PROFILE
lzそして
TROPHY ROAD
II
Highest: 75,556
WINS
RANKED
DIAMOND II
CURRENT
3,966
MYTHIC I
HIGHEST
4,611
CHAMPIONSHIP CHALLENGE
✕ Not qualified
MARTIAN FAME I
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 527 h
3v3: 6,264 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 2,845 wins ÷ 40 % of matches that are a win × 85 s per match (with the wait)
Duo Showdown: 955 wins ÷ 52 % of matches that are a win × 85 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,450,232 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,450,232 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 883,907 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.5 % | 551,694 matches (last 30 days) |
| Length of a Showdown match | 60 s | 1,331,627 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 397 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 24 Best: MYTHIC I
- Trophy pushing 34 Average of their best 20: 1,334 trophies · 75,556 total trophies · 1 of 7 classes mastered
Current formNormal68% wins in 25 battles
-
4,042
Season 50 · in progress
Diamond III
lzそして’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked19 / 80
- Trophy pushing7 / 20
Ranked
24 × 80 % = 19.2 pointsBest: MYTHIC I
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 16% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
34 × 20 % = 6.8 pointsAverage of their best 20: 1,334 trophies · 75,556 total trophies · 1 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 911,379 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 11% |
| Ranked | Top 12% |
| Best ranked rank | Top 34% |
| Prestige | Top 9.8% |
| Fame | Top 32% |
| Experience | Top 14% |
| 3v3 victories | Top 21% |
| Showdown victories | Top 6.8% |
| Brawlers at power 11 | Top 31% |
| Collection | Top 23% |
| Best streak | Top 13% |
BRAWLERS
108 / 108 Collected
2 SHELLY
1,000
11
BULL
2,000
11
2 COLT
1,105
11
2 EL PRIMO
1,012
11
BROCK
872
9
2 POCO
720
9
1 ROSA
444
9
2 NITA
369
6
BARLEY
344
8
2 RICO
1,322
11
DYNAMIKE
1,033
11
2 JACKY
1,010
10
1 DARRYL
1,003
9
8-BIT
516
9
3 GUS
436
9
1 PENNY
431
8
2 CARL
395
9
4 JESSIE
343
7
1 TICK
334
8
SHADE
2,000
11
ASH
1,646
11
STU
1,448
11
4 PIPER
1,180
11
MAISIE
1,029
11
1 EDGAR
1,023
11
2 MANDY
1,011
10
1 BIBI
1,010
9
7 GALE
1,005
9
2 COLETTE
1,005
11
1 PEARL
1,005
11
1 FRANK
1,001
9
GRIFF
1,000
11
1 ANGELO
1,000
10
7 EMZ
774
11
BEA
751
9
PAM
715
9
GROM
683
9
NANI
607
9
2 HANK
510
8
1 BELLE
506
9
BO
338
7
BERRY
331
8
MEEPLE
325
7
SAM
321
6
7 BONNIE
319
7
2 LOLA
291
8
1 LARRY & LAWRIE
267
8
TRUNK
0
1
BOLT
0
1
3 FANG
2,006
11
2 MORTIS
1,357
11
1 MICO
1,067
11
2 GRAY
1,014
10
7 ALLI
1,013
9
1 MINA
1,009
11
1 OTIS
1,005
10
2 CLANCY
1,005
9
1 DOUG
1,004
11
1 WENDY
1,002
11
2 BUZZ
1,001
10
4 BUSTER
1,000
9
OLLIE
1,000
11
LOU
774
11
BYRON
714
8
SPROUT
695
8
2 EVE
622
9
GENE
608
9
DAMIAN
557
10
1 LILY
555
9
4 MOE
551
8
2 SQUEAK
527
8
MAX
513
8
4 JUJU
510
8
2 R-T
504
9
1 TARA
473
8
MELODIE
326
6
MR. P
315
8
3 LUMI
297
9
2 CHARLIE
279
8
WILLOW
251
7
2 JANET
156
1
3 RUFFS
150
1
FINX
147
1
1 COSMO
74
9
5 CHUCK
60
10
VINCE
10
9
JAE-YONG
0
1
ZIGGY
0
1
GIGI
0
1
GLOWY
0
1
NAJIA
0
1
STARR NOVA
0
9
7 KENJI
1,280
11
3 CHESTER
1,145
11
1 NORI
1,092
11
PIERCE
1,080
11
2 CROW
1,060
9
CORDELIUS
1,027
11
1 LEON
1,024
11
KIT
1,020
11
4 SURGE
1,008
11
SPIKE
1,000
10
MEG
565
11
1 DRACO
343
8
AMBER
341
8
1 SANDY
333
9
4 SIRIUS
1,000
11
KAZE
297
9
Account value
What everything they own would cost in gems
≈ 184,690
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS108 owned
8103043142
32,883
-
Power levels207,760 power points · 438,305 coins
64,607
-
GADGETS130 owned
13,000
-
STAR POWERS113 owned
22,600
-
Hypercharges64 owned
32,000
-
GEARS82 owned
8,200
-
Buffies38 owned
11,400
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
-
Brawlers to level 1174 missing
196,160
400,315
-
GADGETS86 missing
86,000
-
STAR POWERS103 missing
206,000
-
Hypercharges44 missing
220,000
-
GEARS583 missing
594,000
-
Buffies61 missing
122,000
61,000
-
Total
318,160
1,567,315
≈ 188,548
What money can’t buy
Progress
ExampleStatistics
Last 25 battles (friendly games not included)
BATTLE LOG
- All brawlers
Chester 17
Mico 8
- All results
- Victory
- Defeat
- Draw