PROFILE
Lipz
TROPHY ROAD
III
Highest: 67,653
WINS
RANKED
DIAMOND II
CURRENT
3,541
MYTHIC III
HIGHEST
6,572
CHAMPIONSHIP CHALLENGE
✕ Not qualified
METEORIC FAME I
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 805 h
3v3: 13,203 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 1,192 wins ÷ 40 % of matches that are a win × 85 s per match (with the wait)
Duo Showdown: 1,576 wins ÷ 52 % of matches that are a win × 85 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,450,232 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,450,232 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 883,907 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.5 % | 551,694 matches (last 30 days) |
| Length of a Showdown match | 60 s | 1,331,627 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 621 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 34 Best: MYTHIC III
- Trophy pushing 27 Average of their best 20: 1,109 trophies · 67,653 total trophies · 0 of 7 classes mastered
Current formIn form88% wins in 25 battles
-
3,541
Season 50 · in progress
Diamond II
Lipz’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked27 / 80
- Trophy pushing5 / 20
Ranked
34 × 80 % = 27.2 pointsBest: MYTHIC III
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 16% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
27 × 20 % = 5.4 pointsAverage of their best 20: 1,109 trophies · 67,653 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 905,045 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 14% |
| Ranked | Top 15% |
| Best ranked rank | Top 15% |
| Prestige | Top 28% |
| Fame | Top 8.2% |
| Experience | Top 5.4% |
| 3v3 victories | Top 5.8% |
| Showdown victories | Top 15% |
| Brawlers at power 11 | Top 6.0% |
| Collection | Top 5.0% |
| Best streak | Top 8.0% |
BRAWLERS
108 / 108 Collected
SHELLY
568
11
6 NITA
1,019
11
2 POCO
1,010
11
4 ROSA
597
11
1 BARLEY
592
11
EL PRIMO
547
11
BROCK
531
11
1 BULL
522
7
1 COLT
511
7
1 PENNY
1,042
11
3 DARRYL
1,020
10
3 JESSIE
1,001
11
6 GUS
800
11
3 8-BIT
761
11
2 RICO
719
11
1 JACKY
669
11
1 DYNAMIKE
601
11
1 TICK
550
9
CARL
512
9
1 LARRY & LAWRIE
2,004
11
2 TRUNK
1,216
11
8 ASH
1,013
11
6 BIBI
1,010
11
STU
1,000
11
1 NANI
851
11
4 BEA
820
11
6 SHADE
820
11
1 MANDY
761
11
1 BO
734
11
4 EDGAR
684
11
5 PIPER
678
11
COLETTE
659
11
GRIFF
616
11
2 BONNIE
597
11
2 MAISIE
590
11
5 LOLA
556
11
EMZ
549
9
3 GALE
538
11
FRANK
518
11
1 PAM
513
9
3 BELLE
456
9
1 GROM
446
11
3 BERRY
437
11
3 HANK
384
9
4 ANGELO
359
11
1 MEEPLE
348
11
2 BOLT
325
11
1 SAM
292
9
1 PEARL
290
4
BUSTER
1,206
11
3 SPROUT
1,057
11
MAX
1,046
11
JANET
1,041
11
3 RUFFS
1,020
11
3 TARA
1,009
11
LUMI
1,006
11
3 MELODIE
1,003
11
1 DOUG
1,001
11
1 MR. P
814
11
4 MORTIS
782
11
3 EVE
676
11
4 BUZZ
653
11
2 SQUEAK
644
11
4 GRAY
641
9
2 OLLIE
617
11
1 GENE
585
11
GIGI
569
11
1 LILY
561
11
2 BYRON
551
9
2 LOU
512
11
1 FANG
508
11
2 MINA
508
11
4 CLANCY
473
10
7 JUJU
473
11
6 CHUCK
426
11
5 OTIS
389
11
5 CHARLIE
383
11
1 MICO
371
9
6 MOE
360
9
1 WILLOW
355
9
2 GLOWY
301
11
1 R-T
255
7
1 JAE-YONG
234
1
1 FINX
209
9
6 ALLI
196
9
NAJIA
160
9
10 DAMIAN
145
1
1 ZIGGY
132
1
9 COSMO
131
10
8 STARR NOVA
108
1
WENDY
59
9
VINCE
0
2
16 MEG
1,018
11
1 KIT
1,017
11
3 PIERCE
1,010
11
AMBER
1,000
11
CROW
696
11
14 SURGE
658
9
SPIKE
618
11
1 CHESTER
589
11
2 SANDY
586
11
1 CORDELIUS
577
9
2 LEON
511
9
7 DRACO
498
11
1 KENJI
189
1
6 NORI
142
1
5 SIRIUS
1,181
11
1 KAZE
557
11
Account value
What everything they own would cost in gems
≈ 272,345
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS108 owned
8103043142
32,883
-
Power levels315,870 power points · 659,250 coins
97,512
-
GADGETS200 owned
20,000
-
STAR POWERS194 owned
38,800
-
Hypercharges102 owned
51,000
-
GEARS98 owned
10,250
-
Buffies73 owned
21,900
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
-
Brawlers to level 1133 missing
88,050
179,370
-
GADGETS16 missing
16,000
-
STAR POWERS22 missing
44,000
-
Hypercharges6 missing
30,000
-
GEARS567 missing
573,500
-
Buffies26 missing
52,000
26,000
-
Total
140,050
868,870
≈ 100,892
What money can’t buy
Progress
ExampleStatistics
Last 25 battles (friendly games not included)
| Battles | Win rate | STAR PLAYER | |
|---|---|---|---|
| 23 | 87% | 5% | |
| 2 | 100% | 0% |
BATTLE LOG
- All brawlers
Lola 19
Trunk 2
Penny 1
Larry & Lawrie 1
Rico 1
Squeak 1
- All match types
Trophies 23
Ranked 2
- All modes
Brawl Ball 22
Mega Duo Showdown 1
Heist 1
Knockout 1
- All results
- Victory
- Defeat
- Draw
-
VS1m 16s
-
VS52s
-
VS42s
-
VS40s
-
VS2m 6s
-
VS1m 13s
-
VS1m 26s
-
VS2m 20s
-
VS45s
-
VS43s
-
VS1m 6s
-
VS53s
-
VS1m 21s
-
VS1m 43s
-
VS42s
-
2000
LVL11
Lipz
1051
LVL11
Brennox
- RANKED
-
RANKED
VS2m 11s