PROFILE
mefedron
TROPHY ROAD
I
Highest: 50,555
WINS
RANKED
SILVER III
CURRENT
1,316
LEGENDARY II
HIGHEST
8,158
CHAMPIONSHIP CHALLENGE
✕ Not qualified
SATURNIAN FAME I
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 743 h
3v3: 9,725 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 3,330 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 946 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,532,518 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,532,518 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 906,471 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.6 % | 565,724 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,365,668 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 568 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 53 Best: LEGENDARY II
- Trophy pushing 31 Average of their best 20: 1,307 trophies · 50,537 total trophies · 1 of 7 classes mastered
Current formNormal56% wins in 25 battles
-
1,316
Season 50 · in progress
Silver III
mefedron’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked42 / 80
- Trophy pushing6 / 20
Ranked
53 × 80 % = 42.4 pointsBest: LEGENDARY II
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 17% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
31 × 20 % = 6.2 pointsAverage of their best 20: 1,307 trophies · 50,537 total trophies · 1 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 944,312 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 29% |
| Ranked | Top 59% |
| Best ranked rank | Top 3.6% |
| Prestige | Top 28% |
| Fame | Top 26% |
| Experience | Top 7.9% |
| 3v3 victories | Top 11% |
| Showdown victories | Top 5.1% |
| Brawlers at power 11 | Top 46% |
| Collection | Top 25% |
| Best streak | Top 56% |
BRAWLERS
108 / 108 Collected
SHELLY
1,277
11
COLT
1,315
11
BROCK
1,087
11
1 BULL
1,010
11
1 EL PRIMO
603
9
2 POCO
591
9
ROSA
511
7
BARLEY
497
7
NITA
342
4
1 CARL
2,012
11
TICK
1,110
11
DYNAMIKE
1,019
11
1 RICO
773
11
DARRYL
628
9
GUS
619
9
1 JACKY
383
7
1 8-BIT
376
9
JESSIE
367
5
PENNY
172
5
BEA
1,085
11
2 BIBI
1,053
9
NANI
1,043
11
2 GALE
1,027
10
1 STU
1,018
11
EDGAR
1,000
9
PIPER
989
11
LARRY & LAWRIE
957
11
FRANK
726
9
4 EMZ
613
9
LOLA
600
9
BO
544
9
BONNIE
533
9
BELLE
386
9
MAISIE
377
9
ASH
270
7
1 COLETTE
269
9
GROM
261
7
PEARL
239
5
7 SAM
231
7
5 BERRY
229
7
GRIFF
227
7
PAM
220
7
MANDY
158
4
1 TRUNK
117
1
ANGELO
110
7
2 HANK
68
4
SHADE
29
1
3 MEEPLE
27
1
BOLT
0
1
BYRON
2,024
11
FANG
1,077
11
2 MORTIS
1,039
11
GENE
1,018
11
BUZZ
1,000
11
BUSTER
820
9
TARA
805
9
R-T
497
7
MAX
489
11
3 MELODIE
464
9
RUFFS
397
9
LILY
355
9
WILLOW
326
7
CHARLIE
300
7
LOU
277
6
1 GRAY
272
6
3 SQUEAK
249
7
1 JANET
245
5
MICO
237
6
2 CLANCY
227
7
MOE
191
7
7 DOUG
180
11
5 OTIS
179
7
GIGI
141
9
1 SPROUT
125
1
JUJU
123
1
1 EVE
108
7
LUMI
100
7
5 NAJIA
62
7
2 MINA
24
1
2 FINX
19
7
MR. P
0
9
CHUCK
0
1
OLLIE
0
1
JAE-YONG
0
1
ALLI
0
1
ZIGGY
0
1
GLOWY
0
1
DAMIAN
0
1
STARR NOVA
0
1
WENDY
0
4
COSMO
0
6
VINCE
0
3
SURGE
2,018
11
3 SPIKE
1,050
11
1 CROW
1,048
11
CHESTER
1,000
11
CORDELIUS
745
10
1 MEG
703
9
LEON
537
9
KENJI
498
10
AMBER
232
9
SANDY
94
1
4 DRACO
62
1
4 KIT
46
1
PIERCE
0
1
NORI
0
1
4 KAZE
36
1
SIRIUS
0
1
Account value
What everything they own would cost in gems
≈ 167,281
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS108 owned
8103043142
32,883
-
Power levels145,240 power points · 304,240 coins
44,948
-
GADGETS145 owned
14,500
-
STAR POWERS104 owned
20,800
-
Hypercharges75 owned
37,500
-
GEARS56 owned
5,850
-
Buffies36 owned
10,800
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
-
Brawlers to level 1184 missing
258,680
534,380
-
GADGETS71 missing
71,000
-
STAR POWERS112 missing
224,000
-
Hypercharges33 missing
165,000
-
GEARS609 missing
617,500
-
Buffies63 missing
126,000
63,000
-
Total
384,680
1,674,880
≈ 205,956
What money can’t buy
Progress
ExampleStatistics
Last 25 battles (friendly games not included)
| Battles | Win rate | STAR PLAYER | |
|---|---|---|---|
| 7 | 57% | — | |
| 18 | 56% | — |
Teammates
Who they play with most: 25 battles in this period
-
трещина
#PYYLYVR2
Battles together18Wins together56%Their most played brawler
CordeliusLast together12h 45m ago
Who they play with most: 25 battles in this period
-
трещина
#PYYLYVR2
Battles together18Wins together56%Their most played brawler
CordeliusLast together12h 45m ago
Who they play with most: 25 battles in this period
-
трещина
#PYYLYVR2
Battles together18Wins together56%Their most played brawler
CordeliusLast together12h 45m ago
Who they play with most in their last 25 battles
-
трещина
#PYYLYVR2
Battles together18Wins together56%Their most played brawler
CordeliusLast together12h 45m ago
BATTLE LOG
- All brawlers
Carl 18
Shelly 6
Colt 1
- All match types
Challenges 18
Trophies 7
- All modes
Mega Duo Showdown 18
Solo Showdown 7
- All results
- Victory
- Defeat
- Draw
-
SPECIAL CHALLENGE
803
LVL11
mefedron
803
LVL11
трещина
-
SPECIAL CHALLENGE
802
LVL11
трещина
802
LVL11
mefedron
-
SPECIAL CHALLENGE
702
LVL11
mefedron
702
LVL11
трещина
-
SPECIAL CHALLENGE
602
LVL11
mefedron
602
LVL11
трещина
-
SPECIAL CHALLENGE
502
LVL11
mefedron
502
LVL11
трещина
-
SPECIAL CHALLENGE
503
LVL11
трещина
503
LVL11
mefedron
-
SPECIAL CHALLENGE
403
LVL11
mefedron
403
LVL11
трещина
-
SPECIAL CHALLENGE
303
LVL11
mefedron
303
LVL11
трещина
-
SPECIAL CHALLENGE
203
LVL11
трещина
203
LVL11
mefedron
-
SPECIAL CHALLENGE
202
LVL11
трещина
202
LVL11
mefedron
-
SPECIAL CHALLENGE
203
LVL11
mefedron
203
LVL11
трещина
-
SPECIAL CHALLENGE
202
LVL11
mefedron
202
LVL11
трещина
-
SPECIAL CHALLENGE
102
LVL11
mefedron
102
LVL11
трещина
-
SPECIAL CHALLENGE
103
LVL11
mefedron
103
LVL11
трещина
-
SPECIAL CHALLENGE
3
LVL11
трещина
3
LVL11
mefedron
-
SPECIAL CHALLENGE
2
LVL11
трещина
2
LVL11
mefedron
-
SPECIAL CHALLENGE
1
LVL11
mefedron
1
LVL11
трещина
-
SPECIAL CHALLENGE
0
LVL11
mefedron
0
LVL11
трещина