PROFILE
alessialabella
TROPHY ROAD
I
Highest: 32,361
WINS
RANKED
GOLD I
CURRENT
1,897
DIAMOND II
HIGHEST
4,110
CHAMPIONSHIP CHALLENGE
✕ Not qualified
GLOBAL FAME I
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.7 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 135 h
3v3: 641 wins ÷ 64.7% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 25 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 2,091 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.7 % | 3,486,344 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 3,486,344 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.9 % | 1,177,326 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.6 % | 744,774 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,785,442 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 100 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 15 Best: DIAMOND II
- Trophy pushing 17 Average of their best 20: 803 trophies · 32,361 total trophies · 0 of 7 classes mastered
Current formNormal76% wins in 25 battles
-
1,897
Season 50 · in progress
Gold I
alessialabella’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked12 / 80
- Trophy pushing3 / 20
Ranked
15 × 80 % = 12.0 pointsBest: DIAMOND II
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 18% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
17 × 20 % = 3.4 pointsAverage of their best 20: 803 trophies · 32,361 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 926,429 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 51% |
| Ranked | Top 39% |
| Best ranked rank | Top 54% |
| Prestige | Top 54% |
| Fame | Top 70% |
| Experience | Top 58% |
| 3v3 victories | Top 79% |
| Showdown victories | Top 24% |
| Brawlers at power 11 | Top 68% |
| Collection | Top 67% |
| Best streak | Top 75% |
BRAWLERS
82 / 108 Collected
2 SHELLY
566
9
5 NITA
567
8
1 ROSA
441
8
1 COLT
391
8
2 BROCK
305
8
3 POCO
302
9
1 BARLEY
284
5
1 EL PRIMO
257
6
4 BULL
189
7
1 JESSIE
1,006
11
3 PENNY
573
11
4 DYNAMIKE
533
9
1 RICO
338
7
GUS
326
5
2 JACKY
291
6
2 8-BIT
284
7
CARL
230
4
DARRYL
216
7
TICK
180
7
4 MANDY
1,032
11
EMZ
1,012
11
PIPER
1,008
11
1 BEA
1,005
9
1 LOLA
1,000
11
EDGAR
811
11
COLETTE
586
9
MAISIE
570
10
3 BONNIE
526
9
GALE
462
8
NANI
443
8
1 LARRY & LAWRIE
408
7
SHADE
395
7
7 BO
377
5
BIBI
349
7
1 GRIFF
344
7
1 PEARL
300
5
PAM
282
7
MEEPLE
263
6
FRANK
241
7
6 SAM
228
6
1 BELLE
226
6
3 ASH
214
4
STU
203
5
HANK
202
6
9 BERRY
111
4
2 GROM
102
4
4 TRUNK
54
5
3 BOLT
39
4
2 ANGELO
19
5
3 SQUEAK
1,026
11
4 STARR NOVA
1,013
10
JAE-YONG
618
5
LOU
466
7
MAX
433
7
1 MELODIE
407
9
2 TARA
380
7
2 MINA
350
8
1 WILLOW
329
7
3 JUJU
318
6
16 WENDY
301
6
BYRON
295
7
2 MORTIS
290
5
3 GRAY
274
6
1 BUZZ
267
5
RUFFS
257
5
GLOWY
208
2
8 FANG
205
5
BUSTER
195
4
11 R-T
178
5
10 FINX
165
1
5 COSMO
70
5
4 MOE
54
1
3 DOUG
39
5
2 MR. P
25
1
2 DAMIAN
25
5
4 SPIKE
1,018
11
2 LEON
1,003
11
7 MEG
405
11
SANDY
290
8
AMBER
279
7
2 KAZE
547
9
1 SIRIUS
540
11
Account value
What everything they own would cost in gems
≈ 83,575
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS82 owned
810302652
20,659
-
Power levels82,770 power points · 170,390 coins
25,316
-
GADGETS60 owned
6,000
-
STAR POWERS35 owned
7,000
-
Hypercharges30 owned
15,000
-
GEARS37 owned
3,900
-
Buffies19 owned
5,700
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
Includes the brawlers they don’t have yet, from level 1 (unlocking them is not counted).
-
Brawlers to level 1170 missing
223,910
466,340
-
GADGETS104 missing
104,000
-
STAR POWERS129 missing
258,000
-
Hypercharges52 missing
260,000
-
GEARS467 missing
472,500
-
Buffies68 missing
136,000
68,000
-
Total
359,910
1,628,840
≈ 198,875
-
Brawlers to level 1196 missing
321,150
668,230
-
GADGETS156 missing
156,000
-
STAR POWERS181 missing
362,000
-
Hypercharges78 missing
390,000
-
GEARS628 missing
637,000
-
Buffies80 missing
160,000
80,000
-
Total
481,150
2,293,230
≈ 277,438
What money can’t buy
Progress
ExampleStatistics
Last 25 battles (friendly games not included)
Teammates
Who they play with most: 25 battles in this period
-
Danilosbirro
#Y8VLUJ80R
Battles together25Wins together76%Their most played brawler
GusLast together6m 11s ago
Who they play with most: 25 battles in this period
-
Danilosbirro
#Y8VLUJ80R
Battles together25Wins together76%Their most played brawler
GusLast together6m 11s ago
Who they play with most: 25 battles in this period
-
Danilosbirro
#Y8VLUJ80R
Battles together25Wins together76%Their most played brawler
GusLast together6m 11s ago
Who they play with most in their last 25 battles
-
Danilosbirro
#Y8VLUJ80R
Battles together25Wins together76%Their most played brawler
GusLast together6m 11s ago
BATTLE LOG
- All brawlers
Jae-yong 14
Kaze 6
Nita 3
Colette 2
- All results
- Victory
- Defeat
- Draw