PROFILE
Yummy
TROPHY ROAD
III
Highest: 86,699
WINS
RANKED
DIAMOND I
CURRENT
3,177
MYTHIC III
HIGHEST
6,650
CHAMPIONSHIP CHALLENGE
✕ Not qualified
METEORIC FAME III
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 728 h
3v3: 9,471 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 2,351 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 2,168 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,423,055 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,423,055 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 875,952 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.5 % | 546,971 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,319,747 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 556 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 34 Best: MYTHIC III
- Trophy pushing 28 Average of their best 20: 1,104 trophies · 86,699 total trophies · 0 of 7 classes mastered
Current formNormal76% wins in 25 battles
-
3,177
Season 50 · in progress
Diamond I
Yummy’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked27 / 80
- Trophy pushing6 / 20
Ranked
34 × 80 % = 27.2 pointsBest: MYTHIC III
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 15% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
28 × 20 % = 5.6 pointsAverage of their best 20: 1,104 trophies · 86,699 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 893,615 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 6.3% |
| Ranked | Top 19% |
| Best ranked rank | Top 15% |
| Prestige | Top 15% |
| Fame | Top 3.6% |
| Experience | Top 6.3% |
| 3v3 victories | Top 12% |
| Showdown victories | Top 4.4% |
| Brawlers at power 11 | Top 0.82% |
| Collection | Top 5.3% |
| Best streak | Top 26% |
BRAWLERS
108 / 108 Collected
SHELLY
1,009
11
2 ROSA
1,013
11
1 BULL
1,012
11
EL PRIMO
1,006
11
2 POCO
1,005
11
1 BROCK
1,001
11
1 COLT
988
11
1 NITA
754
11
13 BARLEY
729
11
5 JESSIE
1,014
11
4 JACKY
1,007
11
8 DARRYL
1,001
11
RICO
1,000
11
3 PENNY
756
11
1 TICK
754
11
1 CARL
754
11
GUS
693
11
2 8-BIT
630
11
DYNAMIKE
571
11
2 EDGAR
1,021
11
10 GALE
1,019
11
BO
1,017
11
5 BIBI
1,015
11
3 FRANK
1,011
11
2 STU
1,010
11
3 EMZ
1,004
11
ANGELO
1,000
11
2 PIPER
913
11
10 COLETTE
805
11
6 MANDY
767
11
2 LARRY & LAWRIE
757
11
4 BOLT
757
11
1 PAM
753
11
5 GROM
752
11
1 ASH
751
11
1 BEA
705
11
2 SHADE
641
11
SAM
614
11
BONNIE
597
11
2 BELLE
577
11
2 PEARL
573
11
GRIFF
563
11
NANI
555
11
2 MAISIE
540
11
2 LOLA
536
11
1 HANK
511
11
2 TRUNK
507
11
2 MEEPLE
501
11
2 BERRY
500
11
DAMIAN
2,684
11
3 FANG
1,014
11
4 BUSTER
1,007
11
4 BYRON
1,006
11
BUZZ
1,002
11
MORTIS
1,000
11
2 MR. P
1,000
11
2 MICO
1,000
11
LILY
1,000
11
FINX
1,000
11
11 SQUEAK
774
11
3 JANET
771
11
15 GLOWY
766
11
8 NAJIA
765
11
2 WENDY
759
11
1 MELODIE
757
11
4 VINCE
757
11
5 LOU
756
11
13 ZIGGY
756
11
2 TARA
755
11
2 ALLI
754
11
1 STARR NOVA
754
11
15 COSMO
753
11
7 JAE-YONG
750
11
1 GIGI
750
11
CHUCK
700
11
1 GRAY
640
11
MAX
607
11
2 OTIS
601
11
1 GENE
590
11
1 SPROUT
582
11
1 DOUG
582
11
1 RUFFS
581
11
EVE
565
11
2 MOE
535
11
1 WILLOW
532
11
R-T
519
11
15 LUMI
517
11
5 CHARLIE
513
11
2 JUJU
508
11
7 OLLIE
506
11
2 CLANCY
501
11
2 MINA
501
11
2 SURGE
1,023
11
1 CROW
1,012
11
12 MEG
1,011
11
1 SPIKE
1,010
11
1 CHESTER
1,010
11
CORDELIUS
1,008
11
KENJI
1,008
11
5 SANDY
1,004
11
13 LEON
1,000
11
5 KIT
1,000
11
1 NORI
778
11
3 DRACO
767
11
1 PIERCE
750
11
AMBER
668
11
2 KAZE
756
11
3 SIRIUS
755
11
Account value
What everything they own would cost in gems
≈ 294,587
GEMS
Invested in brawlers:
How recommendations work
-
BRAWLERS108 owned
8103043142
32,883
-
Power levels403,920 power points · 838,620 coins
124,254
-
GADGETS216 owned
21,600
-
STAR POWERS210 owned
42,000
-
Hypercharges99 owned
49,500
-
GEARS86 owned
9,050
-
Buffies51 owned
15,300
Brawlers at the gem price of their rarity; everything else at the game’s exchange rate (10 coins or 10 power points per gem). Skins do not count: the API only shows the one each brawler is wearing.
To max everything out
Only counts the brawlers they already have.
-
Brawlers to level 11All done!
-
GADGETSAll done!
-
STAR POWERS6 missing
12,000
-
Hypercharges9 missing
45,000
-
GEARS579 missing
585,500
-
Buffies48 missing
96,000
48,000
-
Total
96,000
690,500
≈ 78,650
What money can’t buy
Progress
ExampleStatistics
Last 25 battles (friendly games not included)
Teammates
Who they play with most: 25 battles in this period
-
Элинчик
#8G8VLPR2P
Battles together11Wins together82%Their most played brawler
PearlLast together3h 26m ago -
HNR|RAY
#C9LUYRCQ2
Battles together2Wins together50%Their most played brawler
ByronLast together3h 19m ago
Who they play with most: 25 battles in this period
-
Элинчик
#8G8VLPR2P
Battles together11Wins together82%Their most played brawler
PearlLast together3h 26m ago -
HNR|RAY
#C9LUYRCQ2
Battles together2Wins together50%Their most played brawler
ByronLast together3h 19m ago
Who they play with most: 25 battles in this period
-
Элинчик
#8G8VLPR2P
Battles together11Wins together82%Their most played brawler
PearlLast together3h 26m ago -
HNR|RAY
#C9LUYRCQ2
Battles together2Wins together50%Their most played brawler
ByronLast together3h 19m ago
Who they play with most in their last 25 battles
-
Элинчик
#8G8VLPR2P
Battles together11Wins together82%Their most played brawler
PearlLast together3h 26m ago -
HNR|RAY
#C9LUYRCQ2
Battles together2Wins together50%Their most played brawler
ByronLast together3h 19m ago
BATTLE LOG
- All brawlers
Piper 14
Eve 5
Nori 3
Colt 3
- All modes
Duo Showdown 15
Solo Showdown 10
- All results
- Victory
- Defeat
- Draw