PROFILE
EQX|~ŃØÃH~
TROPHY ROAD
IV
Highest: 138,264
WINS
RANKED
MYTHIC II
CURRENT
5,447
LEGENDARY II
HIGHEST
8,168
CHAMPIONSHIP CHALLENGE
✕ Not qualified
ALIEN FAME II
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 1,328 h
3v3: 23,659 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 1,501 wins ÷ 40 % of matches that are a win × 85 s per match (with the wait)
Duo Showdown: 1,153 wins ÷ 52 % of matches that are a win × 85 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,450,232 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,450,232 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 883,907 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.5 % | 551,694 matches (last 30 days) |
| Length of a Showdown match | 60 s | 1,331,627 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 1,033 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 58 Best: LEGENDARY II
- Trophy pushing 57 Average of their best 20: 1,922 trophies · 138,264 total trophies · 3 of 7 classes mastered
Current formNormal56% wins in 25 battles
-
5,550
Season 50 · in progress
Mythic III
EQX|~ŃØÃH~’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked47 / 80
- Trophy pushing11 / 20
Ranked
58 × 80 % = 46.4 pointsBest: LEGENDARY II
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 16% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
57 × 20 % = 11.4 pointsAverage of their best 20: 1,922 trophies · 138,264 total trophies · 3 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 905,045 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 0.31% |
| Ranked | Top 2.8% |
| Best ranked rank | Top 3.6% |
| Prestige | Top 0.36% |
| Fame | Top 0.15% |
| Experience | Top 1.7% |
| 3v3 victories | Top 1.3% |
| Showdown victories | Top 16% |
| Brawlers at power 11 | Top 0.81% |
| Collection | Top 0.57% |
| Best streak | Top 20% |
BRAWLERS
108 / 108 Collected
SHELLY
1,045
11
2 BULL
2,009
11
COLT
2,000
11
EL PRIMO
1,393
11
POCO
1,307
11
BROCK
1,255
11
NITA
1,045
11
3 ROSA
1,031
11
2 BARLEY
1,026
11
2 RICO
2,016
11
3 8-BIT
2,002
11
GUS
1,422
11
1 DYNAMIKE
1,372
11
TICK
1,193
11
CARL
1,144
11
JESSIE
1,036
11
5 PENNY
1,027
11
JACKY
1,008
11
7 DARRYL
1,000
11
COLETTE
2,014
11
2 PIPER
2,011
11
6 BIBI
2,009
11
3 BOLT
2,008
11
STU
1,616
11
2 MANDY
1,574
11
FRANK
1,556
11
5 GRIFF
1,484
11
1 EDGAR
1,440
11
SHADE
1,344
11
NANI
1,169
11
2 EMZ
1,163
11
BERRY
1,143
11
6 SAM
1,116
11
3 BO
1,113
11
TRUNK
1,101
11
BEA
1,092
11
BELLE
1,068
11
ANGELO
1,056
11
2 GALE
1,054
11
MEEPLE
1,053
11
PAM
1,036
11
5 GROM
1,014
11
5 MAISIE
1,014
11
2 HANK
1,011
11
BONNIE
1,005
11
2 LARRY & LAWRIE
1,004
11
2 PEARL
1,003
11
1 LOLA
1,002
11
ASH
1,000
11
1 DAMIAN
2,288
11
2 WENDY
2,053
11
NAJIA
2,020
11
7 STARR NOVA
2,013
11
5 MORTIS
2,011
11
2 MINA
1,859
11
MAX
1,501
11
CLANCY
1,473
11
SQUEAK
1,296
11
3 BYRON
1,283
11
SPROUT
1,256
11
VINCE
1,248
11
CHUCK
1,226
11
1 FANG
1,211
11
MOE
1,184
11
MR. P
1,178
11
GLOWY
1,168
11
DOUG
1,156
11
BUSTER
1,151
11
MELODIE
1,151
11
ALLI
1,144
11
4 MICO
1,139
11
BUZZ
1,110
11
GENE
1,105
11
RUFFS
1,090
11
WILLOW
1,090
11
LUMI
1,087
11
JANET
1,060
11
2 GIGI
1,049
11
TARA
1,031
11
1 OTIS
1,030
11
ZIGGY
1,027
11
GRAY
1,026
11
R-T
1,026
11
2 OLLIE
1,026
11
LOU
1,018
11
3 JUJU
1,015
11
6 FINX
1,012
11
1 EVE
1,010
11
1 LILY
1,010
11
JAE-YONG
1,008
11
2 CHARLIE
1,001
11
COSMO
590
11
6 SURGE
2,004
11
CROW
1,641
11
PIERCE
1,583
11
1 KIT
1,562
11
LEON
1,518
11
CHESTER
1,336
11
1 AMBER
1,308
11
KENJI
1,232
11
MEG
1,151
11
1 CORDELIUS
1,026
11
NORI
1,026
11
1 DRACO
1,010
11
SPIKE
1,007
11
12 SANDY
1,000
11
SIRIUS
1,551
11
KAZE
1,275
11
Account value
What everything they own would cost in gems
≈ 332,187
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS108 owned
8103043142
32,883
-
Power levels403,920 power points · 838,620 coins
124,254
-
GADGETS216 owned
21,600
-
STAR POWERS216 owned
43,200
-
Hypercharges108 owned
54,000
-
GEARS256 owned
26,550
-
Buffies99 owned
29,700
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
-
Brawlers to level 11All done!
-
GADGETSAll done!
-
STAR POWERSAll done!
-
HyperchargesAll done!
-
GEARS409 missing
410,500
-
BuffiesAll done!
-
Total
410,500
≈ 41,050
What money can’t buy
Progress
ExampleStatistics
Last 25 battles (friendly games not included)
| Battles | Win rate | STAR PLAYER | |
|---|---|---|---|
| 24 | 54% | 17% | |
| 1 | 100% | — |
Teammates
No teammate played with them more than once in this period.
Who they play with most: 25 battles in this period
-
👺/métal\👺
#9GJCY00JC
Battles together13Wins together62%Their most played brawler
EdgarLast together1d 8h ago
Who they play with most: 25 battles in this period
-
👺/métal\👺
#9GJCY00JC
Battles together13Wins together62%Their most played brawler
EdgarLast together1d 8h ago
Who they play with most in their last 25 battles
-
👺/métal\👺
#9GJCY00JC
Battles together13Wins together62%Their most played brawler
EdgarLast together1d 8h ago
BATTLE LOG
- All brawlers
Kit 11
Mandy 9
Berry 2
Kaze 2
Max 1
- All match types
Trophies 24
Challenges 1
- All modes
Mega Duo Showdown 19
Bounty 5
Brawl Ball 1
- All results
- Victory
- Defeat
- Draw
-
1326
LVL11
Jellywin!$
1565
LVL11
EQX|~ŃØÃH~
-
1402
LVL11
Lexterminator
1568
LVL11
EQX|~ŃØÃH~
-
1506
LVL11
Kevin26
1553
LVL11
EQX|~ŃØÃH~
-
1634
LVL11
❤️.J.N.L.P.❤️
1565
LVL11
EQX|~ŃØÃH~
-
SPECIAL CHALLENGE
2643
LVL11
You
1565
LVL11
EQX|~ŃØÃH~
-
1555
LVL11
EQX|~ŃØÃH~
1425
LVL11
Brawler
-
VS1m 36s
-
VS1m 49s
-
VS1m 54s
-
VS2m
-
VS2m
-
VS1m 21s
-
790
LVL11
👺/métal\👺
1147
LVL11
EQX|~ŃØÃH~
-
641
LVL11
👺/métal\👺
1132
LVL11
EQX|~ŃØÃH~
-
643
LVL11
👺/métal\👺
1279
LVL11
EQX|~ŃØÃH~
-
628
LVL11
👺/métal\👺
1264
LVL11
EQX|~ŃØÃH~
-
1561
LVL11
EQX|~ŃØÃH~
631
LVL11
👺/métal\👺
-
611
LVL11
👺/métal\👺
1542
LVL11
EQX|~ŃØÃH~
-
592
LVL11
👺/métal\👺
1524
LVL11
EQX|~ŃØÃH~
-
1517
LVL11
EQX|~ŃØÃH~
584
LVL11
👺/métal\👺
-
567
LVL11
👺/métal\👺
1501
LVL11
EQX|~ŃØÃH~
-
718
LVL11
👺/métal\👺
1486
LVL11
EQX|~ŃØÃH~
-
723
LVL11
👺/métal\👺
1496
LVL11
EQX|~ŃØÃH~
-
711
LVL11
👺/métal\👺
1481
LVL11
EQX|~ŃØÃH~
-
1506
LVL11
EQX|~ŃØÃH~
713
LVL11
👺/métal\👺