PROFILE
Mickey Mouse
TROPHY ROAD
III
Highest: 8,245
WINS
RANKED
GOLD II
CURRENT
2,438
GOLD III
HIGHEST
2,580
CHAMPIONSHIP CHALLENGE
✕ Not qualified
GLOBAL FAME I
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 34 h
3v3: 243 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 31 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 403 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 3,096,075 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 3,096,075 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.9 % | 1,070,204 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.6 % | 669,843 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,615,883 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 25 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 11 Best: GOLD III
- Trophy pushing 6 Average of their best 20: 332 trophies · 8,245 total trophies · 0 of 7 classes mastered
Current formIn form84% wins in 25 battles
-
2,580
Season 50 · in progress
Gold III
Mickey Mouse’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked9 / 80
- Trophy pushing1 / 20
Ranked
11 × 80 % = 8.8 pointsBest: GOLD III
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 18% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
6 × 20 % = 1.2 pointsAverage of their best 20: 332 trophies · 8,245 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 913,116 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 88% |
| Ranked | Top 27% |
| Best ranked rank | Top 74% |
| Prestige | Top 88% |
| Fame | Top 70% |
| Experience | Top 88% |
| 3v3 victories | Top 91% |
| Showdown victories | Top 80% |
| Brawlers at power 11 | Top 87% |
| Collection | Top 90% |
| Best streak | Top 12% |
BRAWLERS
55 / 108 Collected
3 SHELLY
192
10
4 COLT
307
10
5 BROCK
141
5
5 BARLEY
118
6
NITA
117
5
POCO
117
7
ROSA
66
6
BULL
35
4
EL PRIMO
0
6
7 GUS
1,020
11
1 8-BIT
416
11
1 CARL
305
9
JACKY
229
7
DYNAMIKE
200
4
RICO
150
8
PENNY
115
6
TICK
109
6
2 JESSIE
99
9
DARRYL
29
4
4 MANDY
880
11
EDGAR
533
11
GRIFF
374
10
16 PIPER
295
9
6 BO
265
9
1 LOLA
252
7
BIBI
249
10
LARRY & LAWRIE
183
8
FRANK
135
9
8 MAISIE
124
9
1 EMZ
91
6
BEA
62
4
HANK
56
6
PAM
0
1
BELLE
0
1
GROM
0
1
ASH
0
4
BONNIE
0
4
PEARL
0
1
SHADE
0
7
4 BUZZ
252
11
WILLOW
211
6
4 MORTIS
176
6
MAX
122
6
7 SQUEAK
93
8
1 TARA
59
4
3 RUFFS
39
5
MR. P
0
7
LOU
0
8
JANET
0
4
CLANCY
0
1
LUMI
0
1
JAE-YONG
0
4
1 CROW
29
7
DRACO
0
3
KENJI
0
1
Account value
What everything they own would cost in gems
≈ 40,133
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS55 owned
81020133
11,036
-
Power levels47,510 power points · 98,460 coins
14,597
-
GADGETS23 owned
2,300
-
STAR POWERS17 owned
3,400
-
Hypercharges11 owned
5,500
-
GEARS12 owned
1,200
-
Buffies7 owned
2,100
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
Includes the brawlers they don’t have yet, from level 1 (unlocking them is not counted).
-
Brawlers to level 1150 missing
158,190
328,615
-
GADGETS87 missing
87,000
-
STAR POWERS93 missing
186,000
-
Hypercharges44 missing
220,000
-
GEARS328 missing
334,000
-
Buffies62 missing
124,000
62,000
-
Total
282,190
1,217,615
≈ 149,981
-
Brawlers to level 11103 missing
356,410
740,160
-
GADGETS193 missing
193,000
-
STAR POWERS199 missing
398,000
-
Hypercharges97 missing
485,000
-
GEARS653 missing
664,000
-
Buffies92 missing
184,000
92,000
-
Total
540,410
2,572,160
≈ 311,257
What money can’t buy
Progress
ExampleStatistics
Last 25 battles (friendly games not included)
Teammates
Who they play with most: 25 battles in this period
-
CurlyCactus
#8GL8RJJ9
Battles together25Wins together84%Their most played brawler
DynamikeLast together18h 41m ago
Who they play with most: 25 battles in this period
-
CurlyCactus
#8GL8RJJ9
Battles together25Wins together84%Their most played brawler
DynamikeLast together18h 41m ago
Who they play with most: 25 battles in this period
-
CurlyCactus
#8GL8RJJ9
Battles together25Wins together84%Their most played brawler
DynamikeLast together18h 41m ago
Who they play with most in their last 25 battles
-
CurlyCactus
#8GL8RJJ9
Battles together25Wins together84%Their most played brawler
DynamikeLast together18h 41m ago
BATTLE LOG
- All brawlers
Mandy 18
Edgar 7
- All results
- Victory
- Defeat
- Draw
-
415
LVL11
CurlyCactus
872
LVL11
Mickey Mouse
-
395
LVL11
CurlyCactus
855
LVL11
Mickey Mouse
-
846
LVL11
Mickey Mouse
383
LVL11
CurlyCactus
-
365
LVL11
CurlyCactus
831
LVL11
Mickey Mouse
-
324
LVL9
CurlyCactus
836
LVL11
Mickey Mouse
-
312
LVL9
CurlyCactus
816
LVL11
Mickey Mouse
-
238
LVL11
CurlyCactus
534
LVL11
Mickey Mouse
-
213
LVL11
CurlyCactus
791
LVL11
Mickey Mouse
-
535
LVL11
Mickey Mouse
149
LVL11
CurlyCactus
-
132
LVL11
CurlyCactus
522
LVL11
Mickey Mouse
-
111
LVL11
CurlyCactus
505
LVL11
Mickey Mouse
-
91
LVL11
CurlyCactus
489
LVL11
Mickey Mouse
-
72
LVL11
CurlyCactus
474
LVL11
Mickey Mouse
-
132
LVL8
CurlyCactus
475
LVL11
Mickey Mouse
-
355
LVL11
CurlyCactus
774
LVL11
Mickey Mouse
-
349
LVL11
CurlyCactus
761
LVL11
Mickey Mouse
-
334
LVL11
CurlyCactus
739
LVL11
Mickey Mouse
-
718
LVL11
CurlyCactus
725
LVL11
Mickey Mouse
-
699
LVL11
CurlyCactus
705
LVL11
Mickey Mouse
-
698
LVL11
CurlyCactus
704
LVL11
Mickey Mouse
-
687
LVL11
CurlyCactus
692
LVL11
Mickey Mouse
-
675
LVL11
CurlyCactus
679
LVL11
Mickey Mouse
-
659
LVL11
CurlyCactus
662
LVL11
Mickey Mouse
-
644
LVL11
CurlyCactus
646
LVL11
Mickey Mouse
-
643
LVL11
CurlyCactus
645
LVL11
Mickey Mouse