PROFILE
Sp3ctr
TROPHY ROAD
I
Highest: 62,248
WINS
RANKED
SILVER I
CURRENT
750
MYTHIC II
HIGHEST
6,609
CHAMPIONSHIP CHALLENGE
✕ Not qualified
SATURNIAN FAME III
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 635 h
3v3: 10,345 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 805 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 1,353 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,423,055 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,423,055 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 875,952 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.5 % | 546,971 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,319,747 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 492 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 31 Best: MYTHIC II
- Trophy pushing 38 Average of their best 20: 1,377 trophies · 62,239 total trophies · 2 of 7 classes mastered
Current formNormal56% wins in 18 battles
Sp3ctr’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked25 / 80
- Trophy pushing8 / 20
Ranked
31 × 80 % = 24.8 pointsBest: MYTHIC II
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. They have not played Ranked this season, so only their all-time best counts.
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
38 × 20 % = 7.6 pointsAverage of their best 20: 1,377 trophies · 62,239 total trophies · 2 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 896,287 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 18% |
| Ranked | Top 86% |
| Best ranked rank | Top 22% |
| Prestige | Top 17% |
| Fame | Top 20% |
| Experience | Top 12% |
| 3v3 victories | Top 9.7% |
| Showdown victories | Top 24% |
| Brawlers at power 11 | Top 24% |
| Collection | Top 12% |
| Best streak | Top 50% |
BRAWLERS
108 / 108 Collected
3 SHELLY
1,007
11
COLT
1,057
11
1 NITA
1,005
11
1 BROCK
1,001
11
BARLEY
746
11
1 POCO
508
9
BULL
500
9
EL PRIMO
500
9
ROSA
500
10
4 CARL
2,010
11
4 GUS
2,004
11
RICO
1,069
11
6 JESSIE
1,001
11
3 DYNAMIKE
1,001
11
2 JACKY
600
11
1 DARRYL
510
9
1 PENNY
508
9
TICK
500
9
8-BIT
500
9
2 PIPER
2,010
11
4 BIBI
2,005
11
MANDY
1,502
11
3 BEA
1,368
11
12 GALE
1,016
11
2 BO
1,013
11
NANI
1,012
11
2 EMZ
1,009
11
1 COLETTE
1,003
11
7 BELLE
1,002
11
2 STU
1,000
11
EDGAR
699
9
PAM
500
9
FRANK
500
9
LARRY & LAWRIE
462
8
1 BONNIE
397
8
GROM
371
8
MAISIE
371
9
3 ANGELO
365
9
GRIFF
358
8
14 HANK
357
8
LOLA
339
8
4 BERRY
314
9
SAM
289
8
ASH
281
8
1 SHADE
271
7
PEARL
262
8
8 MEEPLE
217
8
1 TRUNK
10
8
BOLT
0
1
4 BYRON
2,005
11
6 GENE
1,075
11
3 MORTIS
1,033
11
4 LOU
1,030
11
2 TARA
1,009
11
5 FANG
1,003
11
MAX
667
11
4 MR. P
662
11
BUZZ
552
10
2 SQUEAK
521
9
SPROUT
500
9
2 LILY
496
11
RUFFS
494
9
4 GRAY
486
10
BUSTER
334
8
DOUG
308
8
11 JUJU
302
9
MELODIE
270
9
3 MOE
266
11
1 WILLOW
257
8
CHARLIE
244
9
OTIS
240
7
1 CLANCY
239
7
4 MICO
207
9
GLOWY
201
7
1 JANET
196
7
1 NAJIA
193
7
3 LUMI
185
9
CHUCK
160
8
5 ZIGGY
142
11
1 EVE
135
9
FINX
114
6
R-T
70
9
5 MINA
60
7
5 WENDY
60
11
5 COSMO
60
7
3 JAE-YONG
33
8
1 ALLI
10
8
1 OLLIE
8
8
GIGI
0
1
DAMIAN
0
1
STARR NOVA
0
1
VINCE
0
2
2 SURGE
2,008
11
LEON
1,139
11
1 SPIKE
1,004
11
1 CROW
1,001
11
DRACO
826
9
AMBER
574
11
5 CHESTER
501
9
SANDY
500
9
4 MEG
418
9
CORDELIUS
359
8
5 NORI
353
11
1 KIT
301
11
2 PIERCE
275
9
KENJI
124
6
5 KAZE
103
9
7 SIRIUS
96
7
Account value
What everything they own would cost in gems
≈ 209,845
GEMS
Invested in brawlers:
How recommendations work
-
BRAWLERS108 owned
8103043142
32,883
-
Power levels222,790 power points · 468,330 coins
69,112
-
GADGETS200 owned
20,000
-
STAR POWERS144 owned
28,800
-
Hypercharges66 owned
33,000
-
GEARS78 owned
8,050
-
Buffies60 owned
18,000
Brawlers at the gem price of their rarity; everything else at the game’s exchange rate (10 coins or 10 power points per gem). Skins do not count: the API only shows the one each brawler is wearing.
To max everything out
Only counts the brawlers they already have.
-
Brawlers to level 1167 missing
181,130
370,290
-
GADGETS16 missing
16,000
-
STAR POWERS72 missing
144,000
-
Hypercharges42 missing
210,000
-
GEARS587 missing
595,500
-
Buffies39 missing
78,000
39,000
-
Total
259,130
1,374,790
≈ 163,392
What money can’t buy
Progress
ExampleStatistics
Last 18 battles (friendly games not included)
BATTLE LOG
- All brawlers
Mandy 18
Bea 3
Lou 3
Penny 2
8-bit 1
Buzz 1
Stu 1
Carl 1
Byron 1
- All match types
Trophies 18- Friendly 7
- All modes
Knockout 22
Duels 3
- All results
- Victory
- Defeat
- Draw
-
FRIENDLY
VICTORY
Knockout
-
FRIENDLY
DEFEAT
Knockout
-
FRIENDLY
VICTORY
Knockout
-
FRIENDLY
VICTORY
Knockout
-
FRIENDLY
VICTORY
Knockout
-
FRIENDLY
VICTORY
Knockout
-
FRIENDLY
VICTORY
Knockout
-
VS45s
-
VS55s
-
VS38s
-
VS2m 25s
-
VS2m 55s
-
VS1m 47s
-
VS58s
-
VS2m 51s
-
VS1m 5s
-
VS1m 8s
-
VS1m 3s
-
VS1m 30s
-
VS2m 33s
-
VS1m 21s