PROFILE
Ayame_Love😈
TROPHY ROAD
III
Highest: 24,933
WINS
RANKED
BRONZE I
CURRENT
100
DIAMOND III
HIGHEST
5,939
CHAMPIONSHIP CHALLENGE
✕ Not qualified
MARTIAN FAME II
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.7 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 321 h
3v3: 5,403 wins ÷ 64.7% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 379 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 524 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.7 % | 3,486,344 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 3,486,344 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.9 % | 1,177,326 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.6 % | 744,774 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,785,442 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 249 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 16 Best: DIAMOND III
- Trophy pushing 18 Average of their best 20: 849 trophies · 24,923 total trophies · 0 of 7 classes mastered
Current formNormal52% wins in 25 battles
-
100
Season 50 · in progress
Bronze I
Ayame_Love😈’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked13 / 80
- Trophy pushing4 / 20
Ranked
16 × 80 % = 12.8 pointsBest: DIAMOND III
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 18% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
18 × 20 % = 3.6 pointsAverage of their best 20: 849 trophies · 24,923 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 919,464 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 63% |
| Ranked | Top 98% |
| Best ranked rank | Top 44% |
| Prestige | Top 60% |
| Fame | Top 28% |
| Experience | Top 33% |
| 3v3 victories | Top 24% |
| Showdown victories | Top 58% |
| Brawlers at power 11 | Top 34% |
| Collection | Top 36% |
| Best streak | Top 15% |
BRAWLERS
108 / 108 Collected
SHELLY
494
9
1 BULL
576
11
2 ROSA
559
11
BROCK
245
9
EL PRIMO
215
11
NITA
208
7
COLT
163
11
BARLEY
82
3
POCO
0
1
PENNY
403
9
1 RICO
384
11
JESSIE
139
11
1 JACKY
115
7
1 GUS
106
9
8-BIT
63
8
1 DYNAMIKE
45
6
DARRYL
0
5
TICK
0
1
CARL
0
1
1 MANDY
1,316
11
EDGAR
676
11
STU
529
11
BO
500
9
NANI
465
8
1 PIPER
444
11
BIBI
439
9
1 GRIFF
412
11
GALE
301
6
LARRY & LAWRIE
264
10
COLETTE
250
10
LOLA
177
4
2 MAISIE
175
11
PEARL
173
7
GROM
131
7
1 BERRY
116
9
BONNIE
51
1
HANK
27
6
PAM
20
1
BEA
18
1
BELLE
8
1
ANGELO
2
4
FRANK
0
1
EMZ
0
4
ASH
0
4
SAM
0
4
SHADE
0
4
MEEPLE
0
4
TRUNK
0
1
BOLT
0
1
FANG
2,030
11
TARA
1,076
11
MELODIE
1,027
11
MORTIS
1,000
11
1 STARR NOVA
865
11
3 MAX
347
11
2 SPROUT
278
10
NAJIA
195
11
RUFFS
164
3
EVE
162
6
MICO
160
11
CHARLIE
147
11
WILLOW
140
10
OTIS
125
7
BYRON
120
6
BUZZ
116
5
SQUEAK
87
5
1 GRAY
85
5
7 MOE
76
1
JANET
27
1
GENE
18
4
MR. P
16
1
1 MINA
10
11
LILY
9
1
1 CLANCY
8
1
LOU
7
3
BUSTER
0
1
R-T
0
1
DOUG
0
1
CHUCK
0
1
JUJU
0
1
OLLIE
0
1
LUMI
0
1
FINX
0
1
JAE-YONG
0
1
ALLI
0
1
ZIGGY
0
1
GIGI
0
1
GLOWY
0
1
DAMIAN
0
1
WENDY
0
1
COSMO
0
3
VINCE
0
1
SURGE
1,142
11
2 KENJI
660
11
CROW
587
11
2 LEON
532
11
SANDY
524
11
1 DRACO
493
11
SPIKE
391
11
AMBER
328
11
CHESTER
138
8
MEG
111
4
CORDELIUS
8
1
KIT
0
1
PIERCE
0
1
NORI
0
5
KAZE
1,423
11
SIRIUS
0
1
Account value
What everything they own would cost in gems
≈ 147,254
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS108 owned
8103043142
32,883
-
Power levels143,740 power points · 298,465 coins
44,221
-
GADGETS99 owned
9,900
-
STAR POWERS77 owned
15,400
-
Hypercharges50 owned
25,000
-
GEARS64 owned
6,650
-
Buffies44 owned
13,200
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
-
Brawlers to level 1177 missing
260,180
540,155
-
GADGETS117 missing
117,000
-
STAR POWERS139 missing
278,000
-
Hypercharges58 missing
290,000
-
GEARS601 missing
609,500
-
Buffies55 missing
110,000
55,000
-
Total
370,180
1,889,655
≈ 225,984
What money can’t buy
Progress
ExampleStatistics
Last 25 battles (friendly games not included)
| Battles | Win rate | STAR PLAYER | |
|---|---|---|---|
| 24 | 50% | 17% | |
| 1 | 100% | 0% |
Teammates
Who they play with most: 10 battles in this period
-
okk
#L9RVQVRY8
Battles together2Wins together50%Their most played brawler
PiperLast together21h 11m ago -
ゴリ男
#2YRY92YQCY
Battles together2Wins together100%Their most played brawler
R-TLast together21h 22m ago
Who they play with most: 25 battles in this period
-
okk
#L9RVQVRY8
Battles together2Wins together50%Their most played brawler
PiperLast together21h 11m ago -
ゴリ男
#2YRY92YQCY
Battles together2Wins together100%Their most played brawler
R-TLast together21h 22m ago -
mcy
#2JLCJ02RY
Battles together2Wins together0%Their most played brawler
TickLast together3d 7h ago
Who they play with most: 25 battles in this period
-
okk
#L9RVQVRY8
Battles together2Wins together50%Their most played brawler
PiperLast together21h 11m ago -
ゴリ男
#2YRY92YQCY
Battles together2Wins together100%Their most played brawler
R-TLast together21h 22m ago -
mcy
#2JLCJ02RY
Battles together2Wins together0%Their most played brawler
TickLast together3d 7h ago
Who they play with most in their last 25 battles
-
okk
#L9RVQVRY8
Battles together2Wins together50%Their most played brawler
PiperLast together21h 11m ago -
ゴリ男
#2YRY92YQCY
Battles together2Wins together100%Their most played brawler
R-TLast together21h 22m ago -
mcy
#2JLCJ02RY
Battles together2Wins together0%Their most played brawler
TickLast together3d 7h ago
BATTLE LOG
- All brawlers
Fang 23
Mina 2
- All match types
Trophies 24
Ranked 1
- All modes
Brawl Ball 15
Knockout 10
- All results
- Victory
- Defeat
- Draw
-
VS2m 23s
-
VS2m 21s
-
VS2m 1s
-
VS1m 31s
-
VS1m 29s
-
VS1m 52s
-
VS2m 11s
-
VS1m 51s
-
VS44s
-
RANKED
VS45s
-
VS2m 39s
-
VS2m 31s
-
VS2m
-
VS2m 18s
-
VS2m 19s
-
VS2m 58s
-
VS1m 30s
-
VS2m 44s
-
VS1m 21s
-
VS2m 4s
-
VS1m 57s
-
VS2m 30s
-
VS1m 19s
-
VS1m 59s
-
VS2m 31s