PROFILE
taylor
TROPHY ROAD
I
Highest: 15,240
WINS
RANKED
BRONZE III
CURRENT
519
SILVER I
HIGHEST
1,572
CHAMPIONSHIP CHALLENGE
✕ Not qualified
GLOBAL FAME I
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 72 h
3v3: 479 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 194 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 739 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,532,518 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,532,518 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 906,471 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.6 % | 565,724 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,365,668 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 54 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 3 Best: SILVER I
- Trophy pushing 10 Average of their best 20: 509 trophies · 15,240 total trophies · 0 of 7 classes mastered
Current formIn form80% wins in 25 battles
-
519
Season 50 · in progress
Bronze III
taylor’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked2 / 80
- Trophy pushing2 / 20
Ranked
3 × 80 % = 2.4 pointsBest: SILVER I
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 17% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
10 × 20 % = 2.0 pointsAverage of their best 20: 509 trophies · 15,240 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 915,904 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 79% |
| Ranked | Top 96% |
| Best ranked rank | Top 96% |
| Prestige | Top 75% |
| Fame | Top 71% |
| Experience | Top 75% |
| 3v3 victories | Top 85% |
| Showdown victories | Top 59% |
| Brawlers at power 11 | Top 90% |
| Collection | Top 87% |
| Best streak | Top 97% |
BRAWLERS
62 / 108 Collected
SHELLY
216
8
COLT
375
7
NITA
364
7
EL PRIMO
286
7
ROSA
257
6
BULL
254
8
BARLEY
246
7
BROCK
244
8
POCO
237
8
DARRYL
373
6
JESSIE
341
7
DYNAMIKE
324
7
JACKY
313
6
8-BIT
273
8
1 CARL
263
6
RICO
224
8
PENNY
208
9
GUS
155
6
TICK
103
8
EDGAR
1,029
11
1 EMZ
1,005
11
6 BIBI
1,004
11
2 SHADE
807
10
GRIFF
547
9
1 LOLA
401
9
BO
296
7
NANI
258
8
ASH
255
8
BEA
207
6
PIPER
199
8
LARRY & LAWRIE
173
8
FRANK
169
7
GALE
164
7
ANGELO
87
9
GROM
59
8
PAM
0
1
BELLE
0
1
BONNIE
0
5
MANDY
0
1
HANK
0
4
PEARL
0
8
MEEPLE
0
1
3 FANG
1,033
11
ALLI
455
10
MORTIS
249
8
BUZZ
249
7
BUSTER
239
8
TARA
224
8
RUFFS
175
7
GENE
153
6
MR. P
108
6
4 MINA
58
7
SPROUT
40
8
MELODIE
40
7
1 JUJU
11
7
CHUCK
0
1
MOE
0
9
JAE-YONG
0
1
LEON
407
7
5 SURGE
68
7
1 SPIKE
15
8
CROW
0
1
Account value
What everything they own would cost in gems
≈ 45,214
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS62 owned
81023164
13,289
-
Power levels53,170 power points · 111,080 coins
16,425
-
GADGETS38 owned
3,800
-
STAR POWERS12 owned
2,400
-
Hypercharges9 owned
4,500
-
GEARS18 owned
1,800
-
Buffies10 owned
3,000
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
Includes the brawlers they don’t have yet, from level 1 (unlocking them is not counted).
-
Brawlers to level 1158 missing
178,710
370,350
-
GADGETS86 missing
86,000
-
STAR POWERS112 missing
224,000
-
Hypercharges53 missing
265,000
-
GEARS367 missing
375,000
-
Buffies68 missing
136,000
68,000
-
Total
314,710
1,388,350
≈ 170,306
-
Brawlers to level 11104 missing
350,750
727,540
-
GADGETS178 missing
178,000
-
STAR POWERS204 missing
408,000
-
Hypercharges99 missing
495,000
-
GEARS647 missing
658,000
-
Buffies89 missing
178,000
89,000
-
Total
528,750
2,555,540
≈ 308,429
What money can’t buy
Skins seen
11
9
10
2
1
Only what we've seen them wear in matches, so they surely have more.
Progress
ExampleStatistics
Last 25 battles (friendly games not included)
| Battles | Win rate | STAR PLAYER | |
|---|---|---|---|
| 24 | 83% | — | |
| 1 | 0% | — |
Teammates
Who they play with most: 25 battles in this period
-
SAMURAI
#9UVJURGUC
Battles together25Wins together80%Their most played brawler
MegLast together7h 49m ago
Who they play with most: 25 battles in this period
-
SAMURAI
#9UVJURGUC
Battles together25Wins together80%Their most played brawler
MegLast together7h 49m ago
Who they play with most: 25 battles in this period
-
SAMURAI
#9UVJURGUC
Battles together25Wins together80%Their most played brawler
MegLast together7h 49m ago
Who they play with most in their last 25 battles
-
SAMURAI
#9UVJURGUC
Battles together25Wins together80%Their most played brawler
MegLast together7h 49m ago
BATTLE LOG
- All brawlers
Shade 23
Bibi 1
Edgar 1
- All match types
Trophies 24
Challenges 1
- All results
- Victory
- Defeat
- Draw
-
744
LVL11
SAMURAI
801
LVL10
taylor
-
729
LVL11
SAMURAI
786
LVL10
taylor
-
790
LVL10
taylor
733
LVL11
SAMURAI
-
775
LVL10
taylor
718
LVL11
SAMURAI
-
773
LVL10
taylor
716
LVL11
SAMURAI
-
777
LVL10
taylor
720
LVL11
SAMURAI
-
765
LVL10
taylor
708
LVL11
SAMURAI
-
1003
LVL11
taylor
706
LVL11
SAMURAI
-
756
LVL10
taylor
697
LVL11
SAMURAI
-
741
LVL10
taylor
682
LVL11
SAMURAI
-
743
LVL10
taylor
684
LVL11
SAMURAI
-
728
LVL10
taylor
669
LVL11
SAMURAI
-
707
LVL10
taylor
648
LVL11
SAMURAI
-
687
LVL10
taylor
628
LVL11
SAMURAI
-
675
LVL10
taylor
616
LVL11
SAMURAI
-
657
LVL10
taylor
598
LVL11
SAMURAI
-
640
LVL10
taylor
581
LVL11
SAMURAI
-
624
LVL10
taylor
565
LVL11
SAMURAI
-
623
LVL10
taylor
564
LVL11
SAMURAI
-
608
LVL10
taylor
549
LVL11
SAMURAI
-
612
LVL10
taylor
552
LVL11
SAMURAI
-
598
LVL10
taylor
535
LVL11
SAMURAI
-
580
LVL10
taylor
514
LVL11
SAMURAI
-
504
LVL11
SAMURAI
573
LVL10
taylor
-
SPECIAL CHALLENGE
102
LVL11
taylor
100
LVL11
SAMURAI































