PROFILE
A_45🇵🇸
TROPHY ROAD
I
Highest: 51,738
WINS
RANKED
SILVER I
CURRENT
750
MYTHIC I
HIGHEST
4,689
CHAMPIONSHIP CHALLENGE
✕ Not qualified
GLOBAL FAME I
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 222 h
3v3: 2,300 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 1,574 wins ÷ 40 % of matches that are a win × 85 s per match (with the wait)
Duo Showdown: 284 wins ÷ 52 % of matches that are a win × 85 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,450,232 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,450,232 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 883,907 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.5 % | 551,694 matches (last 30 days) |
| Length of a Showdown match | 60 s | 1,331,627 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 166 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 25 Best: MYTHIC I
- Trophy pushing 27 Average of their best 20: 1,167 trophies · 51,733 total trophies · 0 of 7 classes mastered
Current form44% wins in 9 battlesFew recent battles: it can vary a lot
A_45🇵🇸’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked20 / 80
- Trophy pushing5 / 20
Ranked
25 × 80 % = 20.0 pointsBest: MYTHIC I
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. They have not played Ranked this season, so only their all-time best counts.
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
27 × 20 % = 5.4 pointsAverage of their best 20: 1,167 trophies · 51,733 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 904,131 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 28% |
| Ranked | Top 86% |
| Best ranked rank | Top 34% |
| Prestige | Top 21% |
| Fame | Top 71% |
| Experience | Top 43% |
| 3v3 victories | Top 51% |
| Showdown victories | Top 30% |
| Brawlers at power 11 | Top 70% |
| Collection | Top 74% |
| Best streak | Top 89% |
BRAWLERS
73 / 108 Collected
1 SHELLY
2,008
11
3 COLT
1,169
9
8 BROCK
1,072
11
BULL
1,067
9
1 EL PRIMO
1,006
11
1 NITA
817
8
1 ROSA
454
7
POCO
377
9
BARLEY
301
7
8-BIT
1,037
9
6 DARRYL
1,006
8
RICO
869
8
JESSIE
653
7
1 TICK
639
8
CARL
582
8
GUS
566
7
1 DYNAMIKE
524
8
PENNY
381
7
JACKY
244
7
EDGAR
2,257
11
GRIFF
1,137
9
2 STU
1,110
11
2 PEARL
1,019
6
7 MANDY
1,017
9
1 COLETTE
1,010
11
7 BO
1,009
9
2 BOLT
1,009
10
1 LOLA
1,008
9
4 BELLE
1,007
9
GALE
1,005
11
3 EMZ
835
8
NANI
769
7
SHADE
584
7
MEEPLE
582
7
2 BIBI
560
7
BERRY
517
7
PIPER
496
7
1 FRANK
373
10
1 PAM
364
8
2 BONNIE
315
6
4 MAISIE
311
7
6 TRUNK
281
9
SAM
259
7
2 LARRY & LAWRIE
251
7
ASH
235
7
GROM
224
6
ANGELO
220
7
9 BEA
218
6
HANK
212
1
MORTIS
1,065
11
1 MAX
1,033
8
5 SQUEAK
1,008
7
2 BUZZ
1,007
9
1 OTIS
1,004
11
SPROUT
1,000
9
TARA
569
8
1 GRAY
534
9
ALLI
446
8
RUFFS
418
7
JAE-YONG
321
7
MR. P
315
7
EVE
311
5
DOUG
309
8
MINA
275
8
1 GLOWY
256
6
JANET
239
5
4 SURGE
1,096
11
3 CROW
1,070
9
1 NORI
1,027
11
CHESTER
1,025
9
LEON
1,010
9
2 AMBER
1,001
11
SANDY
428
8
Account value
What everything they own would cost in gems
≈ 83,858
GEMS
Invested in brawlers:
How recommendations work
-
BRAWLERS73 owned
81030177
16,918
-
Power levels96,910 power points · 203,490 coins
30,040
-
GADGETS49 owned
4,900
-
STAR POWERS35 owned
7,000
-
Hypercharges35 owned
17,500
-
GEARS21 owned
2,100
-
Buffies18 owned
5,400
Brawlers at the gem price of their rarity; everything else at the game’s exchange rate (10 coins or 10 power points per gem). Skins do not count: the API only shows the one each brawler is wearing.
To max everything out
Only counts the brawlers they already have.
Includes the brawlers they don’t have yet, from level 1 (unlocking them is not counted).
-
Brawlers to level 1161 missing
176,110
363,355
-
GADGETS97 missing
97,000
-
STAR POWERS111 missing
222,000
-
Hypercharges38 missing
190,000
-
GEARS433 missing
443,000
-
Buffies69 missing
138,000
69,000
-
Total
314,110
1,384,355
≈ 169,847
-
Brawlers to level 1196 missing
307,010
635,130
-
GADGETS167 missing
167,000
-
STAR POWERS181 missing
362,000
-
Hypercharges73 missing
365,000
-
GEARS644 missing
655,000
-
Buffies81 missing
162,000
81,000
-
Total
469,010
2,265,130
≈ 273,414
What money can’t buy
Progress
ExampleStatistics
Last 9 battles (friendly games not included)
Teammates
Who they play with most: 9 battles in this period
-
𝐅𝐑𝐒|♛𝐁erât™
#JL00JQ0J
Battles together2Wins together0%Their most played brawler
VinceLast together31m 17s ago
Who they play with most: 9 battles in this period
-
𝐅𝐑𝐒|♛𝐁erât™
#JL00JQ0J
Battles together2Wins together0%Their most played brawler
VinceLast together31m 17s ago
Who they play with most: 9 battles in this period
-
𝐅𝐑𝐒|♛𝐁erât™
#JL00JQ0J
Battles together2Wins together0%Their most played brawler
VinceLast together31m 17s ago
Who they play with most in their last 9 battles
-
𝐅𝐑𝐒|♛𝐁erât™
#JL00JQ0J
Battles together2Wins together0%Their most played brawler
VinceLast together31m 17s ago
BATTLE LOG
- All brawlers
Shade 2
Hank 2
Edgar 1
Surge 1
Sandy 1
Nori 1
Trunk 1
- All modes
Solo Showdown 7
Brawl Ball 2
- All results
- Victory
- Defeat
- Draw
-
VS47s