PROFILE
Rodrigo
TROPHY ROAD
III
Highest: 36,641
WINS
RANKED
GOLD I
CURRENT
1,500
GOLD III
HIGHEST
2,798
CHAMPIONSHIP CHALLENGE
✕ Not qualified
GLOBAL FAME I
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 207 h
3v3: 2,990 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 461 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 583 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,423,055 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,423,055 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 875,952 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.5 % | 546,971 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,319,747 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 159 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 9 Best: GOLD III
- Trophy pushing 22 Average of their best 20: 1,033 trophies · 36,535 total trophies · 0 of 7 classes mastered
-
1,599
Season 50 · in progress
Gold I
Rodrigo’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked8 / 80
- Trophy pushing4 / 20
Ranked
9 × 80 % = 7.2 pointsBest: GOLD III
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 15% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
22 × 20 % = 4.4 pointsAverage of their best 20: 1,033 trophies · 36,535 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 893,615 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 48% |
| Ranked | Top 56% |
| Best ranked rank | Top 76% |
| Prestige | Top 45% |
| Fame | Top 71% |
| Experience | Top 50% |
| 3v3 victories | Top 44% |
| Showdown victories | Top 57% |
| Brawlers at power 11 | Top 48% |
| Collection | Top 61% |
| Best streak | Top 21% |
BRAWLERS
102 / 108 Collected
SHELLY
605
11
1 EL PRIMO
2,229
11
BULL
1,402
11
BARLEY
1,031
11
NITA
407
8
1 POCO
375
8
6 BROCK
351
9
3 COLT
335
8
2 ROSA
254
8
4 RICO
1,020
11
1 8-BIT
1,019
11
2 DYNAMIKE
1,001
11
JESSIE
388
9
1 CARL
357
9
2 JACKY
353
7
5 DARRYL
279
9
4 PENNY
256
7
1 TICK
252
9
1 GUS
146
7
BIBI
1,061
11
6 FRANK
1,015
11
10 EDGAR
1,010
11
2 ASH
777
11
4 BO
770
10
3 LARRY & LAWRIE
595
11
1 GALE
501
10
1 PEARL
439
10
18 HANK
402
7
4 TRUNK
356
10
4 NANI
343
10
2 BOLT
321
10
PAM
296
8
3 STU
287
11
MEEPLE
276
10
16 BERRY
274
8
3 BEA
269
7
LOLA
264
10
SHADE
263
9
1 GRIFF
249
9
2 GROM
127
9
6 MAISIE
126
9
7 PIPER
124
11
1 BELLE
108
9
7 COLETTE
101
9
5 EMZ
72
8
3 BONNIE
42
9
2 ANGELO
39
8
1 SAM
13
9
1 MANDY
10
7
1 SPROUT
1,043
10
2 BUZZ
1,008
11
4 DOUG
763
10
1 TARA
544
11
BUSTER
502
8
2 DAMIAN
472
11
ALLI
407
9
1 JANET
337
9
5 MICO
296
9
3 BYRON
281
8
MAX
265
11
LUMI
260
7
1 OLLIE
258
7
10 WILLOW
251
10
3 EVE
189
8
4 LILY
184
7
MELODIE
183
9
7 MORTIS
178
9
1 JUJU
178
9
10 STARR NOVA
145
10
9 OTIS
133
9
NAJIA
124
7
7 CHUCK
98
10
5 MINA
77
7
5 GENE
60
7
5 CHARLIE
60
9
4 R-T
46
9
3 COSMO
38
7
3 GLOWY
33
10
2 VINCE
31
8
2 MR. P
21
8
2 SQUEAK
21
10
2 WENDY
21
8
1 CLANCY
13
8
1 RUFFS
10
9
1 FANG
10
8
1 GRAY
10
7
JAE-YONG
10
8
1 ZIGGY
10
10
LEON
1,555
11
1 CROW
1,031
11
2 KENJI
1,012
11
2 SANDY
504
11
3 SURGE
270
9
14 SPIKE
264
10
1 CHESTER
259
8
2 DRACO
174
10
4 NORI
46
10
KIT
38
7
3 CORDELIUS
33
7
2 AMBER
21
11
2 PIERCE
21
8
SIRIUS
147
10
Account value
What everything they own would cost in gems
≈ 141,607
GEMS
Invested in brawlers:
How recommendations work
-
BRAWLERS102 owned
8103039131
29,789
-
Power levels190,520 power points · 403,655 coins
59,418
-
GADGETS75 owned
7,500
-
STAR POWERS52 owned
10,400
-
Hypercharges53 owned
26,500
-
GEARS14 owned
1,400
-
Buffies22 owned
6,600
Brawlers at the gem price of their rarity; everything else at the game’s exchange rate (10 coins or 10 power points per gem). Skins do not count: the API only shows the one each brawler is wearing.
To max everything out
Only counts the brawlers they already have.
Includes the brawlers they don’t have yet, from level 1 (unlocking them is not counted).
-
Brawlers to level 1179 missing
190,960
388,375
-
GADGETS129 missing
129,000
-
STAR POWERS152 missing
304,000
-
Hypercharges49 missing
245,000
-
GEARS615 missing
626,000
-
Buffies71 missing
142,000
71,000
-
Total
332,960
1,763,375
≈ 209,634
-
Brawlers to level 1185 missing
213,400
434,965
-
GADGETS141 missing
141,000
-
STAR POWERS164 missing
328,000
-
Hypercharges55 missing
275,000
-
GEARS651 missing
662,000
-
Buffies77 missing
154,000
77,000
-
Total
367,400
1,917,965
≈ 228,537
What money can’t buy
Progress
ExampleStatistics
ExampleBATTLE LOG
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