PROFILE
NeXuS
TROPHY ROAD
III
Highest: 23,271
WINS
RANKED
GOLD III
CURRENT
2,584
GOLD III
HIGHEST
4,204
CHAMPIONSHIP CHALLENGE
✕ Not qualified
GLOBAL FAME I
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 146 h
3v3: 1,552 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 753 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 428 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,803,863 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,803,863 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 987,159 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.6 % | 616,263 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,488,566 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 110 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 11 Best: GOLD III
- Trophy pushing 15 Average of their best 20: 679 trophies · 23,271 total trophies · 0 of 7 classes mastered
Current formNormal67% wins in 24 battles
-
2,584
Season 50 · in progress
Gold III
NeXuS’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked9 / 80
- Trophy pushing3 / 20
Ranked
11 × 80 % = 8.8 pointsBest: GOLD III
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 17% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
15 × 20 % = 3.0 pointsAverage of their best 20: 679 trophies · 23,271 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 906,644 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 66% |
| Ranked | Top 25% |
| Best ranked rank | Top 74% |
| Prestige | Top 67% |
| Fame | Top 70% |
| Experience | Top 55% |
| 3v3 victories | Top 61% |
| Showdown victories | Top 50% |
| Brawlers at power 11 | Top 50% |
| Collection | Top 74% |
| Best streak | Top 69% |
BRAWLERS
86 / 108 Collected
3 SHELLY
570
11
1 COLT
1,142
11
BULL
524
8
BROCK
286
10
EL PRIMO
255
6
BARLEY
225
7
ROSA
170
5
1 POCO
167
7
NITA
155
5
8-BIT
307
8
CARL
280
6
1 RICO
254
7
DYNAMIKE
252
11
2 JESSIE
170
5
1 DARRYL
158
4
PENNY
144
4
JACKY
140
5
5 GUS
138
4
TICK
26
4
EDGAR
2,044
11
4 BIBI
1,041
11
PIPER
651
10
2 BO
516
11
3 PEARL
485
11
FRANK
469
8
MEEPLE
332
10
3 NANI
328
10
EMZ
299
6
1 BERRY
290
11
PAM
269
6
COLETTE
247
11
SHADE
244
11
1 MAISIE
240
8
GRIFF
233
1
SAM
224
7
5 ANGELO
204
4
2 GROM
183
1
1 BOLT
172
6
STU
162
1
1 BELLE
160
1
LARRY & LAWRIE
144
1
MANDY
143
1
3 HANK
37
1
3 LOLA
33
5
BEA
0
1
GALE
0
1
ASH
0
1
BONNIE
0
1
TRUNK
0
6
1 BUZZ
554
11
MORTIS
399
11
1 GLOWY
391
11
2 FANG
352
9
LOU
314
8
JANET
298
6
1 MAX
277
6
4 VINCE
237
6
OTIS
233
6
8 DOUG
229
8
GRAY
219
8
1 MELODIE
189
9
12 MR. P
185
1
CHUCK
151
7
10 RUFFS
145
1
MICO
140
6
JUJU
111
9
1 FINX
48
6
2 ALLI
21
1
1 WENDY
19
1
1 EVE
10
1
1 DAMIAN
10
1
GENE
0
1
MOE
0
2
OLLIE
0
1
JAE-YONG
0
1
KIT
1,001
11
SPIKE
1,000
11
AMBER
662
11
CROW
480
11
SURGE
479
11
1 CORDELIUS
224
11
2 SANDY
150
11
1 CHESTER
10
10
NORI
0
1
1 SIRIUS
183
11
2 KAZE
37
5
Account value
What everything they own would cost in gems
≈ 94,201
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS86 owned
810302692
23,455
-
Power levels108,210 power points · 224,250 coins
33,246
-
GADGETS41 owned
4,100
-
STAR POWERS43 owned
8,600
-
Hypercharges35 owned
17,500
-
GEARS10 owned
1,000
-
Buffies21 owned
6,300
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
Includes the brawlers they don’t have yet, from level 1 (unlocking them is not counted).
-
Brawlers to level 1165 missing
213,430
443,540
-
GADGETS131 missing
131,000
-
STAR POWERS129 missing
258,000
-
Hypercharges51 missing
255,000
-
GEARS521 missing
531,000
-
Buffies72 missing
144,000
72,000
-
Total
357,430
1,690,540
≈ 204,797
-
Brawlers to level 1187 missing
295,710
614,370
-
GADGETS175 missing
175,000
-
STAR POWERS173 missing
346,000
-
Hypercharges73 missing
365,000
-
GEARS655 missing
666,000
-
Buffies78 missing
156,000
78,000
-
Total
451,710
2,244,370
≈ 269,608
What money can’t buy
Progress
ExampleStatistics
Last 25 battles (friendly games not included)
BATTLE LOG
- All modes
Loaded Showdown 24
Solo Showdown 1
- All results
- Victory
- Defeat
- Draw