PROFILE
natasza
TROPHY ROAD
III
Highest: 46,836
WINS
RANKED
DIAMOND I
CURRENT
3,127
DIAMOND III
HIGHEST
4,220
CHAMPIONSHIP CHALLENGE
✕ Not qualified
SOLAR FAME III
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 242 h
3v3: 2,815 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 465 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 1,486 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,803,863 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,803,863 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 987,159 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.6 % | 616,263 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,488,566 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 184 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 19 Best: DIAMOND III
- Trophy pushing 22 Average of their best 20: 1,056 trophies · 46,821 total trophies · 0 of 7 classes mastered
-
3,127
Season 50 · in progress
Diamond I
natasza’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked15 / 80
- Trophy pushing4 / 20
Ranked
19 × 80 % = 15.2 pointsBest: DIAMOND III
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 17% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
22 × 20 % = 4.4 pointsAverage of their best 20: 1,056 trophies · 46,821 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 936,967 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 32% |
| Ranked | Top 19% |
| Best ranked rank | Top 45% |
| Prestige | Top 47% |
| Fame | Top 9.6% |
| Experience | Top 44% |
| 3v3 victories | Top 43% |
| Showdown victories | Top 27% |
| Brawlers at power 11 | Top 10.0% |
| Collection | Top 13% |
| Best streak | Top 29% |
BRAWLERS
108 / 108 Collected
1 SHELLY
1,110
11
BROCK
1,087
11
COLT
1,041
11
6 NITA
1,026
11
1 EL PRIMO
510
11
BARLEY
405
11
BULL
289
7
1 POCO
273
7
ROSA
221
8
6 TICK
867
11
1 RICO
784
11
2 8-BIT
562
11
3 JESSIE
561
11
1 DYNAMIKE
371
11
4 CARL
343
6
DARRYL
325
6
PENNY
321
6
1 GUS
305
11
2 JACKY
301
6
2 GRIFF
1,460
11
EDGAR
1,386
11
2 BO
1,174
11
3 EMZ
727
11
3 GALE
661
11
FRANK
517
11
1 PIPER
471
11
5 MANDY
464
11
4 MAISIE
451
9
PAM
424
7
8 COLETTE
407
11
MEEPLE
400
11
6 BEA
383
11
6 GROM
375
11
1 ANGELO
365
8
4 LOLA
329
5
SHADE
302
11
9 BIBI
299
11
2 ASH
293
4
1 LARRY & LAWRIE
288
11
4 NANI
259
3
1 TRUNK
253
6
1 BELLE
237
5
5 SAM
229
6
6 BERRY
227
5
PEARL
221
5
4 BONNIE
195
6
HANK
130
3
7 STU
85
1
BOLT
0
1
SQUEAK
1,268
11
9 STARR NOVA
1,263
11
4 MAX
622
11
DOUG
607
11
ALLI
574
11
FANG
573
11
5 TARA
560
11
1 BUSTER
532
11
1 BUZZ
525
9
1 MORTIS
460
11
3 MELODIE
430
11
GRAY
420
6
8 FINX
352
11
11 LOU
350
11
2 BYRON
326
9
WENDY
314
11
OTIS
303
9
3 CHUCK
301
7
4 MR. P
290
6
CHARLIE
274
8
2 NAJIA
266
11
WILLOW
258
8
ZIGGY
227
11
2 MINA
222
7
1 JANET
151
4
10 JUJU
149
1
9 MICO
125
11
SPROUT
73
1
4 RUFFS
50
1
3 LUMI
42
5
4 OLLIE
40
1
3 EVE
36
1
3 LILY
32
1
3 JAE-YONG
27
1
2 COSMO
22
1
1 DAMIAN
10
11
1 GENE
9
1
1 R-T
9
1
1 GLOWY
7
1
CLANCY
0
1
MOE
0
1
GIGI
0
1
VINCE
0
1
NORI
1,190
11
AMBER
1,151
11
SPIKE
1,075
11
4 LEON
1,007
11
MEG
979
11
KIT
932
11
1 CROW
801
11
6 CHESTER
568
11
9 KENJI
520
11
SANDY
464
11
SURGE
440
11
5 DRACO
334
11
1 PIERCE
321
11
CORDELIUS
149
11
SIRIUS
692
11
2 KAZE
385
11
Account value
What everything they own would cost in gems
≈ 216,948
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS108 owned
8103043142
32,883
-
Power levels240,070 power points · 497,580 coins
73,765
-
GADGETS119 owned
11,900
-
STAR POWERS128 owned
25,600
-
Hypercharges92 owned
46,000
-
GEARS142 owned
14,500
-
Buffies41 owned
12,300
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
-
Brawlers to level 1148 missing
163,850
341,040
-
GADGETS97 missing
97,000
-
STAR POWERS88 missing
176,000
-
Hypercharges16 missing
80,000
-
GEARS523 missing
531,000
-
Buffies58 missing
116,000
58,000
-
Total
279,850
1,283,040
≈ 156,289
What money can’t buy
Skins seen
9
11
48
8
11
4
1
Only what we've seen them wear in matches, so they surely have more.
Progress
ExampleStatistics
ExampleBATTLE LOG
NO ENTRIES






































