PROFILE
Dvzin 😮💨
TROPHY ROAD
III
Highest: 36,873
WINS
RANKED
SILVER I
CURRENT
750
MYTHIC I
HIGHEST
6,026
CHAMPIONSHIP CHALLENGE
✕ Not qualified
GLOBAL FAME I
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 273 h
3v3: 3,329 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 657 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 1,326 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,532,518 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,532,518 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 906,471 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.6 % | 565,724 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,365,668 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 208 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 25 Best: MYTHIC I
- Trophy pushing 20 Average of their best 20: 1,005 trophies · 36,869 total trophies · 0 of 7 classes mastered
Current formOut of form46% wins in 13 battles
Dvzin 😮💨’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked20 / 80
- Trophy pushing4 / 20
Ranked
25 × 80 % = 20.0 pointsBest: MYTHIC I
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. They have not played Ranked this season, so only their all-time best counts.
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
20 × 20 % = 4.0 pointsAverage of their best 20: 1,005 trophies · 36,869 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 944,312 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 46% |
| Ranked | Top 85% |
| Best ranked rank | Top 34% |
| Prestige | Top 42% |
| Fame | Top 71% |
| Experience | Top 35% |
| 3v3 victories | Top 39% |
| Showdown victories | Top 27% |
| Brawlers at power 11 | Top 56% |
| Collection | Top 49% |
| Best streak | Top 62% |
BRAWLERS
94 / 108 Collected
SHELLY
385
7
BULL
1,289
11
COLT
1,048
11
BROCK
518
7
POCO
466
9
NITA
392
7
EL PRIMO
329
8
BARLEY
315
7
ROSA
314
7
3 RICO
574
9
DARRYL
512
9
1 CARL
415
8
JESSIE
402
7
PENNY
356
9
GUS
343
7
DYNAMIKE
320
7
2 JACKY
266
7
8-BIT
204
9
TICK
195
7
STU
1,051
11
1 BIBI
1,015
11
PIPER
1,012
11
3 NANI
1,006
11
LARRY & LAWRIE
740
11
1 EDGAR
588
7
EMZ
451
7
COLETTE
414
7
LOLA
389
7
6 BELLE
376
9
3 BO
375
8
8 SHADE
337
7
MAISIE
312
7
FRANK
308
7
BONNIE
303
7
PAM
299
7
GROM
297
7
GALE
285
7
1 MANDY
267
9
BERRY
213
7
3 BEA
163
7
11 HANK
130
7
7 ASH
86
8
3 SAM
50
9
2 ANGELO
23
8
1 BOLT
12
1
GRIFF
0
1
PEARL
0
1
MEEPLE
0
1
TRUNK
0
1
MICO
1,626
11
2 MAX
1,081
11
5 LOU
1,011
11
BUZZ
1,000
11
4 FANG
1,000
11
GRAY
1,000
11
1 MORTIS
630
10
NAJIA
454
11
1 EVE
403
8
3 OTIS
396
7
RUFFS
388
7
GENE
342
8
BUSTER
333
7
MELODIE
324
7
SQUEAK
288
7
TARA
275
7
LILY
264
7
JANET
254
7
1 CHUCK
210
6
BYRON
206
7
3 MR. P
143
7
1 SPROUT
130
7
1 CHARLIE
87
8
R-T
0
3
DOUG
0
8
JUJU
0
1
OLLIE
0
1
FINX
0
1
ALLI
0
1
ZIGGY
0
1
GIGI
0
1
1 CROW
1,164
11
SPIKE
1,118
11
6 CHESTER
1,001
11
LEON
1,000
11
2 SURGE
582
9
MEG
431
7
1 SANDY
318
9
AMBER
169
9
3 PIERCE
44
7
1 KIT
40
8
1 NORI
12
1
KENJI
0
1
KAZE
0
1
SIRIUS
0
3
Account value
What everything they own would cost in gems
≈ 113,563
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS94 owned
8103031122
27,297
-
Power levels113,380 power points · 236,275 coins
34,966
-
GADGETS112 owned
11,200
-
STAR POWERS60 owned
12,000
-
Hypercharges40 owned
20,000
-
GEARS50 owned
5,100
-
Buffies10 owned
3,000
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
Includes the brawlers they don’t have yet, from level 1 (unlocking them is not counted).
-
Brawlers to level 1176 missing
238,180
493,635
-
GADGETS76 missing
76,000
-
STAR POWERS128 missing
256,000
-
Hypercharges54 missing
270,000
-
GEARS531 missing
541,000
-
Buffies89 missing
178,000
89,000
-
Total
416,180
1,725,635
≈ 214,182
-
Brawlers to level 1190 missing
290,540
602,345
-
GADGETS104 missing
104,000
-
STAR POWERS156 missing
312,000
-
Hypercharges68 missing
340,000
-
GEARS615 missing
625,000
-
Buffies89 missing
178,000
89,000
-
Total
468,540
2,072,345
≈ 254,089
What money can’t buy
Progress
ExampleStatistics
Last 13 battles (friendly games not included)
Teammates
Who they play with most: 13 battles in this period
-
felixpapacria👄
#2UJL2L8UCV
Battles together12Wins together50%Their most played brawler
GigiLast together3h 6m ago
Who they play with most: 13 battles in this period
-
felixpapacria👄
#2UJL2L8UCV
Battles together12Wins together50%Their most played brawler
GigiLast together3h 6m ago
Who they play with most: 13 battles in this period
-
felixpapacria👄
#2UJL2L8UCV
Battles together12Wins together50%Their most played brawler
GigiLast together3h 6m ago
Who they play with most in their last 13 battles
-
felixpapacria👄
#2UJL2L8UCV
Battles together12Wins together50%Their most played brawler
GigiLast together3h 6m ago
BATTLE LOG
- All brawlers
Bull 7
Nori 1
Bolt 1
Stu 1
Buzz 1
Mico 1
Spike 1
- All modes
Duo Showdown 9
Trio Showdown 1
Brawl Ball 1
Knockout 1
Brawl Hockey 1
- All results
- Victory
- Defeat
- Draw
-
VS51s
-
VS2m 44s
-
VS2m 38s