PROFILE
Zanegamer22
TROPHY ROAD
I
Highest: 60,540
WINS
RANKED
DIAMOND III
CURRENT
4,093
MYTHIC II
HIGHEST
5,355
CHAMPIONSHIP CHALLENGE
✕ Not qualified
MARTIAN FAME III
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 399 h
3v3: 5,523 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 1,519 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 540 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 3,096,075 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 3,096,075 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.9 % | 1,070,204 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.6 % | 669,843 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,615,883 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 306 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 29 Best: MYTHIC II
- Trophy pushing 29 Average of their best 20: 1,209 trophies · 60,531 total trophies · 0 of 7 classes mastered
-
4,230
Season 50 · in progress
Diamond III
Zanegamer22’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked24 / 80
- Trophy pushing6 / 20
Ranked
29 × 80 % = 23.2 pointsBest: MYTHIC II
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 17% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
29 × 20 % = 5.8 pointsAverage of their best 20: 1,209 trophies · 60,531 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 913,116 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 18% |
| Ranked | Top 11% |
| Best ranked rank | Top 21% |
| Prestige | Top 20% |
| Fame | Top 26% |
| Experience | Top 24% |
| 3v3 victories | Top 24% |
| Showdown victories | Top 25% |
| Brawlers at power 11 | Top 20% |
| Collection | Top 39% |
| Best streak | Top 88% |
BRAWLERS
108 / 108 Collected
SHELLY
1,006
11
1 POCO
1,131
11
6 BROCK
1,099
11
NITA
1,000
11
COLT
738
11
EL PRIMO
656
11
BULL
565
9
ROSA
511
9
1 BARLEY
319
9
RICO
1,095
11
TICK
1,019
11
3 JESSIE
1,006
11
DYNAMIKE
1,000
11
8-BIT
1,000
11
JACKY
604
10
1 CARL
436
9
DARRYL
425
9
PENNY
368
7
3 GUS
282
8
GRIFF
1,492
11
EDGAR
1,279
11
MANDY
1,102
11
1 BO
1,052
11
1 EMZ
1,049
11
4 BIBI
1,007
11
COLETTE
1,000
11
7 BELLE
1,000
11
MAISIE
561
11
1 PIPER
528
8
1 STU
518
9
2 NANI
514
9
4 FRANK
513
11
3 ASH
504
11
1 BONNIE
438
7
PAM
416
7
BEA
323
7
SHADE
320
9
4 HANK
316
7
LARRY & LAWRIE
304
11
1 GROM
297
7
2 GALE
271
7
1 ANGELO
271
7
MEEPLE
267
7
1 LOLA
259
7
3 SAM
259
7
1 BERRY
252
8
1 TRUNK
252
7
6 PEARL
250
7
BOLT
243
7
LILY
2,411
11
4 DOUG
1,043
11
4 BUZZ
1,019
11
5 MORTIS
1,003
11
3 ALLI
527
11
2 MAX
509
11
1 NAJIA
501
11
TARA
443
9
1 MINA
426
11
BUSTER
410
8
MR. P
401
8
RUFFS
382
8
SPROUT
377
8
1 GENE
348
7
4 BYRON
342
7
1 WENDY
332
11
WILLOW
317
8
1 FANG
311
7
1 GRAY
311
8
1 SQUEAK
279
9
2 MOE
276
7
FINX
276
11
1 JANET
269
11
13 CHUCK
265
7
3 GIGI
264
7
1 MELODIE
260
7
1 LUMI
260
6
GLOWY
259
7
3 R-T
258
7
2 OLLIE
258
7
2 JAE-YONG
258
6
LOU
255
7
3 OTIS
255
7
3 STARR NOVA
255
7
2 ZIGGY
254
7
14 DAMIAN
253
7
2 MICO
252
7
1 CHARLIE
250
7
CLANCY
250
7
13 JUJU
218
7
13 COSMO
217
6
9 EVE
212
7
2 VINCE
32
5
3 KIT
2,013
11
3 LEON
1,160
11
CROW
1,075
11
1 AMBER
1,013
11
4 PIERCE
1,003
11
5 SANDY
1,000
11
2 CHESTER
1,000
11
1 SURGE
504
11
1 CORDELIUS
360
7
2 NORI
348
7
2 SPIKE
276
8
1 MEG
276
7
15 KENJI
272
7
1 DRACO
260
7
2 KAZE
1,004
11
1 SIRIUS
552
11
Account value
What everything they own would cost in gems
≈ 163,222
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS108 owned
8103043142
32,883
-
Power levels210,950 power points · 438,435 coins
64,939
-
GADGETS146 owned
14,600
-
STAR POWERS86 owned
17,200
-
Hypercharges53 owned
26,500
-
GEARS11 owned
1,100
-
Buffies20 owned
6,000
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
-
Brawlers to level 1164 missing
192,970
400,185
-
GADGETS70 missing
70,000
-
STAR POWERS130 missing
260,000
-
Hypercharges55 missing
275,000
-
GEARS654 missing
665,000
-
Buffies79 missing
158,000
79,000
-
Total
350,970
1,749,185
≈ 210,016
What money can’t buy
Skins seen
15
12
39
11
3
4
1
Only what we've seen them wear in matches, so they surely have more.
Progress
ExampleStatistics
ExampleBATTLE LOG
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