PROFILE
LAW - Marvel
TROPHY ROAD
III
Highest: 48,930
WINS
RANKED
DIAMOND I
CURRENT
3,325
MYTHIC I
HIGHEST
5,473
CHAMPIONSHIP CHALLENGE
✕ Not qualified
SOLAR FAME III
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 421 h
3v3: 6,368 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 1,068 wins ÷ 40 % of matches that are a win × 85 s per match (with the wait)
Duo Showdown: 836 wins ÷ 52 % of matches that are a win × 85 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,450,232 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,450,232 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 883,907 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.5 % | 551,694 matches (last 30 days) |
| Length of a Showdown match | 60 s | 1,331,627 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 323 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 24 Best: MYTHIC I
- Trophy pushing 20 Average of their best 20: 893 trophies · 48,930 total trophies · 0 of 7 classes mastered
-
3,775
Season 50 · in progress
Diamond II
LAW - Marvel’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked19 / 80
- Trophy pushing4 / 20
Ranked
24 × 80 % = 19.2 pointsBest: MYTHIC I
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 16% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
20 × 20 % = 4.0 pointsAverage of their best 20: 893 trophies · 48,930 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 904,131 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 31% |
| Ranked | Top 17% |
| Best ranked rank | Top 34% |
| Prestige | Top 63% |
| Fame | Top 8.9% |
| Experience | Top 23% |
| 3v3 victories | Top 21% |
| Showdown victories | Top 29% |
| Brawlers at power 11 | Top 6.8% |
| Collection | Top 13% |
| Best streak | Top 77% |
BRAWLERS
108 / 108 Collected
SHELLY
606
11
2 COLT
659
11
3 ROSA
641
11
2 EL PRIMO
559
11
BULL
495
11
2 NITA
478
11
2 BROCK
408
11
2 POCO
344
11
1 BARLEY
252
8
1 JESSIE
901
11
RICO
664
11
1 GUS
543
11
JACKY
362
7
CARL
335
8
TICK
314
11
1 PENNY
290
7
2 8-BIT
290
7
DYNAMIKE
287
7
DARRYL
226
6
EDGAR
1,086
11
1 HANK
1,010
11
FRANK
891
11
LARRY & LAWRIE
694
11
COLETTE
677
11
SHADE
609
11
2 MAISIE
568
11
MEEPLE
534
11
BIBI
525
11
EMZ
454
11
BONNIE
415
11
GRIFF
358
11
1 BEA
308
4
BERRY
290
8
1 BELLE
289
10
1 ANGELO
280
11
MANDY
276
8
2 NANI
275
7
BO
273
11
3 STU
243
9
ASH
239
11
2 SAM
220
4
1 PEARL
217
7
2 GROM
211
6
11 BOLT
202
6
1 TRUNK
199
6
2 LOLA
195
4
GALE
193
4
PAM
190
7
4 PIPER
187
4
4 OTIS
1,093
11
2 MICO
1,049
11
BUZZ
1,001
11
CHARLIE
846
11
FANG
745
11
MORTIS
705
11
2 MELODIE
584
11
MINA
556
11
MAX
536
11
5 LUMI
523
11
1 TARA
516
11
1 LILY
506
11
1 SQUEAK
482
11
ALLI
467
11
2 RUFFS
455
11
MOE
455
11
2 JUJU
370
11
GENE
346
7
GIGI
329
11
2 CHUCK
327
5
4 OLLIE
324
11
DOUG
312
8
NAJIA
292
11
5 GLOWY
290
11
2 CLANCY
279
11
FINX
275
11
6 BYRON
269
11
EVE
256
7
JANET
245
7
1 COSMO
241
6
2 LOU
238
7
1 VINCE
238
11
1 SPROUT
236
5
MR. P
212
7
4 JAE-YONG
210
5
STARR NOVA
207
11
WILLOW
206
5
DAMIAN
206
11
1 R-T
200
6
1 ZIGGY
199
7
1 GRAY
196
11
1 WENDY
192
11
BUSTER
188
5
1 CORDELIUS
1,042
11
KIT
1,000
11
KENJI
818
11
1 SANDY
798
11
1 SURGE
738
11
1 SPIKE
689
11
LEON
678
11
PIERCE
640
11
CROW
612
11
1 DRACO
473
11
2 MEG
413
11
CHESTER
397
11
1 AMBER
357
11
8 NORI
208
11
3 SIRIUS
1,295
11
2 KAZE
608
11
Account value
What everything they own would cost in gems
≈ 239,386
GEMS
Invested in brawlers:
How recommendations work
-
BRAWLERS108 owned
8103043142
32,883
-
Power levels287,310 power points · 595,215 coins
88,253
-
GADGETS161 owned
16,100
-
STAR POWERS147 owned
29,400
-
Hypercharges105 owned
52,500
-
GEARS71 owned
7,350
-
Buffies43 owned
12,900
Brawlers at the gem price of their rarity; everything else at the game’s exchange rate (10 coins or 10 power points per gem). Skins do not count: the API only shows the one each brawler is wearing.
To max everything out
Only counts the brawlers they already have.
-
Brawlers to level 1136 missing
116,610
243,405
-
GADGETS55 missing
55,000
-
STAR POWERS69 missing
138,000
-
Hypercharges3 missing
15,000
-
GEARS594 missing
602,500
-
Buffies56 missing
112,000
56,000
-
Total
228,610
1,109,905
≈ 133,852
What money can’t buy
Progress
ExampleStatistics
ExampleBATTLE LOG
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