PROFILE
GHOST
TROPHY ROAD
III
Highest: 14,104
WINS
RANKED
GOLD III
CURRENT
2,813
DIAMOND II
HIGHEST
5,212
CHAMPIONSHIP CHALLENGE
✕ Not qualified
GLOBAL FAME I
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 106 h
3v3: 1,631 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 168 wins ÷ 40 % of matches that are a win × 85 s per match (with the wait)
Duo Showdown: 309 wins ÷ 52 % of matches that are a win × 85 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,450,232 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,450,232 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 883,907 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.5 % | 551,694 matches (last 30 days) |
| Length of a Showdown match | 60 s | 1,331,627 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 81 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 16 Best: DIAMOND II
- Trophy pushing 10 Average of their best 20: 487 trophies · 14,102 total trophies · 0 of 7 classes mastered
Current formNormal56% wins in 25 battles
-
2,942
Season 50 · in progress
Gold III
GHOST’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked13 / 80
- Trophy pushing2 / 20
Ranked
16 × 80 % = 12.8 pointsBest: DIAMOND II
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 16% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
10 × 20 % = 2.0 pointsAverage of their best 20: 487 trophies · 14,102 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 905,045 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 81% |
| Ranked | Top 23% |
| Best ranked rank | Top 55% |
| Prestige | Top 96% |
| Fame | Top 71% |
| Experience | Top 70% |
| 3v3 victories | Top 61% |
| Showdown victories | Top 79% |
| Brawlers at power 11 | Top 84% |
| Collection | Top 90% |
| Best streak | Top 8.9% |
BRAWLERS
50 / 108 Collected
SHELLY
500
9
POCO
564
11
1 NITA
512
11
COLT
500
10
BULL
500
7
BARLEY
500
10
1 BROCK
314
8
ROSA
306
7
EL PRIMO
282
7
DYNAMIKE
506
10
RICO
311
7
8-BIT
242
7
DARRYL
230
6
JACKY
225
6
PENNY
214
6
TICK
211
7
4 CARL
198
5
JESSIE
154
6
GUS
97
7
1 PIPER
588
11
1 BEA
512
10
EDGAR
500
11
1 EMZ
403
10
1 BO
381
9
3 FRANK
292
8
3 PAM
273
8
BELLE
213
7
1 ANGELO
206
5
3 HANK
182
6
BIBI
176
5
2 BONNIE
158
6
5 GRIFF
138
7
MANDY
132
7
ASH
124
4
2 NANI
122
5
GROM
113
7
3 GALE
78
5
6 SHADE
78
8
STU
76
7
SAM
0
1
1 GRAY
512
11
TARA
282
7
3 MAX
202
7
1 BUZZ
192
5
5 OTIS
145
4
10 OLLIE
145
7
3 LEON
908
11
SURGE
378
9
6 SPIKE
170
10
1 KENJI
57
5
Account value
What everything they own would cost in gems
≈ 41,376
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS50 owned
8102164
9,461
-
Power levels55,030 power points · 114,120 coins
16,915
-
GADGETS26 owned
2,600
-
STAR POWERS21 owned
4,200
-
Hypercharges12 owned
6,000
-
GEARS10 owned
1,000
-
Buffies4 owned
1,200
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
Includes the brawlers they don’t have yet, from level 1 (unlocking them is not counted).
-
Brawlers to level 1144 missing
131,970
274,130
-
GADGETS74 missing
74,000
-
STAR POWERS79 missing
158,000
-
Hypercharges38 missing
190,000
-
GEARS301 missing
307,500
-
Buffies65 missing
130,000
65,000
-
Total
261,970
1,068,630
≈ 133,060
-
Brawlers to level 11102 missing
348,890
724,500
-
GADGETS190 missing
190,000
-
STAR POWERS195 missing
390,000
-
Hypercharges96 missing
480,000
-
GEARS655 missing
666,000
-
Buffies95 missing
190,000
95,000
-
Total
538,890
2,545,500
≈ 308,439
What money can’t buy
Progress
ExampleStatistics
Last 25 battles (friendly games not included)
Teammates
Who they play with most: 25 battles in this period
-
Seventhsailor
#U2Q0CQQ8
Battles together3Wins together67%Their most played brawler
BerryLast together4h 6m ago -
$GAOM$
#289VQ92JV
Battles together3Wins together67%Their most played brawler
JessieLast together4h 6m ago -
pique
#2LLQLGR8R8
Battles together2Wins together0%Their most played brawler
LumiLast together13h 2m ago
Who they play with most: 25 battles in this period
-
Seventhsailor
#U2Q0CQQ8
Battles together3Wins together67%Their most played brawler
BerryLast together4h 6m ago -
$GAOM$
#289VQ92JV
Battles together3Wins together67%Their most played brawler
JessieLast together4h 6m ago -
pique
#2LLQLGR8R8
Battles together2Wins together0%Their most played brawler
LumiLast together13h 2m ago
Who they play with most: 25 battles in this period
-
Seventhsailor
#U2Q0CQQ8
Battles together3Wins together67%Their most played brawler
BerryLast together4h 6m ago -
$GAOM$
#289VQ92JV
Battles together3Wins together67%Their most played brawler
JessieLast together4h 6m ago -
pique
#2LLQLGR8R8
Battles together2Wins together0%Their most played brawler
LumiLast together13h 2m ago
Who they play with most in their last 25 battles
-
Seventhsailor
#U2Q0CQQ8
Battles together3Wins together67%Their most played brawler
BerryLast together4h 6m ago -
$GAOM$
#289VQ92JV
Battles together3Wins together67%Their most played brawler
JessieLast together4h 6m ago -
pique
#2LLQLGR8R8
Battles together2Wins together0%Their most played brawler
LumiLast together13h 2m ago
BATTLE LOG
- All brawlers
Poco 21
Piper 4
- All modes
Hot Zone 11
Basket Brawl 7
Knockout 5
Gem Grab 2
- All results
- Victory
- Defeat
- Draw
-
VS1m 28s
-
VS1m 53s
-
VS1m 45s
-
VS1m 39s
-
VS1m 18s
-
VS1m 57s
-
VS1m 40s
-
VS1m 35s
-
VS50s
-
VS1m 37s
-
VS1m 44s
-
VS1m 2s
-
VS54s
-
VS1m 18s
-
VS2m 19s
-
VS1m 59s
-
VS2m 19s
-
VS3m 13s
-
VS2m 46s
-
VS1m 24s
-
VS29s
-
VS1m 44s
-
VS36s
-
VS1m 17s
-
VS30s