PROFILE
Saiyanity
TROPHY ROAD
III
Highest: 13,206
WINS
RANKED
DIAMOND I
CURRENT
3,453
DIAMOND I
HIGHEST
3,453
CHAMPIONSHIP CHALLENGE
✕ Not qualified
GLOBAL FAME I
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 59 h
3v3: 170 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 635 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 216 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 3,096,075 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 3,096,075 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.9 % | 1,070,204 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.6 % | 669,843 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,615,883 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 43 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 17 Best: DIAMOND I
- Trophy pushing 9 Average of their best 20: 439 trophies · 13,206 total trophies · 0 of 7 classes mastered
Current formNormal60% wins in 25 battles
-
3,453
Season 50 · in progress
Diamond I
Saiyanity’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked16 / 94
- Trophy pushing1 / 6
Ranked
17 × 94 % = 16.0 pointsBest: DIAMOND I
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 18% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
9 × 6 % = 0.5 pointsAverage of their best 20: 439 trophies · 13,206 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games. Now: 88% of their last 25 games are Ranked or tournaments, so it weighs 94 / 6.
Among the 919,463 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 81% |
| Ranked | Top 16% |
| Best ranked rank | Top 65% |
| Prestige | Top 88% |
| Fame | Top 70% |
| Experience | Top 79% |
| 3v3 victories | Top 94% |
| Showdown victories | Top 61% |
| Brawlers at power 11 | Top 78% |
| Collection | Top 88% |
| Best streak | Top 11% |
BRAWLERS
56 / 108 Collected
1 SHELLY
362
11
2 COLT
767
11
BROCK
353
6
BULL
292
6
NITA
288
7
ROSA
240
7
EL PRIMO
229
5
POCO
222
6
1 BARLEY
210
11
8-BIT
311
9
DARRYL
278
5
RICO
246
7
TICK
206
4
PENNY
200
5
JACKY
160
2
CARL
157
4
GUS
154
4
JESSIE
152
5
DYNAMIKE
110
4
EDGAR
1,372
11
EMZ
373
9
1 BIBI
354
7
BEA
302
7
FRANK
284
7
PAM
254
5
1 GROM
244
8
PIPER
181
5
1 BO
171
4
LARRY & LAWRIE
164
9
COLETTE
142
1
STU
139
1
MANDY
110
1
PEARL
90
1
1 LOLA
13
1
GALE
0
1
NANI
0
1
ANGELO
0
1
SHADE
0
1
8 MICO
661
11
CHARLIE
265
7
TARA
241
1
MORTIS
240
7
11 EVE
187
9
MAX
168
1
BUZZ
163
1
MR. P
127
1
SPROUT
23
1
BYRON
11
1
SQUEAK
0
1
OTIS
0
1
ZIGGY
0
1
CROW
699
11
MEG
568
9
2 NORI
487
11
LEON
236
11
SURGE
0
1
Account value
What everything they own would cost in gems
≈ 41,587
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS56 owned
81019135
12,265
-
Power levels44,520 power points · 91,700 coins
13,622
-
GADGETS24 owned
2,400
-
STAR POWERS23 owned
4,600
-
Hypercharges13 owned
6,500
-
GEARS16 owned
1,600
-
Buffies2 owned
600
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
Includes the brawlers they don’t have yet, from level 1 (unlocking them is not counted).
-
Brawlers to level 1148 missing
164,920
343,140
-
GADGETS88 missing
88,000
-
STAR POWERS89 missing
178,000
-
Hypercharges43 missing
215,000
-
GEARS332 missing
339,500
-
Buffies76 missing
152,000
76,000
-
Total
316,920
1,239,640
≈ 155,656
-
Brawlers to level 11100 missing
359,400
746,920
-
GADGETS192 missing
192,000
-
STAR POWERS193 missing
386,000
-
Hypercharges95 missing
475,000
-
GEARS649 missing
660,000
-
Buffies97 missing
194,000
97,000
-
Total
553,400
2,556,920
≈ 311,032
What money can’t buy
Progress
ExampleStatistics
Last 25 battles (friendly games not included)
| Battles | Win rate | STAR PLAYER | |
|---|---|---|---|
| 3 | 100% | — | |
| 22 | 55% | 23% |
Teammates
Who they play with most: 25 battles in this period
-
guleh🇹🇷
#LR9UUR9VL
Battles together3Wins together100%Their most played brawler
GriffLast together16h 24m ago -
легенда🫥🫥
#2VP9VUCRL9
Battles together2Wins together50%Their most played brawler
SqueakLast together4h 45m ago -
PM〰️ENES
#2GGRC8G2RJ
Battles together2Wins together50%Their most played brawler
EdgarLast together4h 45m ago
Who they play with most: 25 battles in this period
-
guleh🇹🇷
#LR9UUR9VL
Battles together3Wins together100%Their most played brawler
GriffLast together16h 24m ago -
легенда🫥🫥
#2VP9VUCRL9
Battles together2Wins together50%Their most played brawler
SqueakLast together4h 45m ago -
PM〰️ENES
#2GGRC8G2RJ
Battles together2Wins together50%Their most played brawler
EdgarLast together4h 45m ago
Who they play with most: 25 battles in this period
-
guleh🇹🇷
#LR9UUR9VL
Battles together3Wins together100%Their most played brawler
GriffLast together16h 24m ago -
легенда🫥🫥
#2VP9VUCRL9
Battles together2Wins together50%Their most played brawler
SqueakLast together4h 45m ago -
PM〰️ENES
#2GGRC8G2RJ
Battles together2Wins together50%Their most played brawler
EdgarLast together4h 45m ago
Who they play with most in their last 25 battles
-
guleh🇹🇷
#LR9UUR9VL
Battles together3Wins together100%Their most played brawler
GriffLast together16h 24m ago -
легенда🫥🫥
#2VP9VUCRL9
Battles together2Wins together50%Their most played brawler
SqueakLast together4h 45m ago -
PM〰️ENES
#2GGRC8G2RJ
Battles together2Wins together50%Their most played brawler
EdgarLast together4h 45m ago
BATTLE LOG
- All brawlers
Nori 17
Edgar 6
Crow 1
Mico 1
- All match types
Ranked 22
Trophies 3
- All modes
Heist 6
Gem Grab 5
Bounty 3
Brawl Ball 3
Hot Zone 3
Mega Duo Showdown 3
Knockout 2
- All results
- Victory
- Defeat
- Draw
-
RANKED
VS2m 1s
-
RANKED
VS1m 46s
-
RANKED
VS1m 35s
-
RANKED
VS2m 5s
-
RANKED
VS1m 19s
-
RANKED
VS1m 57s
-
RANKED
VS1m 4s
-
RANKED
VS1m 43s
-
RANKED
VS1m 25s
-
RANKED
VS1m 12s
-
RANKED
VS2m 18s
-
RANKED
VS1m 26s
-
RANKED
VS1m 24s
-
RANKED
VS2m 10s
-
RANKED
VS1m 17s
-
RANKED
VS2m 20s
-
484
LVL11
Saiyanity
949
LVL11
guleh🇹🇷
-
475
LVL11
Saiyanity
940
LVL11
guleh🇹🇷
-
460
LVL11
Saiyanity
925
LVL11
guleh🇹🇷
-
RANKED
VS1m 12s
-
RANKED
VS1m 28s
-
RANKED
VS55s
-
RANKED
VS1m 35s
-
RANKED
VS1m 18s
-
RANKED
VS33s