PROFILE
🜲|ʕ•ᴥ•ʔᴷˡᴸᴸʏᴏᴜ
TROPHY ROAD
I
Highest: 42,556
WINS
RANKED
GOLD II
CURRENT
2,024
MYTHIC III
HIGHEST
5,533
CHAMPIONSHIP CHALLENGE
✕ Not qualified
SATURNIAN FAME I
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 411 h
3v3: 6,347 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 293 wins ÷ 40 % of matches that are a win × 85 s per match (with the wait)
Duo Showdown: 1,651 wins ÷ 52 % of matches that are a win × 85 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,450,232 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,450,232 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 883,907 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.5 % | 551,694 matches (last 30 days) |
| Length of a Showdown match | 60 s | 1,331,627 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 316 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 32 Best: MYTHIC III
- Trophy pushing 31 Average of their best 20: 1,342 trophies · 42,551 total trophies · 0 of 7 classes mastered
-
2,024
Season 50 · in progress
Gold II
🜲|ʕ•ᴥ•ʔᴷˡᴸᴸʏᴏᴜ’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked26 / 80
- Trophy pushing6 / 20
Ranked
32 × 80 % = 25.6 pointsBest: MYTHIC III
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 16% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
31 × 20 % = 6.2 pointsAverage of their best 20: 1,342 trophies · 42,551 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 905,045 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 39% |
| Ranked | Top 37% |
| Best ranked rank | Top 15% |
| Prestige | Top 26% |
| Fame | Top 25% |
| Experience | Top 25% |
| 3v3 victories | Top 21% |
| Showdown victories | Top 29% |
| Brawlers at power 11 | Top 21% |
| Collection | Top 23% |
| Best streak | Top 63% |
BRAWLERS
108 / 108 Collected
SHELLY
1,003
11
2 POCO
1,132
11
1 NITA
1,023
11
1 COLT
403
6
1 ROSA
388
6
EL PRIMO
242
6
1 BULL
220
6
1 BARLEY
206
5
BROCK
139
4
GUS
1,063
11
1 PENNY
1,045
11
JESSIE
1,010
11
4 8-BIT
313
11
1 RICO
308
5
2 DARRYL
296
7
TICK
290
7
2 CARL
229
11
JACKY
180
7
1 DYNAMIKE
133
6
MANDY
2,000
11
GRIFF
1,248
11
4 PAM
1,073
11
1 BEA
1,073
11
1 LOLA
1,040
11
7 BIBI
1,021
11
2 EMZ
1,018
11
COLETTE
1,011
11
ANGELO
1,000
11
BONNIE
550
11
SHADE
523
11
EDGAR
394
11
PIPER
340
11
6 STU
338
7
5 BO
283
11
4 PEARL
219
4
BERRY
206
6
FRANK
145
1
HANK
145
1
1 MAISIE
124
5
3 ASH
122
5
GALE
105
1
5 BELLE
84
1
1 NANI
76
4
6 MEEPLE
63
1
4 SAM
46
1
2 TRUNK
21
1
GROM
0
1
LARRY & LAWRIE
0
1
BOLT
0
1
STARR NOVA
2,220
11
RUFFS
2,146
11
1 JANET
1,798
11
1 MELODIE
1,308
11
JUJU
1,205
11
LUMI
1,179
11
2 GENE
1,147
11
FANG
1,065
11
BYRON
1,016
11
MAX
618
11
WILLOW
383
11
CHARLIE
354
11
TARA
331
11
GLOWY
283
11
OTIS
272
11
1 FINX
174
11
1 LOU
122
1
8 MR. P
89
1
3 JAE-YONG
65
1
CLANCY
44
5
1 GIGI
25
1
MICO
15
1
1 GRAY
10
1
1 LILY
10
11
1 CHUCK
8
1
MORTIS
0
1
SPROUT
0
1
SQUEAK
0
1
BUZZ
0
1
EVE
0
1
BUSTER
0
1
R-T
0
1
DOUG
0
1
MOE
0
1
OLLIE
0
1
ALLI
0
1
MINA
0
1
ZIGGY
0
1
NAJIA
0
1
DAMIAN
0
1
WENDY
0
7
COSMO
0
1
VINCE
0
5
1 NORI
498
11
1 LEON
434
11
2 MEG
269
11
SPIKE
244
4
6 CHESTER
193
5
2 CROW
184
5
1 AMBER
152
1
5 SANDY
50
1
4 SURGE
46
1
3 DRACO
27
1
KENJI
17
1
1 CORDELIUS
12
1
1 KIT
12
1
PIERCE
0
1
KAZE
607
11
SIRIUS
28
11
Account value
What everything they own would cost in gems
≈ 182,409
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS108 owned
8103043142
32,883
-
Power levels170,860 power points · 352,900 coins
52,376
-
GADGETS98 owned
9,800
-
STAR POWERS88 owned
17,600
-
Hypercharges77 owned
38,500
-
GEARS92 owned
9,650
-
Buffies72 owned
21,600
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
-
Brawlers to level 1164 missing
233,060
485,720
-
GADGETS118 missing
118,000
-
STAR POWERS128 missing
256,000
-
Hypercharges31 missing
155,000
-
GEARS573 missing
579,500
-
Buffies27 missing
54,000
27,000
-
Total
287,060
1,621,220
≈ 190,828
What money can’t buy
Progress
ExampleStatistics
ExampleBATTLE LOG
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