PROFILE
ESCANOR
TROPHY ROAD
IV
Highest: 115,981
WINS
RANKED
GOLD III
CURRENT
2,552
MYTHIC II
HIGHEST
6,737
CHAMPIONSHIP CHALLENGE
✕ Not qualified
METEORIC FAME I
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 706 h
3v3: 8,721 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 2,981 wins ÷ 40 % of matches that are a win × 85 s per match (with the wait)
Duo Showdown: 2,002 wins ÷ 52 % of matches that are a win × 85 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,450,232 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,450,232 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 883,907 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.5 % | 551,694 matches (last 30 days) |
| Length of a Showdown match | 60 s | 1,331,627 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 534 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 28 Best: MYTHIC II
- Trophy pushing 40 Average of their best 20: 1,443 trophies · 115,981 total trophies · 0 of 7 classes mastered
-
2,552
Season 50 · in progress
Gold III
ESCANOR’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked22 / 80
- Trophy pushing8 / 20
Ranked
28 × 80 % = 22.4 pointsBest: MYTHIC II
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 16% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
40 × 20 % = 8.0 pointsAverage of their best 20: 1,443 trophies · 115,981 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 904,131 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 1.6% |
| Ranked | Top 26% |
| Best ranked rank | Top 22% |
| Prestige | Top 2.2% |
| Fame | Top 7.0% |
| Experience | Top 6.1% |
| 3v3 victories | Top 13% |
| Showdown victories | Top 3.4% |
| Brawlers at power 11 | Top 3.9% |
| Collection | Top 5.4% |
| Best streak | Top 44% |
BRAWLERS
108 / 108 Collected
6 SHELLY
1,201
11
1 BROCK
1,417
11
2 EL PRIMO
1,411
11
1 BULL
1,319
11
1 POCO
1,238
11
2 COLT
1,179
11
3 ROSA
1,159
11
1 NITA
1,117
11
1 BARLEY
559
4
1 RICO
1,278
11
1 DYNAMIKE
1,203
11
DARRYL
1,196
11
2 GUS
1,172
11
1 TICK
1,139
11
1 CARL
1,113
11
1 8-BIT
1,108
11
1 JACKY
1,104
11
1 JESSIE
1,102
11
1 PENNY
581
6
2 EDGAR
2,002
11
1 BO
1,458
11
1 SHADE
1,431
11
6 GRIFF
1,410
11
6 PEARL
1,406
11
3 BIBI
1,404
11
1 GALE
1,205
11
STU
1,181
11
1 BEA
1,177
11
2 FRANK
1,174
11
3 PIPER
1,170
11
2 MANDY
1,162
11
8 COLETTE
1,151
11
4 BERRY
1,146
11
1 NANI
1,145
11
5 EMZ
1,133
11
2 BELLE
1,127
11
4 HANK
1,125
11
2 ASH
1,117
11
5 LOLA
1,114
11
1 GROM
1,107
11
1 BONNIE
1,107
11
3 MEEPLE
1,107
11
4 MAISIE
1,105
11
1 LARRY & LAWRIE
1,102
11
4 SAM
604
5
PAM
581
7
1 ANGELO
444
6
4 TRUNK
326
6
1 BOLT
300
6
6 MORTIS
1,441
11
6 MICO
1,411
11
2 OTIS
1,257
11
6 FANG
1,212
11
1 DOUG
1,188
11
1 STARR NOVA
1,176
11
BYRON
1,167
11
1 BUZZ
1,161
11
LOU
1,156
11
1 WENDY
1,154
11
3 GENE
1,151
11
12 MINA
1,151
11
1 ALLI
1,145
11
1 LILY
1,133
11
4 GRAY
1,131
11
1 BUSTER
1,130
11
4 GIGI
1,128
11
3 GLOWY
1,125
11
7 SPROUT
1,121
11
11 FINX
1,121
11
6 DAMIAN
1,116
11
6 TARA
1,112
11
4 MR. P
1,112
11
2 MAX
1,112
11
3 RUFFS
1,112
11
2 EVE
1,110
11
1 SQUEAK
1,107
11
1 JANET
1,104
11
MOE
1,102
11
NAJIA
1,102
11
2 JUJU
1,101
11
1 CHUCK
1,001
11
2 WILLOW
662
7
1 CHARLIE
582
5
1 R-T
578
1
1 MELODIE
445
10
1 CLANCY
399
5
1 OLLIE
372
4
1 JAE-YONG
360
5
1 LUMI
339
5
2 ZIGGY
251
6
3 VINCE
192
5
6 COSMO
101
7
4 SURGE
2,007
11
14 KIT
2,005
11
MEG
1,279
11
1 LEON
1,253
10
1 CHESTER
1,180
11
2 AMBER
1,170
11
3 NORI
1,169
11
2 KENJI
1,163
11
1 CROW
1,145
11
1 CORDELIUS
1,137
11
4 SPIKE
1,120
11
4 PIERCE
1,112
11
1 SANDY
1,103
11
2 DRACO
1,102
11
1 SIRIUS
1,166
11
2 KAZE
1,122
11
Account value
What everything they own would cost in gems
≈ 262,600
GEMS
Invested in brawlers:
How recommendations work
-
BRAWLERS108 owned
8103043142
32,883
-
Power levels341,850 power points · 708,815 coins
105,067
-
GADGETS185 owned
18,500
-
STAR POWERS178 owned
35,600
-
Hypercharges88 owned
44,000
-
GEARS183 owned
18,750
-
Buffies26 owned
7,800
Brawlers at the gem price of their rarity; everything else at the game’s exchange rate (10 coins or 10 power points per gem). Skins do not count: the API only shows the one each brawler is wearing.
To max everything out
Only counts the brawlers they already have.
-
Brawlers to level 1119 missing
62,070
129,805
-
GADGETS31 missing
31,000
-
STAR POWERS38 missing
76,000
-
Hypercharges20 missing
100,000
-
GEARS482 missing
488,500
-
Buffies73 missing
146,000
73,000
-
Total
208,070
898,305
≈ 110,638
What money can’t buy
Progress
ExampleStatistics
ExampleBATTLE LOG
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