PROFILE
PanPajęcław
TROPHY ROAD
I
Highest: 91,046
WINS
RANKED
MYTHIC I
CURRENT
4,763
MYTHIC I
HIGHEST
4,763
CHAMPIONSHIP CHALLENGE
✕ Not qualified
SOLAR FAME I
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 622 h
3v3: 10,777 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 780 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 677 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,803,863 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,803,863 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 987,159 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.6 % | 616,263 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,488,566 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 484 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 28 Best: MYTHIC I
- Trophy pushing 27 Average of their best 20: 1,101 trophies · 91,042 total trophies · 0 of 7 classes mastered
-
4,763
Season 50 · in progress
Mythic I
PanPajęcław’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked23 / 80
- Trophy pushing5 / 20
Ranked
28 × 80 % = 22.4 pointsBest: MYTHIC I
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 17% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
27 × 20 % = 5.4 pointsAverage of their best 20: 1,101 trophies · 91,042 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 936,967 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 4.8% |
| Ranked | Top 5.8% |
| Best ranked rank | Top 33% |
| Prestige | Top 8.4% |
| Fame | Top 14% |
| Experience | Top 15% |
| 3v3 victories | Top 8.4% |
| Showdown victories | Top 40% |
| Brawlers at power 11 | Top 40% |
| Collection | Top 18% |
| Best streak | Top 4.1% |
BRAWLERS
108 / 108 Collected
1 SHELLY
1,046
11
3 BROCK
1,062
10
POCO
1,030
10
4 BULL
1,022
10
2 EL PRIMO
1,013
10
2 BARLEY
1,000
10
2 COLT
758
10
1 ROSA
758
10
4 NITA
672
10
4 TICK
1,047
11
DYNAMIKE
1,019
10
2 DARRYL
1,009
11
5 8-BIT
1,007
10
RICO
1,006
11
2 JACKY
1,000
10
3 JESSIE
760
10
5 CARL
760
10
GUS
675
10
PENNY
631
10
2 EDGAR
1,067
10
1 STU
1,021
11
3 MEEPLE
1,018
10
10 BIBI
1,011
11
4 BELLE
1,011
10
2 ANGELO
1,009
11
2 GROM
1,007
9
2 NANI
1,006
11
4 BO
1,004
10
4 BONNIE
1,004
11
3 PIPER
1,002
11
1 FRANK
1,000
11
HANK
1,000
11
5 LARRY & LAWRIE
1,000
10
3 GRIFF
807
10
SHADE
781
10
1 BERRY
775
10
1 EMZ
762
10
4 MAISIE
762
10
3 SAM
755
10
2 BEA
753
10
1 COLETTE
753
10
2 PAM
752
10
1 PEARL
750
10
2 ASH
557
10
10 LOLA
519
9
3 GALE
511
10
4 TRUNK
507
10
3 MANDY
503
9
1 BOLT
384
10
CHUCK
1,543
11
5 NAJIA
1,192
10
2 JAE-YONG
1,060
11
7 MR. P
1,056
10
BYRON
1,055
11
5 MICO
1,018
10
3 LUMI
1,016
10
5 RUFFS
1,015
10
1 SPROUT
1,013
9
MORTIS
1,012
11
1 DOUG
1,012
11
3 CHARLIE
1,010
11
4 SQUEAK
1,009
10
1 BUZZ
1,008
10
3 TARA
1,007
11
7 OTIS
1,006
11
1 WILLOW
1,005
10
1 LILY
1,002
10
CLANCY
1,000
11
COSMO
874
9
LOU
801
10
2 JANET
780
11
3 FINX
763
10
4 JUJU
761
10
4 GRAY
760
9
3 GLOWY
759
9
8 ZIGGY
757
10
4 GENE
754
10
1 FANG
753
11
1 MAX
752
10
VINCE
752
9
1 BUSTER
750
9
2 MOE
750
10
1 STARR NOVA
750
9
EVE
664
10
13 OLLIE
589
9
4 GIGI
587
10
2 R-T
540
9
4 MELODIE
521
9
2 ALLI
508
9
4 DAMIAN
507
10
10 MINA
501
9
3 WENDY
232
10
1 KIT
1,054
11
1 CROW
1,032
11
2 SURGE
1,014
10
2 LEON
1,010
11
2 PIERCE
1,009
10
4 SPIKE
1,002
10
4 NORI
785
11
4 CORDELIUS
754
9
3 MEG
751
10
5 KENJI
750
10
AMBER
568
10
2 DRACO
515
9
1 CHESTER
505
9
1 SANDY
504
9
5 KAZE
760
10
4 SIRIUS
759
9
Account value
What everything they own would cost in gems
≈ 215,763
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS108 owned
8103043142
32,883
-
Power levels269,480 power points · 574,320 coins
84,380
-
GADGETS181 owned
18,100
-
STAR POWERS127 owned
25,400
-
Hypercharges88 owned
44,000
-
GEARS50 owned
5,300
-
Buffies19 owned
5,700
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
-
Brawlers to level 1181 missing
134,440
264,300
-
GADGETS35 missing
35,000
-
STAR POWERS89 missing
178,000
-
Hypercharges20 missing
100,000
-
GEARS615 missing
623,000
-
Buffies80 missing
160,000
80,000
-
Total
294,440
1,280,300
≈ 157,474
What money can’t buy
Skins seen
3
22
44
8
6
4
1
1
Only what we've seen them wear in matches, so they surely have more.
Progress
ExampleStatistics
ExampleBATTLE LOG
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