PROFILE
revenge🇬🇪
TROPHY ROAD
II
Highest: 74,742
WINS
RANKED
SILVER III
CURRENT
1,300
MYTHIC I
HIGHEST
5,542
CHAMPIONSHIP CHALLENGE
✕ Not qualified
MARTIAN FAME II
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 473 h
3v3: 5,936 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 1,630 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 1,510 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,423,055 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,423,055 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 875,952 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.5 % | 546,971 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,319,747 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 361 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 22 Best: MYTHIC I
- Trophy pushing 44 Average of their best 20: 1,652 trophies · 74,630 total trophies · 2 of 7 classes mastered
-
1,300
Season 50 · in progress
Silver III
revenge🇬🇪’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked18 / 80
- Trophy pushing9 / 20
Ranked
22 × 80 % = 17.6 pointsBest: MYTHIC I
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 15% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
44 × 20 % = 8.8 pointsAverage of their best 20: 1,652 trophies · 74,630 total trophies · 2 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 881,330 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 11% |
| Ranked | Top 60% |
| Best ranked rank | Top 34% |
| Prestige | Top 8.1% |
| Fame | Top 30% |
| Experience | Top 20% |
| 3v3 victories | Top 23% |
| Showdown victories | Top 12% |
| Brawlers at power 11 | Top 30% |
| Collection | Top 27% |
| Best streak | Top 7.3% |
BRAWLERS
108 / 108 Collected
SHELLY
1,041
11
3 BULL
2,007
11
1 COLT
1,010
11
2 NITA
1,003
11
2 BARLEY
666
8
EL PRIMO
448
7
1 BROCK
388
11
3 POCO
378
6
ROSA
376
8
DYNAMIKE
1,277
11
1 RICO
1,003
11
JESSIE
510
7
DARRYL
478
6
2 JACKY
396
9
CARL
342
6
TICK
340
11
1 PENNY
251
7
8-BIT
225
9
GUS
223
5
1 BIBI
2,022
11
EDGAR
2,000
11
1 SHADE
1,370
11
PIPER
1,124
9
LARRY & LAWRIE
1,062
11
4 COLETTE
1,036
11
STU
1,016
11
2 GALE
1,011
9
EMZ
1,010
11
5 FRANK
1,004
8
1 BELLE
1,001
9
MANDY
1,000
9
TRUNK
449
9
2 GRIFF
379
9
BERRY
367
7
BEA
358
7
ANGELO
294
5
1 BO
284
9
4 MAISIE
274
8
1 PEARL
254
6
BOLT
236
7
1 NANI
220
9
PAM
217
5
2 ASH
209
5
4 LOLA
208
3
3 SAM
205
5
BONNIE
186
4
2 GROM
144
6
HANK
131
4
MEEPLE
113
7
MICO
2,454
11
FANG
2,015
10
MORTIS
2,000
11
LILY
2,000
11
CLANCY
1,088
9
GRAY
1,071
9
BUZZ
1,040
10
2 FINX
1,011
11
2 JANET
1,009
11
2 MAX
1,008
9
3 BYRON
1,006
9
1 SQUEAK
1,002
10
EVE
629
11
GLOWY
494
11
LOU
465
9
BUSTER
428
7
STARR NOVA
368
9
1 MOE
365
9
3 OTIS
346
9
1 ALLI
327
7
TARA
304
7
MELODIE
288
7
3 GIGI
283
9
CHARLIE
276
8
1 WILLOW
269
8
4 R-T
262
9
3 GENE
258
7
DOUG
228
8
DAMIAN
219
9
CHUCK
218
9
3 SPROUT
216
7
LUMI
205
6
WENDY
205
8
1 RUFFS
201
6
10 VINCE
151
8
1 JAE-YONG
92
3
5 ZIGGY
63
6
4 NAJIA
48
10
3 COSMO
34
7
3 MINA
33
1
1 OLLIE
10
1
MR. P
0
1
JUJU
0
1
SURGE
2,012
11
1 NORI
2,001
11
SPIKE
1,360
11
KIT
1,299
11
2 PIERCE
1,250
11
LEON
1,243
11
CROW
1,048
11
KENJI
1,030
11
2 CORDELIUS
1,009
9
1 MEG
1,005
11
4 CHESTER
1,005
9
4 SANDY
1,003
11
AMBER
511
11
1 DRACO
318
9
SIRIUS
2,000
11
1 KAZE
1,001
11
Account value
What everything they own would cost in gems
≈ 182,609
GEMS
Invested in brawlers:
How recommendations work
-
BRAWLERS108 owned
8103043142
32,883
-
Power levels194,050 power points · 406,205 coins
60,026
-
GADGETS145 owned
14,500
-
STAR POWERS116 owned
23,200
-
Hypercharges77 owned
38,500
-
GEARS33 owned
3,300
-
Buffies34 owned
10,200
Brawlers at the gem price of their rarity; everything else at the game’s exchange rate (10 coins or 10 power points per gem). Skins do not count: the API only shows the one each brawler is wearing.
To max everything out
Only counts the brawlers they already have.
-
Brawlers to level 1173 missing
209,870
432,415
-
GADGETS71 missing
71,000
-
STAR POWERS100 missing
200,000
-
Hypercharges31 missing
155,000
-
GEARS632 missing
643,000
-
Buffies65 missing
130,000
65,000
-
Total
339,870
1,566,415
≈ 190,629
What money can’t buy
Progress
ExampleStatistics
ExampleBATTLE LOG
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