PROFILE
timon
TROPHY ROAD
III
Highest: 39,777
WINS
RANKED
SILVER II
CURRENT
1,229
MYTHIC I
HIGHEST
4,537
CHAMPIONSHIP CHALLENGE
✕ Not qualified
GLOBAL FAME I
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 219 h
3v3: 3,238 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 693 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 279 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,423,055 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,423,055 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 875,952 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.5 % | 546,971 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,319,747 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 169 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 22 Best: MYTHIC I
- Trophy pushing 30 Average of their best 20: 1,296 trophies · 39,773 total trophies · 0 of 7 classes mastered
Current formNormal53% wins in 15 battles
-
1,229
Season 50 · in progress
Silver II
timon’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked17 / 80
- Trophy pushing6 / 20
Ranked
22 × 80 % = 17.6 pointsBest: MYTHIC I
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 16% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
30 × 20 % = 6.0 pointsAverage of their best 20: 1,296 trophies · 39,773 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 896,287 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 43% |
| Ranked | Top 64% |
| Best ranked rank | Top 34% |
| Prestige | Top 34% |
| Fame | Top 71% |
| Experience | Top 47% |
| 3v3 victories | Top 41% |
| Showdown victories | Top 58% |
| Brawlers at power 11 | Top 51% |
| Collection | Top 55% |
| Best streak | Top 70% |
BRAWLERS
95 / 108 Collected
1 SHELLY
709
11
COLT
1,611
11
5 POCO
607
10
EL PRIMO
595
10
3 BROCK
537
9
1 BULL
372
6
BARLEY
248
7
1 NITA
216
6
1 ROSA
158
4
RICO
1,254
11
DYNAMIKE
1,232
11
2 8-BIT
295
4
2 JACKY
275
9
1 GUS
235
5
TICK
230
9
CARL
204
5
2 JESSIE
141
4
DARRYL
65
5
1 PENNY
52
4
4 SHADE
2,112
11
PIPER
1,306
11
3 MANDY
1,093
11
1 EDGAR
1,066
11
2 STU
1,019
10
FRANK
899
11
6 EMZ
676
10
2 BIBI
646
10
BO
499
11
1 NANI
397
7
ANGELO
339
9
GRIFF
301
7
5 BEA
298
6
5 LARRY & LAWRIE
131
1
GALE
94
4
6 LOLA
75
4
6 PEARL
75
1
BELLE
21
10
1 BONNIE
19
4
1 PAM
10
1
1 MAISIE
10
1
COLETTE
0
1
GROM
0
4
ASH
0
1
SAM
0
1
HANK
0
1
BERRY
0
1
MEEPLE
0
1
TRUNK
0
1
BOLT
0
1
BYRON
2,062
11
MORTIS
1,191
11
3 GRAY
1,143
11
FANG
1,080
11
4 BUZZ
671
9
TARA
520
8
MAX
478
8
4 MICO
471
9
1 SQUEAK
318
7
4 CHARLIE
217
6
4 RUFFS
211
7
6 DOUG
92
1
1 JUJU
10
1
SPROUT
0
1
LOU
0
1
EVE
0
1
JANET
0
5
OTIS
0
1
BUSTER
0
1
R-T
0
1
WILLOW
0
1
CHUCK
0
1
MELODIE
0
1
LUMI
0
4
FINX
0
1
JAE-YONG
0
1
MINA
0
3
ZIGGY
0
1
GLOWY
0
1
COSMO
0
7
1 PIERCE
2,008
11
SURGE
1,174
11
CROW
1,096
11
1 LEON
1,048
11
2 SPIKE
1,000
11
9 KIT
960
10
3 CHESTER
709
11
KENJI
520
10
1 CORDELIUS
485
7
6 AMBER
402
7
SANDY
347
8
MEG
0
1
DRACO
0
1
NORI
0
1
3 KAZE
1,438
11
SIRIUS
0
1
Account value
What everything they own would cost in gems
≈ 114,222
GEMS
Invested in brawlers:
How recommendations work
-
BRAWLERS95 owned
8103030142
28,346
-
Power levels115,050 power points · 239,710 coins
35,476
-
GADGETS81 owned
8,100
-
STAR POWERS67 owned
13,400
-
Hypercharges36 owned
18,000
-
GEARS40 owned
4,000
-
Buffies23 owned
6,900
Brawlers at the gem price of their rarity; everything else at the game’s exchange rate (10 coins or 10 power points per gem). Skins do not count: the API only shows the one each brawler is wearing.
To max everything out
Only counts the brawlers they already have.
Includes the brawlers they don’t have yet, from level 1 (unlocking them is not counted).
-
Brawlers to level 1174 missing
240,250
497,965
-
GADGETS109 missing
109,000
-
STAR POWERS123 missing
246,000
-
Hypercharges59 missing
295,000
-
GEARS546 missing
556,000
-
Buffies73 missing
146,000
73,000
-
Total
386,250
1,776,965
≈ 216,322
-
Brawlers to level 1187 missing
288,870
598,910
-
GADGETS135 missing
135,000
-
STAR POWERS149 missing
298,000
-
Hypercharges72 missing
360,000
-
GEARS625 missing
636,000
-
Buffies76 missing
152,000
76,000
-
Total
440,870
2,103,910
≈ 254,478
What money can’t buy
Progress
ExampleStatistics
Last 15 battles (friendly games not included)
Teammates
No battles in this period.
Who they play with most: 15 battles in this period
-
juaanjoo10_
#9P20Q82L
Battles together2Wins together50%Their most played brawler
EmzLast together1d 16h ago
Who they play with most: 15 battles in this period
-
juaanjoo10_
#9P20Q82L
Battles together2Wins together50%Their most played brawler
EmzLast together1d 16h ago
Who they play with most in their last 15 battles
-
juaanjoo10_
#9P20Q82L
Battles together2Wins together50%Their most played brawler
EmzLast together1d 16h ago
BATTLE LOG
- All brawlers
Colt 6
Surge 5
Mortis 3
Pierce 1
- All modes
Brawl Ball 6
Solo Showdown 5
Knockout 4
- All results
- Victory
- Defeat
- Draw
-
VS1m 50s
-
VS48s
-
VS28s
-
VS58s
-
VS2m 30s
-
VS1m 57s
-
VS58s