PROFILE
Мудрый дет
TROPHY ROAD
II
Highest: 21,776
WINS
RANKED
BRONZE I
CURRENT
0
GOLD III
HIGHEST
4,058
CHAMPIONSHIP CHALLENGE
✕ Not qualified
GLOBAL FAME I
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 179 h
3v3: 1,565 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 571 wins ÷ 40 % of matches that are a win × 85 s per match (with the wait)
Duo Showdown: 1,464 wins ÷ 52 % of matches that are a win × 85 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,450,232 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,450,232 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 883,907 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.5 % | 551,694 matches (last 30 days) |
| Length of a Showdown match | 60 s | 1,331,627 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 133 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 10 Best: GOLD III
- Trophy pushing 13 Average of their best 20: 635 trophies · 21,765 total trophies · 0 of 7 classes mastered
Current formOut of form44% wins in 25 battles
Мудрый дет’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked8 / 80
- Trophy pushing3 / 20
Ranked
10 × 80 % = 8.0 pointsBest: GOLD III
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. They have not played Ranked this season, so only their all-time best counts.
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
13 × 20 % = 2.6 pointsAverage of their best 20: 635 trophies · 21,765 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 904,131 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 70% |
| Ranked | Top 99% |
| Best ranked rank | Top 76% |
| Prestige | Top 89% |
| Fame | Top 71% |
| Experience | Top 42% |
| 3v3 victories | Top 63% |
| Showdown victories | Top 27% |
| Brawlers at power 11 | Top 82% |
| Collection | Top 83% |
| Best streak | Top 94% |
BRAWLERS
77 / 108 Collected
SHELLY
499
9
BULL
500
7
BROCK
500
9
1 EL PRIMO
496
6
POCO
494
7
ROSA
491
7
COLT
486
7
NITA
462
7
BARLEY
386
6
1 DYNAMIKE
524
11
DARRYL
500
9
8-BIT
500
6
JESSIE
497
7
JACKY
496
5
CARL
494
7
RICO
490
6
TICK
486
9
PENNY
412
6
GUS
105
2
BEA
952
11
COLETTE
500
9
1 BIBI
497
7
BO
492
9
FRANK
487
7
EDGAR
474
8
PIPER
395
10
NANI
379
6
1 EMZ
353
7
PAM
304
7
GALE
295
8
STU
213
5
GRIFF
188
8
GROM
153
7
LARRY & LAWRIE
133
4
BONNIE
121
8
MAISIE
99
4
5 BERRY
60
10
ANGELO
45
4
2 LOLA
40
4
2 TRUNK
21
1
PEARL
19
4
MANDY
14
4
HANK
7
4
BELLE
0
4
ASH
0
4
SAM
0
4
SHADE
0
1
MEEPLE
0
1
BOLT
0
1
MICO
661
11
SQUEAK
511
11
MORTIS
497
11
TARA
494
7
LOU
251
5
MAX
242
7
BUSTER
200
3
RUFFS
188
5
OTIS
176
6
WILLOW
143
1
FANG
105
3
BYRON
101
2
GRAY
98
2
MR. P
85
3
R-T
30
1
2 MELODIE
21
8
GENE
0
1
BUZZ
0
1
CHUCK
0
1
ZIGGY
0
1
SURGE
1,293
11
1 CROW
511
11
SPIKE
486
9
AMBER
237
9
SANDY
223
6
1 LEON
153
10
CORDELIUS
0
1
KIT
0
1
Account value
What everything they own would cost in gems
≈ 57,281
GEMS
Invested in brawlers:
How recommendations work
-
BRAWLERS77 owned
81030208
18,664
-
Power levels60,350 power points · 124,815 coins
18,517
-
GADGETS55 owned
5,500
-
STAR POWERS27 owned
5,400
-
Hypercharges12 owned
6,000
-
GEARS14 owned
1,400
-
Buffies6 owned
1,800
Brawlers at the gem price of their rarity; everything else at the game’s exchange rate (10 coins or 10 power points per gem). Skins do not count: the API only shows the one each brawler is wearing.
To max everything out
Only counts the brawlers they already have.
Includes the brawlers they don’t have yet, from level 1 (unlocking them is not counted).
-
Brawlers to level 1170 missing
227,630
473,090
-
GADGETS99 missing
99,000
-
STAR POWERS127 missing
254,000
-
Hypercharges65 missing
325,000
-
GEARS462 missing
471,000
-
Buffies87 missing
174,000
87,000
-
Total
401,630
1,709,090
≈ 211,072
-
Brawlers to level 11101 missing
343,570
713,805
-
GADGETS161 missing
161,000
-
STAR POWERS189 missing
378,000
-
Hypercharges96 missing
480,000
-
GEARS651 missing
662,000
-
Buffies93 missing
186,000
93,000
-
Total
529,570
2,487,805
≈ 301,738
What money can’t buy
Progress
ExampleStatistics
Last 25 battles (friendly games not included)
Teammates
Who they play with most: 25 battles in this period
-
serty7
#2UUQ0822UV
Battles together16Wins together44%Their most played brawler
EmzLast together17h 3m ago
Who they play with most: 25 battles in this period
-
serty7
#2UUQ0822UV
Battles together16Wins together44%Their most played brawler
EmzLast together17h 3m ago
Who they play with most: 25 battles in this period
-
serty7
#2UUQ0822UV
Battles together16Wins together44%Their most played brawler
EmzLast together17h 3m ago
Who they play with most in their last 25 battles
-
serty7
#2UUQ0822UV
Battles together16Wins together44%Their most played brawler
EmzLast together17h 3m ago
BATTLE LOG
- All brawlers
Surge 19
Bea 5
Dynamike 1
- All results
- Victory
- Defeat
- Draw
-
1299
LVL11
Мудрый дет
1168
LVL11
Lempik
-
1455
LVL11
-A-
1294
LVL11
Мудрый дет
-
1130
LVL11
𝕰𝖑 𝕱𝖆7𝖑🐊⚡
1301
LVL11
Мудрый дет
-
1454
LVL11
HTN|NoahH🌚
1286
LVL11
Мудрый дет
-
1290
LVL11
Мудрый дет
1353
LVL11
Sofija
-
1295
LVL11
Мудрый дет
1255
LVL11
👑 Roza 💕
-
2022
LVL11
بطيخه
1301
LVL11
Мудрый дет
-
1291
LVL11
Мудрый дет
1050
LVL11
Siolot
-
1297
LVL11
Мудрый дет
613
LVL10
serty7
-
1304
LVL11
Мудрый дет
617
LVL10
serty7
-
1298
LVL11
Мудрый дет
1104
LVL11
serty7
-
514
LVL11
Мудрый дет
1222
LVL11
serty7
-
1230
LVL11
serty7
957
LVL11
Мудрый дет
-
1232
LVL11
serty7
956
LVL11
Мудрый дет
-
941
LVL11
Мудрый дет
1217
LVL11
serty7
-
943
LVL11
Мудрый дет
1221
LVL11
serty7
-
946
LVL11
Мудрый дет
1226
LVL11
serty7
-
1290
LVL11
Мудрый дет
1031
LVL11
serty7
-
1295
LVL11
Мудрый дет
1035
LVL11
serty7
-
1305
LVL11
Мудрый дет
1041
LVL11
serty7
-
1292
LVL11
Мудрый дет
1030
LVL11
serty7
-
1280
LVL11
Мудрый дет
895
LVL11
serty7
-
1282
LVL11
Мудрый дет
894
LVL11
serty7
-
1284
LVL11
Мудрый дет
893
LVL11
serty7
-
1874
LVL11
ohkobabuina07
1278
LVL11
Мудрый дет