PROFILE
slambek vagbek
TROPHY ROAD
I
Highest: 31,548
WINS
RANKED
SILVER I
CURRENT
750
DIAMOND I
HIGHEST
4,613
CHAMPIONSHIP CHALLENGE
✕ Not qualified
GLOBAL FAME I
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 295 h
3v3: 4,282 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 261 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 1,308 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,423,055 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,423,055 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 875,952 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.5 % | 546,971 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,319,747 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 227 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 14 Best: DIAMOND I
- Trophy pushing 16 Average of their best 20: 786 trophies · 31,548 total trophies · 0 of 7 classes mastered
Current formIn form92% wins in 25 battles
slambek vagbek’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked11 / 80
- Trophy pushing3 / 20
Ranked
14 × 80 % = 11.2 pointsBest: DIAMOND I
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. They have not played Ranked this season, so only their all-time best counts.
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
16 × 20 % = 3.2 pointsAverage of their best 20: 786 trophies · 31,548 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 896,287 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 55% |
| Ranked | Top 86% |
| Best ranked rank | Top 67% |
| Prestige | Top 69% |
| Fame | Top 71% |
| Experience | Top 37% |
| 3v3 victories | Top 33% |
| Showdown victories | Top 38% |
| Brawlers at power 11 | Top 37% |
| Collection | Top 43% |
| Best streak | Top 89% |
BRAWLERS
95 / 108 Collected
SHELLY
614
11
10 EL PRIMO
1,004
11
1 NITA
640
11
BARLEY
531
10
COLT
512
11
POCO
494
11
BROCK
472
8
4 ROSA
444
9
BULL
441
9
3 RICO
1,062
11
DYNAMIKE
1,016
11
4 JACKY
793
11
JESSIE
500
8
8-BIT
500
8
PENNY
495
8
TICK
467
8
CARL
407
7
DARRYL
385
8
3 GUS
152
7
1 GALE
1,029
11
1 EDGAR
1,005
11
BEA
780
11
NANI
699
11
1 BO
643
11
STU
591
11
1 BELLE
548
11
BIBI
500
8
4 PIPER
498
11
EMZ
478
7
GROM
466
7
FRANK
461
8
GRIFF
250
11
ASH
222
6
MANDY
218
9
PAM
209
7
ANGELO
199
8
SAM
167
7
MAISIE
152
5
COLETTE
146
5
1 PEARL
128
9
BONNIE
119
7
BERRY
99
6
LARRY & LAWRIE
83
4
4 HANK
65
7
3 LOLA
54
7
4 MEEPLE
53
8
SHADE
0
4
TRUNK
0
1
2 MORTIS
746
11
BUZZ
634
11
4 SQUEAK
608
11
7 LOU
528
11
TARA
469
7
RUFFS
374
8
1 FANG
373
11
2 DOUG
346
11
GENE
332
8
MAX
330
7
GLOWY
265
11
BYRON
247
8
GRAY
240
8
MICO
211
7
9 MR. P
141
9
SPROUT
31
7
1 OTIS
30
10
LUMI
19
7
1 JAE-YONG
8
7
EVE
0
1
JANET
0
4
BUSTER
0
1
R-T
0
1
WILLOW
0
4
CHARLIE
0
1
CLANCY
0
4
MOE
0
7
JUJU
0
1
OLLIE
0
1
FINX
0
1
ALLI
0
1
MINA
0
1
ZIGGY
0
1
NAJIA
0
1
DAMIAN
0
1
3 SURGE
1,061
11
MEG
723
11
4 KIT
684
11
PIERCE
661
11
AMBER
522
10
3 LEON
512
11
7 CHESTER
368
10
2 KENJI
228
11
SPIKE
66
5
SANDY
0
1
CORDELIUS
0
1
KAZE
0
1
Account value
What everything they own would cost in gems
≈ 133,147
GEMS
Invested in brawlers:
How recommendations work
-
BRAWLERS95 owned
8102935111
26,826
-
Power levels150,470 power points · 313,240 coins
46,371
-
GADGETS101 owned
10,100
-
STAR POWERS72 owned
14,400
-
Hypercharges43 owned
21,500
-
GEARS67 owned
6,750
-
Buffies24 owned
7,200
Brawlers at the gem price of their rarity; everything else at the game’s exchange rate (10 coins or 10 power points per gem). Skins do not count: the API only shows the one each brawler is wearing.
To max everything out
Only counts the brawlers they already have.
Includes the brawlers they don’t have yet, from level 1 (unlocking them is not counted).
-
Brawlers to level 1165 missing
204,830
424,435
-
GADGETS89 missing
89,000
-
STAR POWERS118 missing
236,000
-
Hypercharges52 missing
260,000
-
GEARS520 missing
530,500
-
Buffies69 missing
138,000
69,000
-
Total
342,830
1,608,935
≈ 195,177
-
Brawlers to level 1178 missing
253,450
525,380
-
GADGETS115 missing
115,000
-
STAR POWERS144 missing
288,000
-
Hypercharges65 missing
325,000
-
GEARS598 missing
608,500
-
Buffies75 missing
150,000
75,000
-
Total
403,450
1,936,880
≈ 234,033
What money can’t buy
Progress
ExampleStatistics
Last 25 battles (friendly games not included)
| Battles | Win rate | STAR PLAYER | |
|---|---|---|---|
| 21 | 100% | 50% | |
| 4 | 50% | 25% |
Teammates
No battles in this period.
Who they play with most: 16 battles in this period
-
ALISHER
#QQVV0Y908
Battles together2Wins together50%Their most played brawler
CrowLast together6d 18h ago
Who they play with most: 25 battles in this period
-
ALISHER
#QQVV0Y908
Battles together2Wins together50%Their most played brawler
CrowLast together6d 18h ago -
şero 01
#2GGUGV8200
Battles together2Wins together100%Their most played brawler
SiriusLast together7d 15h ago
Who they play with most in their last 25 battles
-
ALISHER
#QQVV0Y908
Battles together2Wins together50%Their most played brawler
CrowLast together6d 18h ago -
şero 01
#2GGUGV8200
Battles together2Wins together100%Their most played brawler
SiriusLast together7d 15h ago
BATTLE LOG
- All brawlers
Mr. P 13
Lou 9
Kit 3
- All match types
Trophies 21
Challenges 4
- All modes
Solo Showdown 6
Heist 6
Hot Zone 4
Brawl Arena 3
Gem Grab 3
Wipeout 5v5 2
Mega Duo Showdown 1
- All results
- Victory
- Defeat
- Draw
-
478
LVL11
slambek vagbek
1006
LVL11
CODE:ALF
-
VS2m 20s
-
VS2m 19s
-
VS2m 49s
-
SPECIAL CHALLENGE
DEFEAT
Hot Zone
VS2m 2s -
SPECIAL CHALLENGE
VICTORY
Hot Zone
VS57s -
SPECIAL CHALLENGE
DEFEAT
Hot Zone
VS3m -
SPECIAL CHALLENGE
VICTORY
Hot Zone
VS1m 23s -
VS55s
-
VS55s
-
VS1m 8s
-
VS1m 12s
-
VS1m 49s
-
VS1m 34s
-
VS2m 22s
-
VS1m 19s
-
VS1m 55s