PROFILE
motomami99
TROPHY ROAD
II
Highest: 85,041
WINS
RANKED
DIAMOND I
CURRENT
3,251
MYTHIC II
HIGHEST
5,034
CHAMPIONSHIP CHALLENGE
✕ Not qualified
SOLAR FAME III
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 549 h
3v3: 7,152 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 2,734 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 387 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,803,863 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,803,863 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 987,159 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.6 % | 616,263 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,488,566 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 420 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 28 Best: MYTHIC II
- Trophy pushing 30 Average of their best 20: 1,218 trophies · 85,041 total trophies · 0 of 7 classes mastered
Current formIn form84% wins in 25 battles
-
3,294
Season 50 · in progress
Diamond I
motomami99’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked23 / 80
- Trophy pushing6 / 20
Ranked
28 × 80 % = 22.4 pointsBest: MYTHIC II
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 17% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
30 × 20 % = 6.0 pointsAverage of their best 20: 1,218 trophies · 85,041 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 913,116 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 6.3% |
| Ranked | Top 17% |
| Best ranked rank | Top 21% |
| Prestige | Top 7.7% |
| Fame | Top 8.3% |
| Experience | Top 17% |
| 3v3 victories | Top 17% |
| Showdown victories | Top 11% |
| Brawlers at power 11 | Top 24% |
| Collection | Top 6.6% |
| Best streak | Top 69% |
BRAWLERS
108 / 108 Collected
1 SHELLY
1,545
11
3 POCO
1,048
11
3 BROCK
1,038
9
1 NITA
779
9
10 COLT
597
9
2 EL PRIMO
541
8
8 BARLEY
503
9
3 BULL
423
8
ROSA
342
7
2 RICO
1,078
11
GUS
1,033
11
1 8-BIT
1,019
11
5 DYNAMIKE
777
9
3 TICK
694
8
1 JESSIE
634
9
3 PENNY
538
7
1 CARL
506
7
DARRYL
451
7
7 JACKY
347
7
2 MANDY
2,020
11
5 PIPER
1,517
11
3 COLETTE
1,473
11
EMZ
1,189
11
4 BONNIE
1,125
11
BIBI
1,121
11
4 BELLE
1,065
9
8 ANGELO
1,050
11
1 EDGAR
1,031
11
1 GRIFF
1,018
11
15 BO
1,012
9
BEA
1,010
10
3 SHADE
1,009
9
2 MAISIE
1,008
9
2 NANI
1,002
9
3 LARRY & LAWRIE
670
11
4 LOLA
564
9
13 PAM
557
8
1 PEARL
552
9
2 BERRY
537
9
1 TRUNK
520
9
1 SAM
504
10
GALE
456
7
3 GROM
450
7
MEEPLE
440
7
3 STU
394
7
8 HANK
356
9
1 FRANK
355
7
ASH
341
7
5 BOLT
66
7
2 GLOWY
1,143
11
1 GRAY
1,140
11
TARA
1,138
11
SQUEAK
1,084
9
STARR NOVA
1,084
10
NAJIA
1,080
11
LOU
1,069
11
4 FINX
1,066
11
4 MAX
1,064
11
4 EVE
1,041
11
7 OTIS
1,041
11
ALLI
1,040
9
4 FANG
1,029
11
CHARLIE
1,027
11
4 JANET
1,026
11
2 JUJU
1,014
10
8 WILLOW
1,013
11
6 CHUCK
1,013
9
2 BUZZ
1,012
8
4 R-T
1,009
11
BYRON
1,006
9
4 DAMIAN
834
11
VINCE
602
9
ZIGGY
591
11
1 DOUG
582
9
3 MINA
580
9
7 COSMO
565
10
1 GIGI
563
9
10 SPROUT
530
7
1 LUMI
523
9
LILY
514
7
2 BUSTER
508
9
1 MELODIE
469
9
18 WENDY
464
10
JAE-YONG
387
9
RUFFS
378
7
CLANCY
372
7
13 OLLIE
346
7
4 GENE
339
8
3 MORTIS
314
7
3 MR. P
311
6
3 MOE
297
7
5 MICO
287
9
CHESTER
1,151
11
3 SPIKE
1,125
11
2 LEON
1,100
11
2 KIT
1,024
9
8 NORI
1,013
9
5 AMBER
1,010
9
4 MEG
1,010
11
4 PIERCE
1,005
11
1 CORDELIUS
1,004
11
CROW
917
9
3 KENJI
654
11
SURGE
638
11
SANDY
614
9
3 DRACO
449
10
4 KAZE
1,014
9
5 SIRIUS
513
10
Account value
What everything they own would cost in gems
≈ 231,636
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS108 owned
8103043142
32,883
-
Power levels228,960 power points · 482,065 coins
71,103
-
GADGETS214 owned
21,400
-
STAR POWERS164 owned
32,800
-
Hypercharges86 owned
43,000
-
GEARS79 owned
8,250
-
Buffies74 owned
22,200
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
-
Brawlers to level 1169 missing
174,960
356,555
-
GADGETS2 missing
2,000
-
STAR POWERS52 missing
104,000
-
Hypercharges22 missing
110,000
-
GEARS586 missing
593,500
-
Buffies25 missing
50,000
25,000
-
Total
224,960
1,191,055
≈ 141,602
What money can’t buy
Progress
ExampleStatistics
Last 25 battles (friendly games not included)
BATTLE LOG
- All brawlers
Shelly 14
Tara 4
Buster 3
Angelo 2
Piper 2
- All modes
Loaded Showdown 14
Solo Showdown 6
Mega Duo Showdown 3
Knockout 5v5 2
- All results
- Victory
- Defeat
- Draw
-
1795
LVL11
MasterDark
1028
LVL11
motomami99
-
1649
LVL11
leomesi
1012
LVL11
motomami99
-
2000
LVL11
Peruanito 🇵🇪!
482
LVL9
motomami99
-
VS3m 24s
748
LVL11
josetroll123
2016
LVL11
Chuna
1002
LVL11
Caçambito
2104
LVL11
愛|𝐥𝐮𝐮𝐱
STAR PLAYER
1490
LVL11
motomami99