PROFILE
Chie
TROPHY ROAD
III
Highest: 66,474
WINS
RANKED
SILVER I
CURRENT
750
MYTHIC I
HIGHEST
4,949
CHAMPIONSHIP CHALLENGE
✕ Not qualified
MARTIAN FAME III
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 390 h
3v3: 4,617 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 1,098 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 1,852 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,423,055 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,423,055 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 875,952 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.5 % | 546,971 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,319,747 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 297 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 25 Best: MYTHIC I
- Trophy pushing 42 Average of their best 20: 1,611 trophies · 66,465 total trophies · 2 of 7 classes mastered
Current formNormal60% wins in 25 battles
Chie’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked20 / 80
- Trophy pushing8 / 20
Ranked
25 × 80 % = 20.0 pointsBest: MYTHIC I
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. They have not played Ranked this season, so only their all-time best counts.
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
42 × 20 % = 8.4 pointsAverage of their best 20: 1,611 trophies · 66,465 total trophies · 2 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 904,131 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 15% |
| Ranked | Top 86% |
| Best ranked rank | Top 34% |
| Prestige | Top 15% |
| Fame | Top 28% |
| Experience | Top 28% |
| 3v3 victories | Top 30% |
| Showdown victories | Top 13% |
| Brawlers at power 11 | Top 15% |
| Collection | Top 20% |
| Best streak | Top 13% |
BRAWLERS
108 / 108 Collected
1 SHELLY
404
7
17 ROSA
2,189
11
5 POCO
1,362
11
1 BULL
1,104
11
3 NITA
1,036
11
4 COLT
774
11
3 BARLEY
393
4
BROCK
381
7
EL PRIMO
323
6
2 TICK
1,259
11
1 JACKY
1,108
11
2 DYNAMIKE
1,010
11
1 DARRYL
424
7
JESSIE
302
6
2 GUS
294
5
8-BIT
264
3
CARL
236
4
2 RICO
205
4
1 PENNY
156
2
2 EDGAR
2,307
11
SHADE
1,537
11
GALE
1,511
11
BERRY
1,259
11
1 MAISIE
1,248
11
1 BIBI
1,245
11
1 BEA
1,143
11
EMZ
1,025
11
1 TRUNK
848
11
COLETTE
706
11
GROM
623
10
1 BONNIE
616
11
HANK
391
5
4 FRANK
346
7
STU
298
5
PIPER
287
4
BELLE
273
6
1 BO
236
5
12 PAM
200
1
1 ANGELO
188
1
1 MANDY
170
1
1 NANI
168
1
ASH
168
1
1 LARRY & LAWRIE
167
3
1 PEARL
158
1
3 GRIFF
157
3
11 SAM
144
1
9 LOLA
142
1
2 MEEPLE
135
1
BOLT
0
1
7 DOUG
2,025
11
ALLI
2,000
11
RUFFS
1,649
11
BUSTER
1,450
11
BUZZ
1,405
11
1 SPROUT
1,328
11
LILY
1,326
11
2 FANG
1,299
11
3 SQUEAK
1,124
11
NAJIA
1,004
11
3 GENE
750
11
3 LOU
705
11
1 WILLOW
687
11
MOE
570
11
1 LUMI
559
9
1 MORTIS
552
11
10 STARR NOVA
500
11
3 BYRON
486
11
4 JUJU
460
11
GLOWY
371
11
8 GIGI
327
10
MINA
262
11
14 COSMO
239
11
7 ZIGGY
169
1
6 TARA
163
1
CHUCK
158
11
1 OTIS
153
1
9 FINX
120
1
1 EVE
106
1
2 R-T
105
1
7 JAE-YONG
84
1
4 MICO
73
1
2 MR. P
65
1
3 OLLIE
36
1
2 GRAY
29
1
MAX
0
1
JANET
0
1
CHARLIE
0
1
MELODIE
0
1
CLANCY
0
1
DAMIAN
0
1
WENDY
0
1
VINCE
0
4
6 CHESTER
2,388
11
10 KIT
2,138
11
1 SPIKE
1,186
11
CROW
1,062
11
8 NORI
1,042
11
2 MEG
1,041
11
1 CORDELIUS
1,001
11
KENJI
1,000
11
1 SURGE
814
10
2 DRACO
323
11
8 LEON
175
1
1 SANDY
132
1
AMBER
86
1
1 PIERCE
75
1
2 KAZE
517
11
1 SIRIUS
226
11
Account value
What everything they own would cost in gems
≈ 193,304
GEMS
Invested in brawlers:
How recommendations work
-
BRAWLERS108 owned
8103043142
32,883
-
Power levels207,190 power points · 429,520 coins
63,671
-
GADGETS120 owned
12,000
-
STAR POWERS111 owned
22,200
-
Hypercharges80 owned
40,000
-
GEARS108 owned
11,150
-
Buffies38 owned
11,400
Brawlers at the gem price of their rarity; everything else at the game’s exchange rate (10 coins or 10 power points per gem). Skins do not count: the API only shows the one each brawler is wearing.
To max everything out
Only counts the brawlers they already have.
-
Brawlers to level 1156 missing
196,730
409,100
-
GADGETS96 missing
96,000
-
STAR POWERS105 missing
210,000
-
Hypercharges28 missing
140,000
-
GEARS557 missing
564,500
-
Buffies61 missing
122,000
61,000
-
Total
318,730
1,480,600
≈ 179,933
What money can’t buy
Progress
ExampleStatistics
Last 25 battles (friendly games not included)
Teammates
Who they play with most: 25 battles in this period
-
p1geon77
#8URL2G0V2
Battles together25Wins together60%Their most played brawler
MandyLast together17h 13m ago -
igi4ipo
#9YR0ULU08
Battles together2Wins together100%Their most played brawler
BoLast together17h 24m ago
Who they play with most: 25 battles in this period
-
p1geon77
#8URL2G0V2
Battles together25Wins together60%Their most played brawler
MandyLast together17h 13m ago -
igi4ipo
#9YR0ULU08
Battles together2Wins together100%Their most played brawler
BoLast together17h 24m ago
Who they play with most: 25 battles in this period
-
p1geon77
#8URL2G0V2
Battles together25Wins together60%Their most played brawler
MandyLast together17h 13m ago -
igi4ipo
#9YR0ULU08
Battles together2Wins together100%Their most played brawler
BoLast together17h 24m ago
Who they play with most in their last 25 battles
-
p1geon77
#8URL2G0V2
Battles together25Wins together60%Their most played brawler
MandyLast together17h 13m ago -
igi4ipo
#9YR0ULU08
Battles together2Wins together100%Their most played brawler
BoLast together17h 24m ago
BATTLE LOG
- All brawlers
Bea 10
Buster 3
Doug 3
Ruffs 3
Najia 2
Lou 1
Gale 1
Maisie 1
Berry 1
- All results
- Victory
- Defeat
- Draw