PROFILE
Luca da Luka
TROPHY ROAD
II
Highest: 93,422
WINS
RANKED
GOLD II
CURRENT
2,289
MYTHIC II
HIGHEST
5,184
CHAMPIONSHIP CHALLENGE
✕ Not qualified
SATURNIAN FAME I
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.7 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 561 h
3v3: 5,077 wins ÷ 64.7% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 2,367 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 3,259 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.7 % | 3,486,344 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 3,486,344 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.9 % | 1,177,326 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.6 % | 744,774 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,785,442 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 422 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 27 Best: MYTHIC II
- Trophy pushing 42 Average of their best 20: 1,506 trophies · 93,416 total trophies · 1 of 7 classes mastered
Current formNormal56% wins in 25 battles
-
2,289
Season 50 · in progress
Gold II
Luca da Luka’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked22 / 80
- Trophy pushing8 / 20
Ranked
27 × 80 % = 21.6 pointsBest: MYTHIC II
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 18% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
42 × 20 % = 8.4 pointsAverage of their best 20: 1,506 trophies · 93,416 total trophies · 1 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 919,464 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 4.3% |
| Ranked | Top 30% |
| Best ranked rank | Top 21% |
| Prestige | Top 5.1% |
| Fame | Top 24% |
| Experience | Top 11% |
| 3v3 victories | Top 26% |
| Showdown victories | Top 2.1% |
| Brawlers at power 11 | Top 19% |
| Collection | Top 15% |
| Best streak | Top 11% |
BRAWLERS
107 / 108 Collected
SHELLY
1,020
11
BULL
1,262
11
BROCK
1,153
11
COLT
1,007
11
NITA
1,000
11
EL PRIMO
1,000
11
POCO
723
7
BARLEY
611
7
2 ROSA
602
6
DYNAMIKE
1,162
11
1 DARRYL
1,105
11
1 RICO
1,030
11
JACKY
1,027
11
1 8-BIT
1,016
11
TICK
1,015
11
1 GUS
1,009
11
1 CARL
755
7
2 PENNY
613
6
JESSIE
612
7
1 EDGAR
2,012
11
13 BIBI
2,004
11
2 MANDY
1,404
11
PIPER
1,256
11
EMZ
1,103
11
FRANK
1,081
11
STU
1,063
11
1 BO
1,025
11
3 COLETTE
1,004
8
1 MAISIE
1,004
7
GROM
1,000
8
4 GRIFF
1,000
8
PAM
800
8
2 PEARL
726
7
4 BONNIE
720
8
3 LOLA
718
6
5 BELLE
712
6
SHADE
690
7
NANI
687
7
2 ASH
683
7
BEA
680
6
ANGELO
624
7
10 TRUNK
621
7
8 MEEPLE
613
7
1 SAM
610
6
LARRY & LAWRIE
609
6
6 BERRY
608
6
2 GALE
605
7
3 HANK
605
6
BOLT
6
7
10 LILY
2,006
11
MORTIS
2,000
11
2 DOUG
1,097
11
1 BUZZ
1,077
11
GIGI
1,034
11
5 DAMIAN
1,033
11
1 SQUEAK
1,010
7
4 MICO
1,002
9
3 STARR NOVA
1,001
11
4 TARA
1,000
7
4 MAX
1,000
9
1 BYRON
1,000
8
2 FANG
1,000
8
LUMI
1,000
9
7 ALLI
1,000
9
4 MINA
1,000
9
14 ZIGGY
690
7
WILLOW
680
7
SPROUT
662
7
2 GLOWY
645
8
6 EVE
631
7
FINX
626
7
MR. P
618
6
5 R-T
611
7
1 CHARLIE
609
7
4 CLANCY
606
7
4 JUJU
606
7
3 LOU
605
7
5 GRAY
605
7
2 OTIS
601
7
BUSTER
601
6
RUFFS
384
7
OLLIE
299
7
1 MELODIE
266
7
1 NAJIA
266
7
1 GENE
257
6
2 JANET
252
6
1 CHUCK
13
6
MOE
0
6
JAE-YONG
0
7
WENDY
0
7
COSMO
0
7
CROW
2,000
11
SURGE
2,000
11
2 LEON
1,207
11
KIT
1,101
11
CORDELIUS
1,056
11
KENJI
1,048
11
1 SPIKE
1,033
11
1 DRACO
1,031
11
5 MEG
1,021
11
PIERCE
1,014
11
2 CHESTER
1,006
11
4 SANDY
1,001
11
NORI
1,001
11
AMBER
1,000
11
1 SIRIUS
2,509
11
1 KAZE
1,000
11
Account value
What everything they own would cost in gems
≈ 195,181
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS107 owned
8103042142
32,534
-
Power levels201,340 power points · 416,630 coins
61,797
-
GADGETS167 owned
16,700
-
STAR POWERS98 owned
19,600
-
Hypercharges88 owned
44,000
-
GEARS102 owned
10,350
-
Buffies34 owned
10,200
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
Includes the brawlers they don’t have yet, from level 1 (unlocking them is not counted).
-
Brawlers to level 1163 missing
198,840
414,225
-
GADGETS47 missing
47,000
-
STAR POWERS116 missing
232,000
-
Hypercharges19 missing
95,000
-
GEARS557 missing
566,500
-
Buffies65 missing
130,000
65,000
-
Total
328,840
1,419,725
≈ 174,857
-
Brawlers to level 1164 missing
202,580
421,990
-
GADGETS49 missing
49,000
-
STAR POWERS118 missing
236,000
-
Hypercharges20 missing
100,000
-
GEARS563 missing
572,500
-
Buffies65 missing
130,000
65,000
-
Total
332,580
1,444,490
≈ 177,707
What money can’t buy
Progress
ExampleStatistics
Last 25 battles (friendly games not included)
| Battles | Win rate | STAR PLAYER | |
|---|---|---|---|
| 21 | 57% | — | |
| 4 | 50% | 0% |
BATTLE LOG
- All brawlers
Pam 21
Carl 21
Bonnie 19
Pearl 2
Amber 1
Piper 1
Kenji 1
Nori 1
- All match types
Trophies 21
Challenges 4
- All modes
Duels 21
Mega Duo Showdown 2
Treasure Hunt 1
Soul Collector 1
- All results
- Victory
- Defeat
- Draw
-
SPECIAL CHALLENGE
VS55s
-
SPECIAL CHALLENGE
VS52s
-
SPECIAL CHALLENGE
201
LVL11
MIMIC543005
202
LVL11
Luca da Luka
-
SPECIAL CHALLENGE
202
LVL11
⚡Romero ⚡
203
LVL11
Luca da Luka