,356,570
≈ 284,796
What money can’t buy
Progress
ExampleStatistics
Last 25 battles (friendly games not included)
| Battles | Win rate | STAR PLAYER | |
|---|---|---|---|
| 23 | 87% | 42% | |
| 2 | 50% | 50% |
BATTLE LOG
- All brawlers
Nori 12
Bo 5
Piper 3
Dynamike 1
Pearl 1
Fang 1
Leon 1
Frank 1
- All match types
Trophies 23
Ranked 2
- All modes
Wipeout 10
Knockout 6
Solo Showdown 4
Hot Zone 2
Basket Brawl 1
Wipeout 5v5 1
Brawl Ball 1
- All results
- Victory
- Defeat
- Draw
-
VS2m 36s
-
VS1m 50s
-
VS1m 10s
-
VS1m 34s
-
VS1m 17s
-
VS1m 11s
-
VS1m 27s
-
RANKED
VS1m 16s
-
RANKED
VS1m 34s
-
VS52s
-
VS1m 11s
-
VS58s
-
VS2m 30s
-
VS2m 12s