PROFILE
Vicondas1000
TROPHY ROAD
II
Highest: 22,345
WINS
RANKED
SILVER I
CURRENT
750
DIAMOND II
HIGHEST
5,230
CHAMPIONSHIP CHALLENGE
✕ Not qualified
LUNAR FAME II
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 187 h
3v3: 2,662 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 419 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 563 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,423,055 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,423,055 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 875,952 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.5 % | 546,971 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,319,747 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 144 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 17 Best: DIAMOND II
- Trophy pushing 16 Average of their best 20: 722 trophies · 22,345 total trophies · 0 of 7 classes mastered
Current form100% wins in 2 battlesFew recent battles: it can vary a lot
Vicondas1000’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked14 / 80
- Trophy pushing3 / 20
Ranked
17 × 80 % = 13.6 pointsBest: DIAMOND II
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. They have not played Ranked this season, so only their all-time best counts.
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
16 × 20 % = 3.2 pointsAverage of their best 20: 722 trophies · 22,345 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 868,930 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 70% |
| Ranked | Top 86% |
| Best ranked rank | Top 56% |
| Prestige | Top 57% |
| Fame | Top 36% |
| Experience | Top 54% |
| 3v3 victories | Top 47% |
| Showdown victories | Top 59% |
| Brawlers at power 11 | Top 25% |
| Collection | Top 57% |
| Best streak | Top 77% |
BRAWLERS
107 / 108 Collected
1 SHELLY
351
11
6 EL PRIMO
904
11
2 BULL
401
11
1 NITA
293
6
2 BROCK
287
7
ROSA
167
4
POCO
152
5
COLT
112
6
1 BARLEY
102
5
CARL
239
11
8-BIT
206
6
JESSIE
199
11
1 RICO
196
4
1 PENNY
166
11
DYNAMIKE
148
6
DARRYL
138
4
JACKY
115
4
6 TICK
108
2
3 GUS
99
2
2 EDGAR
1,004
11
2 FRANK
450
11
PIPER
297
11
GRIFF
236
6
LARRY & LAWRIE
222
11
BIBI
220
11
BO
213
5
NANI
166
11
1 EMZ
123
11
2 SHADE
118
11
8 BOLT
112
6
3 BONNIE
109
4
2 BEA
102
11
5 ASH
100
5
7 MEEPLE
100
11
1 STU
97
5
PAM
54
1
1 BELLE
9
1
GROM
9
2
1 GALE
8
1
1 MANDY
8
1
COLETTE
0
1
LOLA
0
1
SAM
0
1
MAISIE
0
1
HANK
0
1
PEARL
0
1
ANGELO
0
1
BERRY
0
1
TRUNK
0
1
FANG
2,000
11
OTIS
1,010
11
1 MOE
1,000
11
4 CHARLIE
346
11
1 BUZZ
286
11
1 R-T
278
11
2 LOU
235
5
MAX
208
11
13 DAMIAN
208
7
1 BYRON
195
5
JANET
186
5
MICO
142
11
WILLOW
124
11
MORTIS
120
11
8 SQUEAK
116
11
8 GIGI
112
1
8 EVE
110
1
4 BUSTER
105
1
2 CLANCY
102
11
3 MR. P
99
8
7 TARA
98
1
SPROUT
53
5
COSMO
33
11
FINX
32
5
ZIGGY
19
5
GENE
10
1
1 JUJU
8
1
RUFFS
0
1
GRAY
0
1
DOUG
0
1
CHUCK
0
1
MELODIE
0
1
LILY
0
1
OLLIE
0
1
LUMI
0
6
JAE-YONG
0
1
ALLI
0
1
MINA
0
1
GLOWY
0
1
NAJIA
0
1
STARR NOVA
0
1
WENDY
0
3
1 CROW
1,046
11
4 CORDELIUS
1,011
11
4 LEON
1,006
11
MEG
1,001
11
1 SPIKE
1,000
11
CHESTER
273
11
DRACO
266
11
10 KIT
224
11
SURGE
220
11
12 AMBER
185
11
8 KENJI
108
1
8 PIERCE
108
5
SANDY
5
1
NORI
0
2
1 KAZE
417
11
7 SIRIUS
100
9
Account value
What everything they own would cost in gems
≈ 140,127
GEMS
Invested in brawlers:
How recommendations work
-
BRAWLERS107 owned
8103042142
32,534
-
Power levels157,870 power points · 325,555 coins
48,343
-
GADGETS81 owned
8,100
-
STAR POWERS59 owned
11,800
-
Hypercharges64 owned
32,000
-
GEARS13 owned
1,350
-
Buffies20 owned
6,000
Brawlers at the gem price of their rarity; everything else at the game’s exchange rate (10 coins or 10 power points per gem). Skins do not count: the API only shows the one each brawler is wearing.
To max everything out
Only counts the brawlers they already have.
Includes the brawlers they don’t have yet, from level 1 (unlocking them is not counted).
-
Brawlers to level 1167 missing
242,310
505,300
-
GADGETS133 missing
133,000
-
STAR POWERS155 missing
310,000
-
Hypercharges43 missing
215,000
-
GEARS646 missing
656,500
-
Buffies79 missing
158,000
79,000
-
Total
400,310
1,898,800
≈ 229,911
-
Brawlers to level 1168 missing
246,050
513,065
-
GADGETS135 missing
135,000
-
STAR POWERS157 missing
314,000
-
Hypercharges44 missing
220,000
-
GEARS652 missing
662,500
-
Buffies79 missing
158,000
79,000
-
Total
404,050
1,923,565
≈ 232,762
What money can’t buy
Progress
ExampleStatistics
Last 2 battles (friendly games not included)
BATTLE LOG
- All results
- Victory
- Defeat
- Draw
-
1046
LVL9
Cäspurr🤯
600
LVL9
Bs|𝐝𝐢𝐧𝐨𝐦𝐢
886
LVL11
Vicondas1000
490
LVL11
★ İlknurr★~?
533
LVL9
#titanium_괴물
1015
LVL11
vasiliy
1015
LVL9
TTcomGk
620
LVL11
SHADOWRAZE
1385
LVL11
Persona
1497
LVL11
wesley
926
LVL11
and26q
2270
LVL11
попал в подругу
449
LVL8
MakSon4ikツ
507
LVL11
Nappa
803
LVL11
toimassss
370
LVL11
paradise
1709
LVL11
SKD/Kasai
231
LVL9
Michikata
483
LVL10
Skurczybyk
606
LVL11
Electro
-
875
LVL11
Brawler
851
LVL11
Vicondas1000
884
LVL10
Brawler
861
LVL11
Brawler
882
LVL11
Brawler
812
LVL11
Brawler
822
LVL10
тг-bladebots_bs
877
LVL10
Abdurrahman
879
LVL11
Brawler
870
LVL10
Brawler
823
LVL11
Brawler
862
LVL11
Brawler
823
LVL11
Brawler
879
LVL11
Brawler
871
LVL11
Brawler
807
LVL11
Brawler
885
LVL11
Brawler
852
LVL10
Brawler
819
LVL11
Brawler
873
LVL11
Brawler