PROFILE
Haerin⋆˚✿˖°
TROPHY ROAD
I
Highest: 15,994
WINS
RANKED
MASTERS I
CURRENT
8,275
PRO
HIGHEST
11,325
CHAMPIONSHIP CHALLENGE
✕ Not qualified
LUNAR FAME II
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 233 h
3v3: 4,199 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 311 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 64 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,423,055 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,423,055 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 875,952 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.5 % | 546,971 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,319,747 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 182 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 97 Best: PRO
- Trophy pushing 12 Average of their best 20: 598 trophies · 15,994 total trophies · 0 of 7 classes mastered
-
8,275
Season 50 · in progress
Masters I
-
11,325
Season 49
Pro
Haerin⋆˚✿˖°’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked92 / 95
- Trophy pushing1 / 5
Ranked
97 × 95 % = 92.2 pointsBest: PRO
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 15% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
12 × 5 % = 0.6 pointsAverage of their best 20: 598 trophies · 15,994 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games. Now: Ranked 97 and trophies 12 (85 difference), so it weighs 95 / 5.
Among the 868,930 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 79% |
| Ranked | Top 0.052% |
| Best ranked rank | Top 0.01% |
| Prestige | Top 89% |
| Fame | Top 36% |
| Experience | Top 51% |
| 3v3 victories | Top 33% |
| Showdown victories | Top 83% |
| Brawlers at power 11 | Top 34% |
| Collection | Top 37% |
| Best streak | Top 1.4% |
BRAWLERS
108 / 108 Collected
SHELLY
338
11
29 COLT
969
11
2 BULL
795
11
EL PRIMO
724
10
BROCK
365
11
5 POCO
245
7
5 BARLEY
223
7
3 ROSA
127
7
NITA
120
7
1 DARRYL
551
11
2 RICO
423
11
JACKY
351
5
3 DYNAMIKE
347
7
CARL
322
11
JESSIE
178
7
GUS
121
5
8-BIT
102
1
PENNY
81
5
TICK
25
1
1 SHADE
1,109
11
1 STU
828
11
1 EDGAR
427
10
1 ASH
397
11
2 BEA
254
11
5 MANDY
191
11
1 GROM
175
5
4 EMZ
172
1
8 FRANK
153
1
6 PAM
127
1
2 PIPER
84
11
5 BIBI
84
1
PEARL
82
1
GRIFF
65
1
LOLA
64
1
3 COLETTE
42
11
BERRY
14
1
BO
0
1
GALE
0
1
NANI
0
1
BELLE
0
1
BONNIE
0
1
SAM
0
1
MAISIE
0
11
HANK
0
1
LARRY & LAWRIE
0
1
ANGELO
0
1
MEEPLE
0
1
TRUNK
0
1
BOLT
0
1
3 MORTIS
881
11
3 FANG
777
11
5 BUZZ
710
11
GRAY
467
11
2 BUSTER
366
9
2 CHARLIE
344
11
4 BYRON
295
11
SQUEAK
91
7
R-T
70
2
MICO
53
8
SPROUT
29
5
TARA
13
1
GENE
0
11
MR. P
0
1
3 MAX
0
11
LOU
0
11
RUFFS
0
1
EVE
0
1
JANET
0
1
OTIS
0
1
WILLOW
0
1
DOUG
0
3
CHUCK
0
1
MELODIE
0
1
LILY
0
1
CLANCY
0
1
MOE
0
11
JUJU
0
1
OLLIE
0
1
LUMI
0
1
FINX
0
1
JAE-YONG
0
1
ALLI
0
1
MINA
0
11
ZIGGY
0
1
GIGI
0
5
GLOWY
0
1
NAJIA
0
4
DAMIAN
0
1
STARR NOVA
0
1
WENDY
0
1
COSMO
0
1
VINCE
0
1
CORDELIUS
661
11
3 CHESTER
272
11
4 CROW
190
11
4 KIT
46
1
SURGE
29
10
5 SPIKE
25
1
LEON
0
1
SANDY
0
1
AMBER
0
1
MEG
0
1
DRACO
0
1
KENJI
0
11
PIERCE
0
11
NORI
0
6
KAZE
0
1
SIRIUS
0
11
Account value
What everything they own would cost in gems
≈ 145,885
GEMS
Invested in brawlers:
How recommendations work
-
BRAWLERS108 owned
8103043142
32,883
-
Power levels134,050 power points · 277,970 coins
41,202
-
GADGETS89 owned
8,900
-
STAR POWERS73 owned
14,600
-
Hypercharges58 owned
29,000
-
GEARS87 owned
8,800
-
Buffies35 owned
10,500
Brawlers at the gem price of their rarity; everything else at the game’s exchange rate (10 coins or 10 power points per gem). Skins do not count: the API only shows the one each brawler is wearing.
To max everything out
Only counts the brawlers they already have.
-
Brawlers to level 1176 missing
269,870
560,650
-
GADGETS127 missing
127,000
-
STAR POWERS143 missing
286,000
-
Hypercharges50 missing
250,000
-
GEARS578 missing
588,000
-
Buffies64 missing
128,000
64,000
-
Total
397,870
1,875,650
≈ 227,352
What money can’t buy
Progress
ExampleStatistics
ExampleBATTLE LOG
NO ENTRIES
Supercell has no recent battles for this account. When they play again, their battles will show up here.