PROFILE
DARKSEID
TROPHY ROAD
III
Highest: 13,476
WINS
RANKED
BRONZE I
CURRENT
0
BRONZE I
HIGHEST
0
CHAMPIONSHIP CHALLENGE
✕ Not qualified
GLOBAL FAME I
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 148 h
3v3: 2,001 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 574 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 243 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 3,096,075 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 3,096,075 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.9 % | 1,070,204 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.6 % | 669,843 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,615,883 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 113 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked — No data
- Trophy pushing 11 Average of their best 20: 571 trophies · 13,476 total trophies · 0 of 7 classes mastered
Current formNormal76% wins in 25 battles
DARKSEID’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked— / 80
- Trophy pushing2 / 20
Ranked
No dataNo data
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. No Ranked data: the score comes only from trophy pushing and goes up to 65 at most.
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
11 × 20 % = 2.2 pointsAverage of their best 20: 571 trophies · 13,476 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 913,116 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 81% |
| Ranked | Top 99% |
| Best ranked rank | Top 98% |
| Prestige | Top 78% |
| Fame | Top 70% |
| Experience | Top 58% |
| 3v3 victories | Top 53% |
| Showdown victories | Top 63% |
| Brawlers at power 11 | Top 78% |
| Collection | Top 92% |
| Best streak | Top 88% |
BRAWLERS
54 / 108 Collected
SHELLY
1,124
11
3 EL PRIMO
574
11
BULL
500
7
ROSA
500
7
NITA
414
6
POCO
397
7
COLT
355
7
BROCK
176
5
BARLEY
85
6
RICO
1,154
11
JESSIE
633
11
DARRYL
497
7
PENNY
400
7
CARL
261
6
JACKY
231
7
8-BIT
229
8
DYNAMIKE
205
8
TICK
197
5
GUS
136
8
SAM
792
11
BO
500
7
6 GRIFF
375
11
NANI
281
7
GROM
132
5
LOLA
123
7
EMZ
117
5
5 PAM
110
10
GALE
110
5
1 FRANK
86
11
BELLE
55
7
COLETTE
8
8
EDGAR
8
8
BIBI
0
1
ASH
0
1
MAISIE
0
1
PEARL
0
1
TRUNK
0
1
1 SQUEAK
381
7
BUZZ
244
5
MORTIS
226
7
JANET
92
7
GRAY
29
5
TARA
19
8
MR. P
0
1
FANG
0
3
DOUG
0
1
CLANCY
0
1
FINX
0
1
CHESTER
1,112
11
SURGE
608
10
LEON
0
1
SANDY
0
1
MEG
0
1
KIT
0
1
Account value
What everything they own would cost in gems
≈ 37,345
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS54 owned
81018116
12,097
-
Power levels49,200 power points · 101,275 coins
15,048
-
GADGETS34 owned
3,400
-
STAR POWERS15 owned
3,000
-
Hypercharges4 owned
2,000
-
GEARS3 owned
300
-
Buffies5 owned
1,500
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
Includes the brawlers they don’t have yet, from level 1 (unlocking them is not counted).
-
Brawlers to level 1146 missing
152,760
318,035
-
GADGETS74 missing
74,000
-
STAR POWERS93 missing
186,000
-
Hypercharges50 missing
250,000
-
GEARS332 missing
339,000
-
Buffies67 missing
134,000
67,000
-
Total
286,760
1,234,035
≈ 152,080
-
Brawlers to level 11100 missing
354,720
737,345
-
GADGETS182 missing
182,000
-
STAR POWERS201 missing
402,000
-
Hypercharges104 missing
520,000
-
GEARS662 missing
673,000
-
Buffies94 missing
188,000
94,000
-
Total
542,720
2,608,345
≈ 315,107
What money can’t buy
Progress
ExampleStatistics
Last 25 battles (friendly games not included)
Teammates
Who they play with most: 25 battles in this period
-
kazuto
#LCCR9VQ0R
Battles together25Wins together76%Their most played brawler
SpikeLast together14h 24m ago
Who they play with most: 25 battles in this period
-
kazuto
#LCCR9VQ0R
Battles together25Wins together76%Their most played brawler
SpikeLast together14h 24m ago
Who they play with most: 25 battles in this period
-
kazuto
#LCCR9VQ0R
Battles together25Wins together76%Their most played brawler
SpikeLast together14h 24m ago
Who they play with most in their last 25 battles
-
kazuto
#LCCR9VQ0R
Battles together25Wins together76%Their most played brawler
SpikeLast together14h 24m ago
BATTLE LOG
- All brawlers
Griff 12
Shelly 6
Rico 4
Chester 2
Jessie 1
- All results
- Victory
- Defeat
- Draw
-
1086
LVL11
kazuto
373
LVL11
DARKSEID
-
353
LVL11
DARKSEID
1071
LVL11
kazuto
-
1075
LVL11
kazuto
1128
LVL11
DARKSEID
-
1116
LVL11
DARKSEID
762
LVL11
kazuto
-
636
LVL11
DARKSEID
937
LVL11
kazuto
-
941
LVL11
kazuto
1159
LVL11
DARKSEID
-
334
LVL11
DARKSEID
926
LVL11
kazuto
-
332
LVL11
DARKSEID
794
LVL11
kazuto
-
1103
LVL11
DARKSEID
908
LVL11
kazuto
-
1093
LVL11
DARKSEID
897
LVL11
kazuto
-
1082
LVL11
DARKSEID
885
LVL11
kazuto
-
1067
LVL11
DARKSEID
598
LVL9
kazuto
-
1116
LVL11
DARKSEID
601
LVL9
kazuto
-
314
LVL11
DARKSEID
112
LVL9
kazuto
-
297
LVL11
DARKSEID
883
LVL11
kazuto
-
281
LVL11
DARKSEID
865
LVL11
kazuto
-
266
LVL11
DARKSEID
848
LVL11
kazuto
-
267
LVL11
DARKSEID
885
LVL11
kazuto
-
256
LVL11
DARKSEID
873
LVL11
kazuto
-
239
LVL11
DARKSEID
855
LVL11
kazuto
-
223
LVL11
DARKSEID
838
LVL11
kazuto
-
1158
LVL11
DARKSEID
1739
LVL11
kazuto
-
1142
LVL11
DARKSEID
1721
LVL11
kazuto
-
1118
LVL11
DARKSEID
2070
LVL11
kazuto
-
2058
LVL11
kazuto
1127
LVL11
DARKSEID